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<title>Looking for some collaboration</title>
<description> Hey guys, I&amp;#039;ve been working on my game for a few months now, and I&amp;#039;m not getting any further with the game engine. Right now, I have a half-assed working 2-D version, but my goal is to make it 3-D. I&amp;#039;ve tried various engine ports, and can&amp;#039;t get it to do what I want. So I&amp;#039;ve either got my coding wrong, or I don&amp;#039;t fully understand the workings of GX. Most of my game is currently using GRRLIB, at least for the menu, which I would like to keep if possible. But I want the game itself to be in 3-D.

If you&amp;#039;re not aware of the game I&amp;#039;m making, you can check out the Wiki page I added for it. It&amp;#039;s got screenshots of my current Wii version, as well as images of the 3-D version (currently only runs on winblows). I&amp;#039;m not sure if I actually need some collaboration, or if I really just need help understanding how GX functions work....specifically how you go about combining A TON of vertices into a solid 3-D model. I&amp;#039;ve looked over a bunch of guides and example source on GX and 3-D, but I think it might be starting to go over my programming experience head, so to speak. I was able to get a few of the gl2gx examples to work, but once I started modifying them and putting my own stuff in, it stopped working.

By the way, the 3-D version I have working on windows is written in BlitzBasic, which I can&amp;#039;t port over. But if I could port it, the game would be 90% finished...lol...(fail?) Unless someone knows how to port over Basic. (I saw a Basic lib in development, but I don&amp;#039;t think it was ever completed)

Anyway, I&amp;#039;ll stop rambling. If anyone would like to help, or even just give me some GX pointers...it would be much appreciated.</description><link>http://forum.wiibrew.org/read.php?11,16494,16494#msg-16494</link><lastBuildDate>Thu, 13 Aug 2026 13:34:19 +0200</lastBuildDate>
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<guid>http://forum.wiibrew.org/read.php?11,16494,17098#msg-17098</guid>
<title>Re: Looking for some collaboration</title><link>http://forum.wiibrew.org/read.php?11,16494,17098#msg-17098</link><description><![CDATA[ Thanks mav, I&#039;ll take a look.]]></description>
<dc:creator>RazorChrist</dc:creator>
<category>Coding</category><pubDate>Sun, 17 May 2009 02:17:55 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?11,16494,16861#msg-16861</guid>
<title>Re: Looking for some collaboration</title><link>http://forum.wiibrew.org/read.php?11,16494,16861#msg-16861</link><description><![CDATA[ Try using [<a href="http://code.google.com/p/knowledge/" rel="nofollow">code.google.com</a>]<br />note i am NOT the author, his email is somewhere in the code or on code.google i believe.]]></description>
<dc:creator>mavakadachi</dc:creator>
<category>Coding</category><pubDate>Fri, 15 May 2009 09:34:51 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?11,16494,16847#msg-16847</guid>
<title>Re: Looking for some collaboration</title><link>http://forum.wiibrew.org/read.php?11,16494,16847#msg-16847</link><description><![CDATA[ For the moment, I think I&#039;m just looking on information on GX. I might ask for additional coders in the future, depending on how far I can take it myself before I get stuck.]]></description>
<dc:creator>RazorChrist</dc:creator>
<category>Coding</category><pubDate>Fri, 15 May 2009 07:44:30 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?11,16494,16553#msg-16553</guid>
<title>Re: Looking for some collaboration</title><link>http://forum.wiibrew.org/read.php?11,16494,16553#msg-16553</link><description><![CDATA[ Just confirming, you just want tips and information on the GX library and not additional coders for the project?]]></description>
<dc:creator>Ksmiler</dc:creator>
<category>Coding</category><pubDate>Thu, 14 May 2009 06:36:12 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?11,16494,16494#msg-16494</guid>
<title>Looking for some collaboration</title><link>http://forum.wiibrew.org/read.php?11,16494,16494#msg-16494</link><description><![CDATA[ Hey guys, I&#039;ve been working on my game for a few months now, and I&#039;m not getting any further with the game engine. Right now, I have a half-assed working 2-D version, but my goal is to make it 3-D. I&#039;ve tried various engine ports, and can&#039;t get it to do what I want. So I&#039;ve either got my coding wrong, or I don&#039;t fully understand the workings of GX. Most of my game is currently using GRRLIB, at least for the menu, which I would like to keep if possible. But I want the game itself to be in 3-D.<br /><br />If you&#039;re not aware of the game I&#039;m making, you can check out the <a href="http://www.wiibrew.org/wiki/User:RazorChrist/TronCycles" rel="nofollow">Wiki page</a> I added for it. It&#039;s got screenshots of my current Wii version, as well as images of the 3-D version (currently only runs on winblows). I&#039;m not sure if I actually need some collaboration, or if I really just need help understanding how GX functions work....specifically how you go about combining A TON of vertices into a solid 3-D model. I&#039;ve looked over a bunch of guides and example source on GX and 3-D, but I think it might be starting to go over my programming experience head, so to speak. I was able to get a few of the gl2gx examples to work, but once I started modifying them and putting my own stuff in, it stopped working.<br /><br />By the way, the 3-D version I have working on windows is written in BlitzBasic, which I can&#039;t port over. But if I could port it, the game would be 90% finished...lol...(fail?) Unless someone knows how to port over Basic. (I saw a Basic lib in development, but I don&#039;t think it was ever completed)<br /><br />Anyway, I&#039;ll stop rambling. If anyone would like to help, or even just give me some GX pointers...it would be much appreciated.]]></description>
<dc:creator>RazorChrist</dc:creator>
<category>Coding</category><pubDate>Wed, 13 May 2009 19:47:16 +0200</pubDate></item>
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