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<title>Wiibrew Forums - Testing Corner</title>
<description>Trying to iron out some bugs? Get your brew tested by others here!</description><link>http://forum.wiibrew.org/list.php?12</link><lastBuildDate>Thu, 21 May 2026 18:52:42 +0200</lastBuildDate>
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<guid>http://forum.wiibrew.org/read.php?12,75158,75158#msg-75158</guid>
<title>NewoEscape Beta testing 2020! (no replies)</title><link>http://forum.wiibrew.org/read.php?12,75158,75158#msg-75158</link><description><![CDATA[ hey wiibrew forum!<br /><br />my work in progress on-rails-starfox-like asteroid dodging game; [<a href="http://owensoft.net/project/newogame/beta/newoescape_beta.zip" rel="nofollow">owensoft.net</a>] (13mb)<br />written using in grrlib]]></description>
<dc:creator>owen</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 11 Apr 2020 18:09:45 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,72096,72096#msg-72096</guid>
<title>Wii internet browser (4 replies)</title><link>http://forum.wiibrew.org/read.php?12,72096,72096#msg-72096</link><description><![CDATA[ Hello everyone,<br />I&#039; ve just released my wii internet browser:<br /><a href="http://code.google.com/p/wiibrowser/" rel="nofollow">WiiBrowser</a><br />It&#039;s capable of render web pages (in a really simple way), it supports form filling, image viewing,<br />https connections and file downloading to sd card.<br /><br />the problem is I won&#039;t have a wii for some months (I have to test the app on dolphin emulator)<br />and i&#039;d like to have feedbacks also from "real" wiis.<br />i&#039;d be glad if someone helps me, trying the latest <a href="http://code.google.com/p/wiibrowser/downloads/list" rel="nofollow">compiled versions</a> (i need the "debug.txt" file it creates and a screen of eventual code dumps)<br />any suggestion is also appreciated]]></description>
<dc:creator>gave92</dc:creator>
<category>Testing Corner</category><pubDate>Thu, 03 Jan 2013 12:55:45 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,71123,71123#msg-71123</guid>
<title>Wire3D 1.1-beta (Input System) (1 reply)</title><link>http://forum.wiibrew.org/read.php?12,71123,71123#msg-71123</link><description><![CDATA[ Hi,<br /><br />for the upcoming release of <a href="http://wiibrew.org/wiki/Wire3D" rel="nofollow">Wire3D</a> (version 1.1), we are looking for beta testers of the new Input System.<br /><br /><a href="http://www.youtube.com/watch?v=xy0tCKjdrMk" rel="nofollow">Here</a>&#039;s a short video of it in action. This game demo and the Sample11 show how to use it.<br />If you find any bugs, or you have trouble using it, please let us know.<br /><br />Thanks!]]></description>
<dc:creator>antibyte</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 10 Aug 2012 18:11:58 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,71062,71062#msg-71062</guid>
<title>AnyRegion Changer 1.2 (2 replies)</title><link>http://forum.wiibrew.org/read.php?12,71062,71062#msg-71062</link><description><![CDATA[ I have updated AnyRegion Changer to use AHBPROT so it will work on newer Wii&#039;s. I haven&#039;t been able to fully test it yet but changing the settings works for me. I&#039;m not sure about installing the System Menu but I can do my own tests later. I was just hoping to get some others to test it and see if there&#039;s anything that doesn&#039;t work right. Of course if you&#039;re using this it&#039;s <i>highly</i> recommended that you have BootMii as boot2. <b>This program is dangerous.</b><br /><br />Download here: <a href="https://sites.google.com/site/wiisixtyfour/files/ARC-test.zip?attredirects=0&d=1" rel="nofollow">ARC-test.zip</a>]]></description>
<dc:creator>bg4545</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 04 Aug 2012 20:53:02 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,70755,70755#msg-70755</guid>
<title>Asteroids Clone (10 replies)</title><link>http://forum.wiibrew.org/read.php?12,70755,70755#msg-70755</link><description><![CDATA[ here is my work in progress asteroids clone; [<a href="http://owensoft.net/project/newogame/dl/NewoAsteroids.zip" rel="nofollow">owensoft.net</a>]<br />Its not really a game, since you cannot die and nothing can damage you. It has no music or sound effects and some of the collision detection is kinda wack. The game plays best with a analog stick (nun-chuck,gamecube or classic), press A or C to change the camera view and B to shoot.<br /><br />I am really not sure where I am heading with it so any suggestions are welcome.<br /><br />N.B. the colours switch every 6 seconds for the lolz]]></description>
<dc:creator>owen</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 27 Oct 2019 02:16:14 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,68084,68084#msg-68084</guid>
<title>TEVSL, &quot;TEV shading language&quot; -- call for testers (development tool) (8 replies)</title><link>http://forum.wiibrew.org/read.php?12,68084,68084#msg-68084</link><description><![CDATA[ Hi,<br /><br />I&#039;ve been working on a tool for a while to make setting up the GameCube/Wii texture environment a bit easier. It&#039;s not perfect or really finished, but it might have reached the stage where others might find it useful. If you want to learn more about it or have a go, head over to:<br /><br />[<a href="http://crtc.t4nk.org/tevsl/" rel="nofollow">crtc.t4nk.org</a>]<br /><br />and have a look. It only works with libogc/devkitPPC, not the official devkit (which I have no access to).<br /><br />Cheers!]]></description>
<dc:creator>puppeh</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 17 Mar 2012 13:48:52 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,67462,67462#msg-67462</guid>
