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<title>Custom HugoGX</title>
<description> Hey all, just wondering if anyone would like to test out a custom HugoGX I&amp;#039;ve been working on the past couple of days. I originally just wanted to get it compiled with the new libogc libraries, but ended up fixing a bunch of junk that I thought would make it more useable for me.

Fixes:
- updated libfat, so you can run it off your HCSD cards, and it seems to read USB well enough as well (not well tested).
- had to fix something in the sound generation callback code to fix a crash, seemed like a trivial change, and sound is still kind of crappy and slower than the original console (not my forte...)
- updated the controller timeouts to 180 seconds from 60 (the time until an inactive wiimote turns off)
- added automatic saving and loading of save data, which probably needs some actual testing, but works fine for me. Going to the menu writes the savedata, so don&amp;#039;t forget to do that.
- rapid fire now works fine, and I&amp;#039;ve remapped the button layout on the classic controller to be more what I&amp;#039;m used to (rapid fire is mapped to X and A, as you&amp;#039;d expect).

Bugs?
- In doing this, powering off with any power button seems to have been broken, and just does nothing at all. You&amp;#039;ll need to quit the program to shutdown. I tinkered around with this for a bit, but wasn&amp;#039;t really confident in my ability to make sure everything was de-initialized properly...

Here&amp;#039;s a link, give it a go, please don&amp;#039;t report any long outstanding bugs because I&amp;#039;m totally aware of them and the fact that I won&amp;#039;t be able to fix them :P

Link to the file (not the dropbox website) --&amp;gt; [www.dropbox.com]</description><link>http://forum.wiibrew.org/read.php?12,67462,67462#msg-67462</link><lastBuildDate>Tue, 16 Jun 2026 23:51:19 +0200</lastBuildDate>
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<title>Custom HugoGX</title><link>http://forum.wiibrew.org/read.php?12,67462,67462#msg-67462</link><description><![CDATA[ Hey all, just wondering if anyone would like to test out a custom HugoGX I&#039;ve been working on the past couple of days. I originally just wanted to get it compiled with the new libogc libraries, but ended up fixing a bunch of junk that I thought would make it more useable for me.<br /><br />Fixes:<br />- updated libfat, so you can run it off your HCSD cards, and it seems to read USB well enough as well (not well tested).<br />- had to fix something in the sound generation callback code to fix a crash, seemed like a trivial change, and sound is still kind of crappy and slower than the original console (not my forte...)<br />- updated the controller timeouts to 180 seconds from 60 (the time until an inactive wiimote turns off)<br />- added automatic saving and loading of save data, which probably needs some actual testing, but works fine for me. Going to the menu writes the savedata, so don&#039;t forget to do that.<br />- rapid fire now works fine, and I&#039;ve remapped the button layout on the classic controller to be more what I&#039;m used to (rapid fire is mapped to X and A, as you&#039;d expect).<br /><br />Bugs?<br />- In doing this, powering off with any power button seems to have been broken, and just does nothing at all. You&#039;ll need to quit the program to shutdown. I tinkered around with this for a bit, but wasn&#039;t really confident in my ability to make sure everything was de-initialized properly...<br /><br />Here&#039;s a link, give it a go, please don&#039;t report any long outstanding bugs because I&#039;m totally aware of them and the fact that I won&#039;t be able to fix them :P<br /><br />Link to the file (not the dropbox website) --&gt; [<a href="https://www.dropbox.com/s/tz40xc4evvq0job/hugo.zip" rel="nofollow">www.dropbox.com</a>]]]></description>
<dc:creator>gukid</dc:creator>
<category>Testing Corner</category><pubDate>Mon, 01 Aug 2011 06:42:49 +0200</pubDate></item>
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