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<title>Snes9x cover mod... please test me</title>
<description> This is a modification of a coverwall I had in another project. Since my project was done with LibWiiGui, it was very little work to get this coverwall to work in tantric&amp;#039;s emulators. For starters, I have only done snes9x. Please test this out and see if I have broken anything that was not broken before. And if there are any coders who wouldn&amp;#039;t mind, please review my code. I don&amp;#039;t believe I created any memory leaks or anything but it never hurts to have a second opinion. I would like to submit a patch for the official versions, but I want to squash any bugs I might have made before hand. I have set the max games for the wall at 700 but it could be higher. I just put it here as a safety to keep from stepping on the memory set aside for the emulator part of the app. ie-10,000 works fine while in the gui, but causes graphical glitches in game.

covers should be 316x224 and placed in sd:/snes9x/images. the naming rules for images...
1) take the full name of the rom and drop the extension
2)if the name contains &quot;[&quot; drop that, everything after it, and the spaces directly before it
3)truncate what you have left to fit in a char[64]
4)add .png

I&amp;#039;m not really sure if this will work ok for GC because I don&amp;#039;t know where it would get the images from. I suppose that if it is able to access FAT devices, then it wouldn&amp;#039;t be too tough to add this for GC as well.

video
[www.youtube.com]

source and executable 
[www.mediafire.com]
[www.mediafire.com]

please don&amp;#039;t make any stupid requests, i am just wanting to make sure this works properly.</description><link>http://forum.wiibrew.org/read.php?12,37518,37518#msg-37518</link><lastBuildDate>Mon, 20 Jul 2026 11:41:42 +0200</lastBuildDate>
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<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,43231#msg-43231</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,43231#msg-43231</link><description><![CDATA[ Hey, this mod is amazing. Why didn&#039;t this get integrated in the emulator? Did Tantric say anything about it?]]></description>
<dc:creator>joe_263</dc:creator>
<category>Testing Corner</category><pubDate>Wed, 02 Dec 2009 07:09:28 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,38067#msg-38067</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,38067#msg-38067</link><description><![CDATA[ Really nice!]]></description>
<dc:creator>profetylen</dc:creator>
<category>Testing Corner</category><pubDate>Thu, 15 Oct 2009 12:56:21 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,38055#msg-38055</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,38055#msg-38055</link><description><![CDATA[ great it works!!<br />nice job]]></description>
<dc:creator>darklink</dc:creator>
<category>Testing Corner</category><pubDate>Thu, 15 Oct 2009 05:34:58 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,37628#msg-37628</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,37628#msg-37628</link><description><![CDATA[ I know, that&#039;s why I wrote fix between double quotes. And yes, the grid can be controlled with the gc controller.<br /><br />Once again, good work.]]></description>
<dc:creator>Aruskano</dc:creator>
<category>Testing Corner</category><pubDate>Mon, 12 Oct 2009 00:59:15 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,37616#msg-37616</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,37616#msg-37616</link><description><![CDATA[ using the GC to select in is literally 1 line of code in libwiigui. i just wasn&#039;t really worried too much about that when i was working on this. I believe that the GC controller is set to control the grid once it is on the screen. but if it isn&#039;t, it will be easy to implement.]]></description>
<dc:creator>giantpune</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 11 Oct 2009 23:25:08 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,37592#msg-37592</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,37592#msg-37592</link><description><![CDATA[ It&#039;s working here. Very good idea. You can&#039;t select it with the gamecube controller but I guess it would be Tantric&#039;s work to "fix" it if he adds this to Snex9xGX.<br /><br />Aruskano,]]></description>
<dc:creator>Aruskano</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 11 Oct 2009 20:53:40 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,37537#msg-37537</guid>
<title>Re: Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,37537#msg-37537</link><description><![CDATA[ This is really amazing work. I hope your efforts get incorporated into Tantric&#039;s snes9xgx svn. Your implementation is GORGEOUS. Great work!!!]]></description>
<dc:creator>Arikado</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 11 Oct 2009 14:08:44 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,37518,37518#msg-37518</guid>
<title>Snes9x cover mod... please test me</title><link>http://forum.wiibrew.org/read.php?12,37518,37518#msg-37518</link><description><![CDATA[ This is a modification of a coverwall I had in another project. Since my project was done with LibWiiGui, it was very little work to get this coverwall to work in tantric&#039;s emulators. For starters, I have only done snes9x. Please test this out and see if I have broken anything that was not broken before. And if there are any coders who wouldn&#039;t mind, please review my code. I don&#039;t believe I created any memory leaks or anything but it never hurts to have a second opinion. I would like to submit a patch for the official versions, but I want to squash any bugs I might have made before hand. I have set the max games for the wall at 700 but it could be higher. I just put it here as a safety to keep from stepping on the memory set aside for the emulator part of the app. ie-10,000 works fine while in the gui, but causes graphical glitches in game.<br /><br />covers should be 316x224 and placed in sd:/snes9x/images. the naming rules for images...<br />1) take the full name of the rom and drop the extension<br />2)if the name contains "[" drop that, everything after it, and the spaces directly before it<br />3)truncate what you have left to fit in a char[64]<br />4)add .png<br /><br />I&#039;m not really sure if this will work ok for GC because I don&#039;t know where it would get the images from. I suppose that if it is able to access FAT devices, then it wouldn&#039;t be too tough to add this for GC as well.<br /><br />video<br />[<a href="http://www.youtube.com/watch?v=nmuKXPlLV6g" rel="nofollow">www.youtube.com</a>]<br /><br />source and executable<br />[<a href="http://www.mediafire.com/?f1qdjnnngmd" rel="nofollow">www.mediafire.com</a>]<br />[<a href="http://www.mediafire.com/?ymozjmetnn4" rel="nofollow">www.mediafire.com</a>]<br /><br />please don&#039;t make any stupid requests, i am just wanting to make sure this works properly.]]></description>
<dc:creator>giantpune</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 11 Oct 2009 08:13:42 +0200</pubDate></item>
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