<title>Custom HugoGX (no replies)</title><link>http://forum.wiibrew.org/read.php?12,67462,67462#msg-67462</link><description><![CDATA[ Hey all, just wondering if anyone would like to test out a custom HugoGX I&#039;ve been working on the past couple of days. I originally just wanted to get it compiled with the new libogc libraries, but ended up fixing a bunch of junk that I thought would make it more useable for me.<br /><br />Fixes:<br />- updated libfat, so you can run it off your HCSD cards, and it seems to read USB well enough as well (not well tested).<br />- had to fix something in the sound generation callback code to fix a crash, seemed like a trivial change, and sound is still kind of crappy and slower than the original console (not my forte...)<br />- updated the controller timeouts to 180 seconds from 60 (the time until an inactive wiimote turns off)<br />- added automatic saving and loading of save data, which probably needs some actual testing, but works fine for me. Going to the menu writes the savedata, so don&#039;t forget to do that.<br />- rapid fire now works fine, and I&#039;ve remapped the button layout on the classic controller to be more what I&#039;m used to (rapid fire is mapped to X and A, as you&#039;d expect).<br /><br />Bugs?<br />- In doing this, powering off with any power button seems to have been broken, and just does nothing at all. You&#039;ll need to quit the program to shutdown. I tinkered around with this for a bit, but wasn&#039;t really confident in my ability to make sure everything was de-initialized properly...<br /><br />Here&#039;s a link, give it a go, please don&#039;t report any long outstanding bugs because I&#039;m totally aware of them and the fact that I won&#039;t be able to fix them :P<br /><br />Link to the file (not the dropbox website) --&gt; [<a href="https://www.dropbox.com/s/tz40xc4evvq0job/hugo.zip" rel="nofollow">www.dropbox.com</a>]]]></description>
<dc:creator>gukid</dc:creator>
<category>Testing Corner</category><pubDate>Mon, 01 Aug 2011 06:42:49 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,66580,66580#msg-66580</guid>
<title>Deadpool HBC theme (6 replies)</title><link>http://forum.wiibrew.org/read.php?12,66580,66580#msg-66580</link><description><![CDATA[ Currently I have just partially finished creating my own Deadpool theme (first theme ever, w00t!) for the Homebrew Channel. I am missing only the meta.xml and the theme.xml (located in the theme.zip). If anyone could help me write the meta.xml and theme.xml it would be greatly appreciated and I will give you credit in the meta for creating those files. Other than that the theme is finished and can be downloaded <a href="http://www.mediafire.com/?65u1nkx3mpv6240" rel="nofollow">here</a>. I need testers for this theme as well. You can contact me by my gmail which is cjp dot technoman at gmail dot com (written that way as to prevent email spam harvesters; is an actual email address) Thank you for testing and/or helping me finish it.<br /><br />Technoman<br /><br />EDIT: Uploaded more advanced version. Still need theme.xml. Email me your revised version.]]></description>
<dc:creator>technoman</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 05 Jun 2011 16:42:48 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,66060,66060#msg-66060</guid>
<title>testing gravitii control styles (12 replies)</title><link>http://forum.wiibrew.org/read.php?12,66060,66060#msg-66060</link><description><![CDATA[ Hello, I am in need of some people to try out, and give me feedback my current choices for the control styles in my game, Gravitii. you can download the version made specificly for this task <a href="http://www.mediafire.com/?gd4bu1yywurm6do" rel="nofollow">here</a><br />Here are my current control styles:<br />A button:<br />Start off by pressing and holding the A button somewhere near the middle of the screen. As you hold A, move the pointer, and as you do this the power and direction of your shot will change. Think of this style like a slingshot, where the starting position is where you pressed the A button, when you move the pointer after that it is like you are moving projectile relative to the starting position. This means that the farther the pointer is away from the starting position, the stronger the shot. The direction is harder to describe, but it fits in with the slingshot analogy.<br /><br />B button:<br />This button is the same as A, but the direction is the opposite. This means that the angle abstraction in the A button, is turned into more of a drag, which may be easier to learn, and also to play with.<br /><br />1 button:<br />This button is the same as B, but it uses the starting position of the ball instead of where you hit the button.<br /><br /><br />As you can probably tell, I&#039;m not very good at describing these, but you should be able to figure it out, they aren&#039;t too hard. Anyways, I need help deciding on, and tweaking these current control styles. If you have any comments (One style is too hard, another is too easy, or you have a new idea) please comment. Also, if you have a better way to describe any of these styles please post them also.<br /><br />EDIT: Fixed download link]]></description>
<dc:creator>g_man</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 18 Jun 2011 04:02:27 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,65072,65072#msg-65072</guid>
<title>Newo Shooter - wii homebrew game (17 replies)</title><link>http://forum.wiibrew.org/read.php?12,65072,65072#msg-65072</link><description><![CDATA[ So After 3 months or so of hacking away at C, I finally have something I think is a mostly complete as a game. I know there are still stuff I need to add but I&#039;m posting it here to somewhat get a feel of the direction I need to go so I can finish it in 2 months time. I am going for a more arcade style centipede feel to the game so I&#039;m not going to try and replicate EVERY feature because I don&#039;t have the time nor the math skills to get them working fast enough on the wii.<br /><br />Here is what i need you to beta/alpha test;<br /><br />1. The feel of the flying and aiming. Is it passable? Or do I need to add some momentum or swing to it. I&#039;m not trying to be perfect and I&#039;m not really going to implement a boost and air break feature (unless i really have to).<br /><br />2. The scoring system. I don&#039;t know if bigger number are more appealing to players.<br /><br />3. How easy it is for causal players and noobs to play.<br /><br />4. How do you feel about the level length? are they too short or too long?<br /><br />5. (Optional) The Lua stage scripting engine (I need to expand the API because right now it is pretty simple, most people can skip this)<br /><br />You can download it from the wiki; [<a href="http://wiibrew.org/wiki/User:Owen/Newo_Shooter" rel="nofollow">wiibrew.org</a>]<br /><br />here is a recent video posted by Cid<br />[<a href="http://www.youtube.com/watch?v=gpyiPDzcdt8" rel="nofollow">www.youtube.com</a>]<br /><br />As far as the code is concerned it never crashes unless you remove the SD card after the game is loaded. It reads the level scripts out of the game directory at the start of each stage. And if you edit the scripts, you have to restart the game to get them to load (i got a fix for this but it is not implemented yet). it will show a crash error and line number message of you load a bad script. You presently cannot add a new stage, just edit one the existing ones. Other than that it is pretty stable.]]></description>
