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<title>WiiDoom crashing, solution I (don&amp;#039;t think) I can do myself...</title>
<description> I know this is a pretty specific question, but I feel like if I post this on wiidooms google code issue page I&amp;#039;ll never get a reply, and this has very little to do with the game itself. I&amp;#039;m sorry if this is too narrow for the scope of this forum, but I have a feeling if anyone can solve this simple problem, they&amp;#039;d be here. Also, thanks a billion to all those that run wiibrew.org and this forum, I couldn&amp;#039;t have done any of this without the info here and the atmosphere is refreshingly... nice i guess :P

For me and some other &amp;#039;brewers, theres a glitch in wiidoom that allows the game to be played only once, but after quiting, launching it results in a stack dump. As per the 2nd response here: [code.google.com] , this is remedied by removing some of the configuration files before each use. This is pretty annoying to do every time before loading though. Right now I&amp;#039;m using a forwarding channel made with customizemii to load WiiDoom (it fails from hbc too though), and I was wondering how hard it would be to write a dol (or to modify the forwarding dol) to be injected into a channel wad that would delete these files before loading the boot.dol. I have no idea how writing and compiling a dol works... the most coding I do is some php haha

To clarify, I am running 4.2, hbc 1.0.7 which is using ios61 (don&amp;#039;t think that matters, but just in case it does), wiidoom fails regardless of peripherals connected, I&amp;#039;ve downloaded it from the hb browser and online at the projects google code page to make sure that wasn&amp;#039;t the fault, I have bootmii in boot2 and I&amp;#039;m willing to mess around some if needed, and I have forwarder creator GUI v2 by suloku if that helps (maybe modding this code would help? I wouldn&amp;#039;t know where to start though)

