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<title>Mutex objects on the wii</title>
<description> Does the libogc library have anything similar to the windows mutex objects? I need to perform some synchronization between some of my running threads to avoid more then one thread accessing shared memory at once.

Thanks.</description><link>http://forum.wiibrew.org/read.php?11,45661,45661#msg-45661</link><lastBuildDate>Mon, 17 Aug 2026 18:54:03 +0200</lastBuildDate>
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<guid>http://forum.wiibrew.org/read.php?11,45661,45663#msg-45663</guid>
<title>Re: Mutex objects on the wii</title><link>http://forum.wiibrew.org/read.php?11,45661,45663#msg-45663</link><description><![CDATA[ Actually, I found some headers in the libogc\include\ogc, mutex.h<br /><br />I&#039;ll use that, via including gccore.h]]></description>
<dc:creator>JeremyWilms</dc:creator>
<category>Coding</category><pubDate>Fri, 01 Jan 2010 01:45:33 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?11,45661,45661#msg-45661</guid>
<title>Mutex objects on the wii</title><link>http://forum.wiibrew.org/read.php?11,45661,45661#msg-45661</link><description><![CDATA[ Does the libogc library have anything similar to the windows mutex objects? I need to perform some synchronization between some of my running threads to avoid more then one thread accessing shared memory at once.<br /><br />Thanks.]]></description>
<dc:creator>JeremyWilms</dc:creator>
<category>Coding</category><pubDate>Fri, 01 Jan 2010 01:34:30 +0100</pubDate></item>
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