<dc:creator>owen</dc:creator>
<category>Testing Corner</category><pubDate>Tue, 30 Aug 2011 19:01:01 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,64148,64148#msg-64148</guid>
<title>Corsix-TH ported for wii (7 replies)</title><link>http://forum.wiibrew.org/read.php?12,64148,64148#msg-64148</link><description><![CDATA[ Here&#039;s a quick build for testing: [<a href="http://www.mediafire.com/?ta41re586h6jx64" rel="nofollow">www.mediafire.com</a>]<br /><br />For those who haven&#039;t heard of it: Corsix-TH is an open source reimplementation of Theme Hospital, using Lua and SDL. It requires the assets from the original game (the demo version is included in the above package) and isn&#039;t quite complete, there&#039;s a few diseases and scenarios missing. It&#039;s definitely playable, although this build has audio disabled until I can free up about 20MB of memory somewhere.<br /><br />Just dump the files onto your SD card as is (the CorsixTH dir must be in the root).]]></description>
<dc:creator>tueidj</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 27 May 2011 15:26:57 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,64060,64060#msg-64060</guid>
<title>gb4gb, now working! (10 replies)</title><link>http://forum.wiibrew.org/read.php?12,64060,64060#msg-64060</link><description><![CDATA[ It&#039;s a half year later after this post: [<a href="http://forum.wiibrew.org/read.php?12,55469" rel="nofollow">forum.wiibrew.org</a>]<br /><br />But I picked it up again. And now I have my own wii to test on.<br /><br />I know the name is very silly, and I should name it something like "gb4wii" or something.<br /><br />But it&#039;s my gameboy emulator. Which has as main highlights:<br />-Supports Gameboy, Gameboy color and SuperGameboy games.<br />-Runs up to 4 gameboys side by side!<br />-Gameboy 1 and 2 are linked with a link cable, so are gameboy 3 and 4.<br />-This linking works for pokemon trading!<br /><br />The UI is a bit tricky right now, the Wiimote that clicks on the "load ROM" button is the one associated with that ROM. So if you want to play pokemon red, and pokemon blue at the same time, linked. Then do the following:<br />-Have wiimote 1 click "load ROM" and select pokemon red.<br />-Have wiimote 2 click "load ROM" and select pokemon blue.<br />-Click on "run emulation" with any of the wiimotes.<br /><br />Download: [<a href="http://daid2.mine.nu/~daid/gb4gb.zip" rel="nofollow">daid2.mine.nu</a>]<br /><br />Just a huge list of &#039;problems&#039;:<br />-Zelda: Link&#039;s awakening seems to be dog slow.<br />-Speed for other games is to high.<br />-Supergameboy support isn&#039;t perfect, but works ok for pokemon.<br />-Kirby&#039;s dreamland 2 doesn&#039;t do anything.<br />-Sound sometimes has a high pitch in it which should be there.<br />-Graphics in zelda intro and ninja gaiden shadow (AKA Shadow Warrior, AKA Ninja Ryuukenden) are messed up at a few places.<br />-No scaling options.<br />-No button config options.<br />-No other controller support then wiimote.<br />-Saves to the same location as the ROM is loaded from.<br /><br />It isn&#039;t finished yet, but posting it here to catch the early bugs and get a few tips about what I should add.]]></description>
<dc:creator>Daid</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 22 Jan 2012 09:57:40 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,63968,63968#msg-63968</guid>
<title>commandeerMii - take controll of miis (8 replies)</title><link>http://forum.wiibrew.org/read.php?12,63968,63968#msg-63968</link><description><![CDATA[ This is a program that gets your wii&#039;s mac address, then reads all the miis on your wii and changes the mac address field in them to match your mac. the end result is ( hopefully ) that you can download a mii from the checkmiiout channel or copy one from a different wii via wiimote and be able to edit it on your own wii.<br /><br />Obviously you are in the testing area. It would be wise to have a nand backup before using this.<br />If my calculating is wrong, it will break all your Miis and you will not be able to edit any of them!! If it corrupts them, then all game save data that depends on that mii may be broken/lost!!<br /><br />im not 100% sure about the mac stored in the Miis. And I have not done any RE of the system menu/mii channel. But from looking at the Miis in my wiis, it is calculated by this formula...<br /><br /><pre class="bbcode">
u8 mac[ 6 ] = ...get mac address from wii...;
u32 macForMiis = ( ( mac[ 0 ] + mac[ 1 ] + mac[ 2 ] ) &lt;&lt; 24 ) | ( mac[ 3 ] &lt;&lt; 16 ) | ( mac[ 4 ] &lt;&lt; 8 ) | mac[ 5 ];</pre><br />im not sure what the mii channel does in the case of the first 3 bytes, but this is working ok for the 3 different wiis ive used it on. if somebody knows differently, please let me know. i have added a little check in there, so if it doesnt see any existing miis with the mac calculated with the above code, it will look for 2 miis who&#039;s last 3 bytes match the one from the wii and use that. It should make it a bit less likely to clobber all your miis.<br /><br />[<a href="http://www.multiupload.com/QA4VG5IT5B" rel="nofollow">www.multiupload.com</a>]<br /><br /><b>Moderator Edit: The link is broken. Here&#039;s a working one: [<a href="http://www.mediafire.com/?cac1maxy9iruiah" rel="nofollow">www.mediafire.com</a>]</b>]]></description>
<dc:creator>giantpune</dc:creator>
<category>Testing Corner</category><pubDate>Tue, 29 May 2012 14:24:33 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,59039,59039#msg-59039</guid>