Thanks sooo much for any help or pushes in the right direction :)
And I&amp;#039;m sorry for mentioning wads, I read the full rules and I think I&amp;#039;m ok since its all legal hb stuff, the red font scares me though x(</description><link>http://forum.wiibrew.org/read.php?17,57387,57387#msg-57387</link><lastBuildDate>Sun, 10 May 2026 19:18:43 +0200</lastBuildDate>
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<guid>http://forum.wiibrew.org/read.php?17,57387,58385#msg-58385</guid>
<title>Re: WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,58385#msg-58385</link><description><![CDATA[ Arikado,<br /><br />I have added you to the committer list. The WiiDoom project is located at:<br />[<a href="http://code.google.com/p/wiidoom/" rel="nofollow">code.google.com</a>]<br /><br />Feel free to check in whatever you want. Looking at your work on Hexen and Heretic, I am sure that WiiDoom will be in good hands. :-)<br /><br />Thanks<br />Dave]]></description>
<dc:creator>jendave</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 28 Aug 2010 07:35:24 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,57387,58373#msg-58373</guid>
<title>Re: WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,58373#msg-58373</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>jendave</strong><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>Arikado</strong><br />DOOM WADs are nothing to worry about as far as the rules are concerned ;-)<br /><br />Anyways, I&#039;ve been playing with the WiiDOOM source for a couple days now (I&#039;m trying to use it to get Hexen running) and have also encountered this and a few other very annoying issues. I actually fixed one of them for myself already. Eventually I was thinking about getting in touch with the developers to make my changes official but it seems they no longer maintain the project so I was thinking of doing a branch of the project (although I&#039;d probably fix and add a lot more before I did that).<br /><br />But yeah, I&#039;m working on it (albeit a little slowly) and I&#039;ll post a .dol the moment I fix the issue (assuming I can of course) :)</div></blockquote><br />Hi Arikado,<br /><br />You are right in saying that I have not been maintaining the WiiDoom project. I would be more than happy to give you commit access to the source code. Just let me know. If not, please send me the patches you made and I will commit them.<br /><br />Thanks<br />Dave</div></blockquote>
Hey, it&#039;s no problem for not maintaining the project. You made a great piece of code and I&#039;m really thankful to be able to have opportunity to work on it and save myself so much trouble of having to start from scratch.<br /><br />I appreciate the offer to become a committer to the project and I&#039;ll gladly take you up on it. Just add <a href="mailto:&#99;&#97;&#115;&#116;&#108;&#101;&#118;&#97;&#110;&#105;&#97;&#55;&#54;&#56;&#57;&#64;&#121;&#97;&#104;&#111;&#111;&#46;&#99;&#111;&#109;">&#99;&#97;&#115;&#116;&#108;&#101;&#118;&#97;&#110;&#105;&#97;&#55;&#54;&#56;&#57;&#64;&#121;&#97;&#104;&#111;&#111;&#46;&#99;&#111;&#109;</a> to the project. If you want, I can send you my stuff to review before I commit anything.<br /><br />Right now, everything on my machine regarding this project is a bit of a mess as I&#039;ve been playing with a lot of different parts of it. I&#039;ll try and finish everything up and have it all done in no later than the next seven days. Normally I&#039;d get this done sooner but I&#039;m in college now :(<br /><br />Thanks again :)]]></description>
<dc:creator>Arikado</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 28 Aug 2010 02:37:40 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,57387,58370#msg-58370</guid>
<title>Re: WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,58370#msg-58370</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>Arikado</strong><br />DOOM WADs are nothing to worry about as far as the rules are concerned ;-)<br /><br />Anyways, I&#039;ve been playing with the WiiDOOM source for a couple days now (I&#039;m trying to use it to get Hexen running) and have also encountered this and a few other very annoying issues. I actually fixed one of them for myself already. Eventually I was thinking about getting in touch with the developers to make my changes official but it seems they no longer maintain the project so I was thinking of doing a branch of the project (although I&#039;d probably fix and add a lot more before I did that).<br /><br />But yeah, I&#039;m working on it (albeit a little slowly) and I&#039;ll post a .dol the moment I fix the issue (assuming I can of course) :)</div></blockquote><br />Hi Arikado,<br /><br />You are right in saying that I have not been maintaining the WiiDoom project. I would be more than happy to give you commit access to the source code. Just let me know. If not, please send me the patches you made and I will commit them.<br /><br />Thanks<br />Dave]]></description>
<dc:creator>jendave</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 28 Aug 2010 01:55:49 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,57387,57418#msg-57418</guid>
<title>Re: WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,57418#msg-57418</link><description><![CDATA[ Sounds awesome! Thanks for your efforts and best of luck getting it all to work :)]]></description>
<dc:creator>egoff12</dc:creator>
<category>Homebrew Applications</category><pubDate>Wed, 11 Aug 2010 06:51:31 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,57387,57407#msg-57407</guid>
<title>Re: WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,57407#msg-57407</link><description><![CDATA[ DOOM WADs are nothing to worry about as far as the rules are concerned ;-)<br /><br />Anyways, I&#039;ve been playing with the WiiDOOM source for a couple days now (I&#039;m trying to use it to get Hexen running) and have also encountered this and a few other very annoying issues. I actually fixed one of them for myself already. Eventually I was thinking about getting in touch with the developers to make my changes official but it seems they no longer maintain the project so I was thinking of doing a branch of the project (although I&#039;d probably fix and add a lot more before I did that).<br /><br />But yeah, I&#039;m working on it (albeit a little slowly) and I&#039;ll post a .dol the moment I fix the issue (assuming I can of course) :)]]></description>
<dc:creator>Arikado</dc:creator>
<category>Homebrew Applications</category><pubDate>Wed, 11 Aug 2010 05:26:50 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,57387,57387#msg-57387</guid>
<title>WiiDoom crashing, solution I (don&#039;t think) I can do myself...</title><link>http://forum.wiibrew.org/read.php?17,57387,57387#msg-57387</link><description><![CDATA[ I know this is a pretty specific question, but I feel like if I post this on wiidooms google code issue page I&#039;ll never get a reply, and this has very little to do with the game itself. I&#039;m sorry if this is too narrow for the scope of this forum, but I have a feeling if anyone can solve this simple problem, they&#039;d be here. Also, thanks a billion to all those that run wiibrew.org and this forum, I couldn&#039;t have done any of this without the info here and the atmosphere is refreshingly... nice i guess :P<br /><br />For me and some other &#039;brewers, theres a glitch in wiidoom that allows the game to be played only once, but after quiting, launching it results in a stack dump. As per the 2nd response here: [<a href="http://code.google.com/p/wiidoom/issues/detail?id=45" rel="nofollow">code.google.com</a>] , this is remedied by removing some of the configuration files before each use. This is pretty annoying to do every time before loading though. Right now I&#039;m using a forwarding channel made with customizemii to load WiiDoom (it fails from hbc too though), and I was wondering how hard it would be to write a dol (or to modify the forwarding dol) to be injected into a channel wad that would delete these files before loading the boot.dol. I have no idea how writing and compiling a dol works... the most coding I do is some php haha<br /><br />To clarify, I am running 4.2, hbc 1.0.7 which is using ios61 (don&#039;t think that matters, but just in case it does), wiidoom fails regardless of peripherals connected, I&#039;ve downloaded it from the hb browser and online at the projects google code page to make sure that wasn&#039;t the fault, I have bootmii in boot2 and I&#039;m willing to mess around some if needed, and I have forwarder creator GUI v2 by suloku if that helps (maybe modding this code would help? I wouldn&#039;t know where to start though)<br /><br />Thanks sooo much for any help or pushes in the right direction :)<br />And I&#039;m sorry for mentioning wads, I read the full rules and I think I&#039;m ok since its all legal hb stuff, the red font scares me though x(]]></description>
<dc:creator>egoff12</dc:creator>
<category>Homebrew Applications</category><pubDate>Wed, 11 Aug 2010 01:52:43 +0200</pubDate></item>
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