<title>Unnofficial AnyRegion Changer 1.2 and AnyTitle Deleter 1.1 (12 replies)</title><link>http://forum.wiibrew.org/read.php?12,59039,59039#msg-59039</link><description><![CDATA[ Well I know I just made a <a href="http://forum.wiibrew.org/read.php?26,59002" rel="nofollow">topic</a> in the Ideas, requests section, but I thought I would see what I can do with the source of these two apps.<br />What I did was take "RuntimeIOSPatch.c" from Dop-Mii [iospatch.c from FTPii] and incorporate it into these two apps. (I don&#039;t know if it will do anything exactly but I thought it seemed like it would make it work.) Looking at that code it adds isfs_permissions_patch and es_identify_patch which are both needed by ARC and ATD. I believe that&#039;s how Dop-Mii works and I took that and [I think] implemented it into ARC and ATD. I also changed ARC so that it does not install 3.2, but rather 4.2. I&#039;ve also removed the Shop country code because the Shop Channel doesn&#039;t allow region switching anymore (it does but not without deleting your account). I&#039;ve also included the [modified] source code for anyone to see (although I didn&#039;t change that much :P ).<br /><br />I cannot use "my" Wii to test these (I&#039;m "not allowed" to have homebrew on there) so I was hoping someone would test for me. I am not a coder although I do understand some of what I see in the source for these apps so I don&#039;t believe these versions are any more dangerous that the originals, but be aware that these apps can be dangerous and should probably be tested by users with BootMii as boot2 and a NAND backup. Also, I do understand how the Wii works (basically) so I am fairly sure that installing System Menu 4.2 (and IOS70) with ARC will work but I will test that myself if I get the chance.<br /><br />In short, I have no idea exactly what I did, but I believe I did everything well enough so that the apps should work without problems.<br />Anyways, without further ado:<br /><img src="http://www.wiibrew.org/w/images/f/fa/Bg4545Anytitleicon.png" class="bbcode" border="0" /><br /><s>AnyTitle_Deleter_v1.1_TEST.rar</s><br /><img src="http://www.wiibrew.org/w/images/f/fc/Bg4545AnyRegion.png" class="bbcode" border="0" /><br /><s>AnyRegion_Changer_v1.2_TEST.rar</s><br /><br /><s><i><b>Updated the apps again, hopefully works now :P</b> 9/11/10 6:27pm (PDT)</i></s><br />See last post in this topic.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Testing Corner</category><pubDate>Tue, 14 Sep 2010 08:33:59 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,58879,58879#msg-58879</guid>
<title>Theme HBC (7 replies)</title><link>http://forum.wiibrew.org/read.php?12,58879,58879#msg-58879</link><description><![CDATA[ hi, can anyone try out my new app for making HBC themes. [<a href="http://wiibrew.org/wiki/ThemeHBC" rel="nofollow">wiibrew.org</a>]<br /><br />just looking for some fead back before a proper release]]></description>
<dc:creator>newlife</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 10 Sep 2010 23:46:40 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,57989,57989#msg-57989</guid>
<title>WiiBrewser (5 replies)</title><link>http://forum.wiibrew.org/read.php?12,57989,57989#msg-57989</link><description><![CDATA[ Hi, i am here to release a beta test of my app Wiibrewster, its a bit like the homebrew browser only for pc and it uses wiibrew instead of any database. anyway, the alpha test shows no bugs so mow here is a beta test. downlaod the file [<a href="http://www.wiibrew.org/w/images/b/bb/Brewster.zip" rel="nofollow">www.wiibrew.org</a>]<br />its pritty self exsplanitory, just doubble click an app for more details. Also you can use the buttons on the right to filter yor apps. and the modify apps folder simply lets you edit app data. Enjoy.]]></description>
<dc:creator>newlife</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 04 Sep 2010 01:03:15 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,55469,55469#msg-55469</guid>
<title>Wii gameboy emulator test drive... (4 replies)</title><link>http://forum.wiibrew.org/read.php?12,55469,55469#msg-55469</link><description><![CDATA[ I&#039;ve been working a bit on a gameboy emulator. It&#039;s far from perfect, but it starts to run games. However, I only tested it on my PC so far. And the few tests I did on the wii where unsuccessful, it kept crashing before it showed anything.<br /><br />Now a good night sleep made me review my own code, and I found a few stupid mistakes. However, I currently no longer have access to a wii during the week days. So I cannot test it. Someone cares to give it a spin? I give it about 80% chance of not showing anything, but still, it might just work.<br /><br />You don&#039;t need to add any roms for a quick test, it should show a dark blue window and a wii cursor if it works. The A or B button while pointing at the window should open a dropdown menu allowing you to select different options like loading a ROM. If it does that then I give it a big chance of actually loading roms and running them.<br /><br />In the end it should look something like this: [<a href="http://daid2.mine.nu/~daid/gb_4.jpg" rel="nofollow">daid2.mine.nu</a>] as every wiimote can load it&#039;s own rom.<br /><br />Zipfile: [<a href="http://daid2.mine.nu/~daid/gb4gb_test.zip" rel="nofollow">daid2.mine.nu</a>]<br />Sources: [<a href="http://daid2.mine.nu/svn/Wii/gb/" rel="nofollow">daid2.mine.nu</a>]]]></description>
<dc:creator>Daid</dc:creator>
<category>Testing Corner</category><pubDate>Wed, 29 Sep 2010 09:41:10 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?12,55119,55119#msg-55119</guid>
<title>WiiSCU 0.24 (6 replies)</title><link>http://forum.wiibrew.org/read.php?12,55119,55119#msg-55119</link><description><![CDATA[ With the recent update to 4.3, a new Shop Channel was introduced, and my attention was drawn to the fact that apparently the only currently working Shop Channel updater is dop-SHOP, which for some reason requires a patched IOS to work. So I made a little edit to WiiSCU that I think should allow it to install any version of Shop Channel between v19 (current) and v25 (to allow for future compatibility without updating), as apparently WiiSCU 0.22 doesn&#039;t work right when it tries to get latest Shop Channel, and 0.23 is now outdated as it was coded to use v18 of Shop Channel. Now I would like someone to test v0.24 for me, if anyone would be up for it.<br /><br />Here&#039;s a download link: [<a href="http://www.mediafire.com/?wjkmcdhymtm" rel="nofollow">www.mediafire.com</a>]]]></description>
<dc:creator>SifJar</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 05 Oct 2012 15:11:10 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,52858,52858#msg-52858</guid>
<title>Ncard auto updating wii gamercards (7 replies)</title><link>http://forum.wiibrew.org/read.php?12,52858,52858#msg-52858</link><description><![CDATA[ I along with chris have been working on a gamercard system for the wii. This is actually up and running. I need some beta testers to help build up a title database. This is a homebrew client that ties into a site/database on a server. The client logs in, reads your game play logs and uploads that to your account on the server. The server constructs a gamercard for you. The card is functionally equivalent to PSN cards.<br /><br />The reason we need testers is that the images are pulled from giantbomb using their API. Giant bomb needs exact game names to get the correct box art. Unfortunately the game ids on the wii message board are not always full names. We are building up a user generated database of game names that links to the wii short names. There is currently a private beta running and hundreds of games have been added to the translation database covering most of the most popular games. Upon running the client, users are able to log on to the website and fix any games that didn&#039;t auto match.<br /><br />We need more people to cover more of the wii library before the beta opens up. Reply in this thread and I will PM you instructions and the download link.<br /><br />the gamercards are made on messageboardchampion.com and you will need to make an account there and use that username and password to log the client in.<br /><br />e.g. my gamer card:<br /><img src="http://messageboardchampion.com/ncard/cache/zerocrypto.png" class="bbcode" border="0" />]]></description>
<dc:creator>minus_273</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 14 Apr 2013 09:26:12 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,52717,52717#msg-52717</guid>
<title>pussieLoader testing - system menu rebooter to run from bannerbomb (16 replies)</title><link>http://forum.wiibrew.org/read.php?12,52717,52717#msg-52717</link><description><![CDATA[ This is a dol to allow people to copy protected saves without having to install anything to the wii. I am looking for people to test the following...<br />1) have system menu 4.0 or higher with no DVD in the drive<br />2) don&#039;t have preloader installed<br />3) turn on the wii<br />4) immediately use bannerbomb v2 to start this dol [<a href="http://www.multiupload.com/NILEOJUKIF" rel="nofollow">www.multiupload.com</a>] (don&#039;t go clicking around all over the place before you start it)<br />5) see if you can copy any protected saves in the wii data management. the ones with the "copy" button that looks like it should be disabled.<br />6) rinse and repeat<br /><br /><br />I am trying to<br />1) make sure it does, in fact, reboot the system menu and allow you to copy these protected saves<br />2) see about what percent of the time it freezes. if you test it 10 times, how many times out of 10 does it freeze?<br /><br /><br />obviously, you are testing beta software. while it should be 100% safe, and make no permanent changes to the wii, i still offer no warranty and completely blame you if something bricks the wii. ive tested it without any crashing or blowing up on my own wii. ive logged 50 tests in a row with it working exactly as planned.]]></description>
<dc:creator>giantpune</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 26 Nov 2010 23:24:34 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,52401,52401#msg-52401</guid>
<title>Libwiispirte level cretor (1 reply)</title><link>http://forum.wiibrew.org/read.php?12,52401,52401#msg-52401</link><description><![CDATA[ Guys, i&#039;m starting on a new homebrew game and founded the need to make a level with a collision map.<br />The after starting coding i realised that it would be easier to to just use libwiisprites TiledLayer. So i started to create a windows app that&#039;ll make life easier for me.<br /><br />So i thought of sharing this with the community. Mind you this is just a first version and i will be editing it along the way. The only functionality that is in there now is to create a picture using a tilemap and generate code from it.<br /><br /><img src="http://www.anix.nl/downloads/levelcreator/screens/sshot-2.png" class="bbcode" border="0" /><br /><br /><img src="http://www.anix.nl/downloads/levelcreator/screens/sshot-3.png" class="bbcode" border="0" /><br /><br /><img src="http://www.anix.nl/downloads/levelcreator/screens/sshot-4.png" class="bbcode" border="0" /><br /><br /><img src="http://www.anix.nl/downloads/levelcreator/screens/sshot-5.png" class="bbcode" border="0" /><br /><br />you can download it <a href="http://www.anix.nl/downloads/levelcreator/LevelCreatorV1.0.zip" rel="nofollow">here</a><br /><br />Things yet to do:<br />- Tiles to add to the background are way to small... need something other then a listview<br />- Edit/delete etc.<br />- Tag tiles as collision<br /><br />Let me know what you think!]]></description>
<dc:creator>ForgottenLinkz</dc:creator>
<category>Testing Corner</category><pubDate>Tue, 25 May 2010 03:55:13 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,52038,52038#msg-52038</guid>
<title>Simpleload (1 reply)</title><link>http://forum.wiibrew.org/read.php?12,52038,52038#msg-52038</link><description><![CDATA[ Basicly, it&#039;s not working for me. It is an open source project that includes a library of Gecko OS&#039;s apploader and such.<br />I cannot get games to boot.<br /><br />Could someone else test it?<br />[<a href="http://www.mediafire.com/?dfgi5mziygd" rel="nofollow">www.mediafire.com</a>]<br /><br />Edit:<br />Erm, I tried using Tinyload&#039;s source but it did the same. I called the function in the lib from the main application.<br /><br />It starts,gets disc id then hangs?<br />Is there something wrong with the entrypoints or something? Maybe it&#039;s because I called it in the lib?]]></description>
<dc:creator>pokeglobe</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 28 May 2010 02:51:22 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,51283,51283#msg-51283</guid>
<title>FixMii (no replies)</title><link>http://forum.wiibrew.org/read.php?12,51283,51283#msg-51283</link><description><![CDATA[ FixMii is a tool to fix all kinds of bricks if you have Bootmii as boot2.<br />Sometimes when you get a banner brick, you get a new wii and forget about it. You may forget the Title/Delete the "wad".<br />It will let you browse your titles and delete whatever you want but IOS & Sysmenu.<br /><br />Sometimes you delete your system menu and you notice, "Hey! I can&#039;t sync my wiimotes! :("<br />It will let you Download/Install the system menu with a PAL or NTSC setting.txt<br /><br />Most of the time you screw up with the region. (Semi brick)<br />It will let you install a system menu of choice.<br /><br />Not all of this is done but it is a WIP.<br /><br />What I have done SO FAR is... ... Fix full bricks.<br />I just started this 2 days ago, I lost it yesterday and I started it over today.<br /><br />It is now stable enough for people to test (I think...)<br />You can grab it at the bottom of the page.<br /><br />Requirements:<br />IOS36 with Signing bug and ES_Identify<br />SD Card<br />Homebrew channel<br />Bootmii (Boot2 ONLY! Priiloader wont save you from this)<br />Uninstalled sysmenu<br />Gamecube Remote<br />Wifi Connection<br /><br />Warning :<br />Always be sure to have Bootmii as boot2 installed. Otherwise, don&#039;t run this program.<br />Chances are, it wont do TOO much damage if it fails, but it&#039;s not a risk you should take.<br />(I am not responsible if you damage your wii with this btw)<br /><br />Download/s:<br />[<a href="http://www.mediafire.com/?nmg4wzhfdlw" rel="nofollow">www.mediafire.com</a>] - NTSC<br />NO PAL VERSION YET<br /><br />Creds: (Random order)<br />WaxyPumpkin72 - Idea (sorta)<br />tona - Some code<br />Xuzz - Some custom codes<br />Waninkoko (Banner at top lol)<br />cactusjack901 - Main testing<br />Bushing - Patchmii<br />teknecal - HTTP Download example]]></description>
<dc:creator>pokeglobe</dc:creator>
<category>Testing Corner</category><pubDate>Sun, 21 Mar 2010 09:36:16 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,51108,51108#msg-51108</guid>
<title>Priiloader 0.4 beta (4 replies)</title><link>http://forum.wiibrew.org/read.php?12,51108,51108#msg-51108</link><description><![CDATA[ yes its that time again.<br /><br />this time we are talking about priiloader 0.4 beta<br /><br />any bugs should get reported in as much detail as possible and EVERY type of feedback is welcome (bad and good feedback)<br /><br />link : [<a href="http://www.nyleveia.com/daco/priiloader_beta.zip" rel="nofollow">www.nyleveia.com</a>]<br />SVN / bug reports : [<a href="http://code.google.com/p/priiloader/" rel="nofollow">code.google.com</a>]]]></description>
<dc:creator>dacotaco</dc:creator>
<category>Testing Corner</category><pubDate>Fri, 26 Mar 2010 00:56:11 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,50997,50997#msg-50997</guid>
<title>Alien Puzzle Wii - Final Stages of Testing - Updated 3/25/10! (2 replies)</title><link>http://forum.wiibrew.org/read.php?12,50997,50997#msg-50997</link><description><![CDATA[ <center class="bbcode"><span style="font-size:x-large">Alien Puzzle Wii</span></center><br /><center class="bbcode"><span style="font-size:large">Created By: GEMISIS</span></center><br /><br />I&#039;m currently working on a port of my game Alien Puzzle (originally for the Nintendo DS) to the Nintendo Wii. It&#039;s nearly complete, with graphics being one of the last parts for the first release (I am trying to make it look a bit neater). Since everything else for the first version is pretty much done, I thought I would go ahead and start gathering beta testers for it.<br /><br />The game concept is simple: You play as an alien, and you have to go through different mazes and collect as many gems as possible, then make it to the end of the level. The only problem: you can&#039;t stop moving once you&#039;ve started. If you hit a wall, you will bounce off of it. If you hit a bomb, you lose a life. Lose all three lives and it&#039;s game over. If you beat the level, you can take your score on with you to the next level.<br /><br />Features of this game include the following:<br /><br />-A built in, behind the scenes, mp3 player (either from a sd card or flash drive with the music in a folder called mp3 or mp3s)<br />-The ability to create your own levels (level creator will be released with the first official release of the game)<br />-The ability to add custom backgrounds to your levels<br />-High Score table (with saving)<br />-Optional Motion Controls (can be enabled/disabled by pressing A at the main menu)<br />-Simple beeping sounds from the wii remote for certain things (can be enabled/disabled by pressing B at the main menu)<br />-A Dlc Shop with free download-able levels (can be accessed by pressing 1 at the main menu). Currently there are only two levels for download, with plans to add tons more<br /><br />Known Glitches:<br /><br />-<s>Can only display up to 13 levels at once (from level browser and from the dlc list). This is currently being fixed, and is not considered a huge problem to me as it&#039;s not going to effect the gameplay.</s> This was fixed in the second testing release<br /><br /><s>If you are interested in testing, please email me and I will give you the demo to test. I have a short post about the game <a href="http://gemisisprogramming.blogspot.com/2010/02/fun-with-sound.html" rel="nofollow">here</a> which talks a little bit about the level creation process, and includes a picture from one of the in game levels. My email is <a href="mailto:&#71;&#69;&#77;&#73;&#83;&#73;&#83;&#64;&#108;&#105;&#118;&#101;&#46;&#99;&#111;&#109;">&#71;&#69;&#77;&#73;&#83;&#73;&#83;&#64;&#108;&#105;&#118;&#101;&#46;&#99;&#111;&#109;</a>.</s><br /><br />To make things easier, here is the demo, please post all bugs in comments below: <a href="http://tinyurl.com/AlienPuzzleWii" rel="nofollow">download</a><br /><br />The controls for the game (if you have the demo) are as follows:<br /><br />*Please note that the Wii remote is held on it&#039;s side EXCEPT for when inputting text<br /><br /><u>At the menu:</u><br /><br />-Left to go to the next selection<br />-Right to go to the previous selection<br />-2 to select a level<br />-1 to go to the Dlc Store (Requires a connection to the internet)<br />-A to enable/Disable Motion Controls (disabled by default)<br />-B to enable/Disable the Wii Remote speaker (enabled by default)<br /><br /><u>In a level:</u><br /><br />-Left to move Down<br />-Right to move Up<br />-Up to move Left<br />-Down to move Right<br />-Plus to pause<br />-B to quit (when paused)<br />-If motion controls are enabled, simply tilt the controller in the direction you wish to move (while still holding it sideways)<br /><br /><u>When at an input screen:</u><br /><br />-Point at the letter you want and press A to select it<br />-Minus to erase the last letter<br />-Plus to continue<br /><br /><u>When viewing the highscore table:</u><br /><br />-2 To continue<br /><br /><u>When at the Dlc Shop:</u><br /><br />-Left to go to the next selection<br />-Right to go to the previous selection<br />-2 to select a dlc to download<br />-1 to return to the main menu screen<br /><br /><br />3/17/10:<br />The demo was updated to include a few new features:<br /><br />-Dlc shop shows if you download a new one, update a previous one, or there is no newer version of the level<br />-Fixed some video glitches<br />-14 Level display limit was taken off for both the Dlc Shop and the level browser<br /><br />also, a new level was uploaded today, and the levels that were included were also put onto the dlc shop. The new level is in the shape of an awfully put together penguin.<br /><br />3/20/10<br />The demo was updated to include a few new features and bug fixes:<br /><br />-Dlc shop now shows a message while loading the dlc list<br />-Fixed a bug in which a downloaded level would not load<br />-Dlc shop bug fixes with downloading<br /><br />Also, 2 more levels were uploaded to the dlc shop. The first one is a remake of one of the original levels from the Nintendo DS version of the game, and the other is a giant laser. Remember, to access the dlc shop, you must connect your wii to the internet, then press 1 at the main menu. :)<br /><br />3/24/10<br />The newest version contains major updates and bug fixes. Update wise, there has been enormous progress:<br /><br />-New menu graphics!!<br />-Dlc shop now includes a level preview<br />-Level Browser now includes a level preview<br />-Added support for sticky walls<br />-Added support for bouncy walls. These can be jumped over once a certain speed is achieved.<br />-Added MULTIPLAYER support<br />-Added Multiplayer level section to level select<br />-Added Multiplayer level Dlc section<br />-Levels can now be created in parts, meaning that in order to complete the whole level, you have to complete mini parts (currently only supports up to 99 level parts)<br />-A documentation was created for creating levels, game info, and more! (see below)<br />-The level creation tools were released as well! (see below)<br /><br />Also, a multiplayer map was added, along with 4 other new single player levels: a car shaped level, a world shaped level, a bus shaped level, and a level where you have to make lots of choices. As usual, these are available via the dlc shop.<br /><br />The documentation and level creation tools can be accessed <a href="http://tinyurl.com/AlienPuzzleWiiDoc" rel="nofollow">here</a><br />Download link is the same as before <a href="http://tinyurl.com/AlienPuzzleWii" rel="nofollow">download</a><br /><br />EDIT 3/24/10 (again):<br /><br />Updated again, this time to include a bit less sensitive collisions :)<br /><br />3/25/10<br /><br />Some more bug fixes:<br /><br />-Fixed a weird bug that was happening when going from page to page in the level select menu.]]></description>
<dc:creator>GEMISIS</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 20 Mar 2010 19:08:00 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,50521,50521#msg-50521</guid>
<title>Mii&#039;s on HomeBrew!! need a few test before release. (15 replies)</title><link>http://forum.wiibrew.org/read.php?12,50521,50521#msg-50521</link><description><![CDATA[ I&#039;ve redone libmii to add support for all aspects of your miis. In addition to now being able to view all info about your mii in text form, I&#039;ve also whipped up some code to graphically represent your miis. I&#039;m going to release the new libmii along with the sprites and GRRLIB code for the graphical part.<br /><br />Fear not non-GRRLIB users, you&#039;ll be able to use the sprites and the explanation to create your own MiiDraw for your graphics library of choice. The sprites and readme breakdown will be there for your help, feel free to use it, or create your own from scratch.<br /><br />Before i release, however, i&#039;m looking for some quick review... It draws my miis with no problems, i just want to get a larger sampling of miis (since there are all types of crazy ones out there) and then get some feedback on any adjustments or tweaks that need to be done! There are also rumors that nintendo changed the mii code so depending on what system version you have, it may or may not work correctly... these are the things i&#039;m trying to hash out.<br /><br />If you are interested in taking a look / and or helping out... <a href="http://wiidoubledown.googlecode.com/files/mii.dol" rel="nofollow">here ya go!</a><br /><br />Thanks!<br /><br />mdbrim]]></description>
<dc:creator>mdbrim</dc:creator>
<category>Testing Corner</category><pubDate>Thu, 20 Jan 2011 18:54:53 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,46364,46364#msg-46364</guid>
<title>Priiloader 0.3 Beta (6 replies)</title><link>http://forum.wiibrew.org/read.php?12,46364,46364#msg-46364</link><description><![CDATA[ yup, this code was reported as fully working from my testers but thats not near enough testing.<br />this beta is NOT the rev46 from svn. this is untested code and will turn into 0.3 if all code it tested and functional.<br /><br />so here are the installer and the dol that will get written to NAND (priiloader.dol) (just in case you dont want to install or need it for anything)<br /><br />[<a href="http://www.nyleveia.com/daco/Priiloader_BETA.zip" rel="nofollow">www.nyleveia.com</a>]<br /><br />for best results btw, try to install priiloader instead of updating it. this is because it does more then and therefor more openings for issues.<br /><br />thanks in advance!<br /><br /><br />Known issues that i, nor my testers , can reproduce but apparently are there<br />- Installer can crash when coping the ticket ( the beta has an attempt to fix that)<br />- no video output with component cables. this is VERY odd as this was tried on several wii&#039;s (with all 3 regions ... ) + component cables + whatever video settings combinations you can get and never was reproduced...<br /><br /><br />if you have any of the above issues please provide with as much info as you can<br /><br /><br />thank you very much<br />-Daco]]></description>
<dc:creator>dacotaco</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 23 Jan 2010 16:40:35 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,46316,46316#msg-46316</guid>
<title>Wiindows OS Boot Demo (12 replies)</title><link>http://forum.wiibrew.org/read.php?12,46316,46316#msg-46316</link><description><![CDATA[ [<a href="http://www.mediafire.com/download.php?amjkqhb2fat" rel="nofollow">www.mediafire.com</a>]<br />just a quick demo i put together showing The Wii OS (Codename: Wiindows)]]></description>
<dc:creator>AllRight</dc:creator>
<category>Testing Corner</category><pubDate>Mon, 11 Jan 2010 12:41:58 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,45770,45770#msg-45770</guid>
<title>Priiloader - 2 harmless tests (no replies)</title><link>http://forum.wiibrew.org/read.php?12,45770,45770#msg-45770</link><description><![CDATA[ ok there are a few things i need to know/get tested. these are harmless tests (except maybe 2 if you dont have any other way of navigation :P ). both dols are priiloader itself (but modified) and not the installers. this is why it shouldn&#039;t harm your wii :)<br /><br /><br />Test 1 (aka priiloader_crasher_HAXX.dol) :<br />this test is priiloader that crashes itself (youll only see a black screen) but makes it possible to load back to HBC. now i know it should always be able to do it if you load the dol from HBC but not if its the first dol getting loaded like priiloader does (or anything that doesn&#039;t load the stub before booting a dol). Priiloader will overwrite the HBC reload stub anyway.<br /><br />this test needs to be run by 2 wii&#039;s (or 1 wii if you can have HBC &lt; 1.0.5 for a minute.)<br />- a Wii that still has the old HBC ( &lt; 1.0.5) and still has HAXX as title ID. it doesn&#039;t matter if JODI is there too (hell, load the dol from JODI and press reset, if it loads HAXX its sure to work :P )<br />- a Wii that <b>only</b> has JODI as HBC title ID (&gt;= 1.0.5)<br />the code will use HAXX if its found for several reasons, that is why i need it tested where Haxx is installed and where HAXX isn&#039;t installed and JODI is only found<br /><br /><br />Test 2 (priiloader_test2.dol) :<br />this is maybe the toughest test cause its specific<br />this is a test for wii&#039;s that have no wiimote synced to them and needs a wii with no wiimote synced (im talking no known wiimote for the wii, and not a wiimote that is turned off; IF that would make a difference...) so sync it somewhere else if you can and boot this dol using a GC controller or something<br /><b>note</b>: please disable autoboot settings before running the dol. we need to be in the priiloader menu for this<br /><br />once the dol is loaded, wait 15 seconds and press reset (make that 20 to be sure, you probably will be counting faster then a real second :P )<br />if the reset boots system menu ( im guessing the "system menu is corrupted" will pop up all borgled, dont worry. that happens if you boot system menu from ios36, which priiloader was using since you loaded it trough HBC) then that is good to go :)<br /><br /><br /><br />ALSO, if you feel like it and meet the requirements:<br />run test2 (no need to have no synced wiimotes, this is HBC related. not the reset button stuff) on a wii that only has HAXX installed and try to load HBC from priiloader menu<br />it *should* work, but extra testing shouldn&#039;t hurt right? :)<br /><br /><br /><br /><b> link : <a href="http://www.nyleveia.com/daco/priiloader_tests.zip" rel="nofollow">http://www.nyleveia.com/daco/priiloader_tests.zip</a> </b>]]></description>
<dc:creator>dacotaco</dc:creator>
<category>Testing Corner</category><pubDate>Sat, 02 Jan 2010 20:19:02 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?12,45137,45137#msg-45137</guid>
<title>Homebrew Card Manager, testerz and PC utils needed (11 replies)</title><link>http://forum.wiibrew.org/read.php?12,45137,45137#msg-45137</link><description><![CDATA[ <span style="font-size:large"><u>Homebrew Card Manager</u></span><br /><br />Links:<br /><a href="http://wiibrew.org/wiki/User:Hunterm/HCM/Testers_list" rel="nofollow">Testers List</a><br /><a href="http://wiibrew.org/wiki/User:Hunterm/HCM/" rel="nofollow">HCM Info Page</a><br /><br />Note: I am going to log everything on this page for the HCM Info Page.<br /><br /><span style="font-size:medium"><u>What is it?</u></span><br />I am currently in the progress of making a new PC utility for managing a SD card, and this is how it is suppose to work:<br /><br />1. Insert SD Card with Homebrew Card Manager (a.k.a. HCM) file on root of card.<br />2. Windows detects autorun.inf and runs HCM.exe<br />3. Homebrew Card Manager app opens<br /><br />It serves as a launcher for pc utilities that are newbie-friendly, apps that are useful for homebrew sd cards!<br /><br /><u><span style="font-size:medium">FAQ</span></u><br /><br />Q: Sounds stupid! Why would I need it?<br />A: If it sounds so stupid then why do you need to use it?<br /><br />Q: It seems pretty limited in functionality, can you add more?<br />A: Well, I can&#039;t add that much; but you can help: See Contribute below.<br /><br />Q: Exactly what does it do?<br />A: Quoting my self from a post to this topic<br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>hunterm</strong><br />Yes it does launch apps, but I wanted to make a homebrew-focused one, and I wanted it to be easier for app developers to make pc utils. It would be different, because you could make an PC util app and just add it in. I wanted it to be easier for newbies to the homebrew world to manage homebrew-used sd cards, developers just need to make easy to use apps.</div></blockquote><br /><u><span style="font-size:medium">Contribute</span></u><br /><br />A way you can contribute is by creating newbie-friendly applications to use on PCs with sd cards.<br />Simple.<br /><br /><br />To test PM me with the subject "HCM tester request"<br />I will post a list of testers to page under my username on the wiki<br />To report bugs PM me with the subject "HCM bug found"<br />Once this has been approved bug free by ALL testers (i will send out an PM with the subject "HCM feedback") I will release this into the WiiBrew wiki.<br /><br />One last thing:<br />Please, please, please DO NAUT LEAK.<br /><br />Discuss.<br /><br />UPDATE: added a description of app]]></description>
<dc:creator>hunterm</dc:creator>
<category>Testing Corner</category><pubDate>Wed, 30 Dec 2009 07:42:20 +0100</pubDate></item>
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