<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/">
<channel>
<title>Wolfenstein WiiBrew</title>
<description>Hey, I was wondering if anybody here knew how to contact &quot;mrpnut&quot; AKA MrPeanut AKA Nick Cavallo, the creator of the Wolfenstein 3D and Spear of Destiny Wii ports. I was very impressed with them and was hoping I could help him with them. I cant seem to find valid contact for him anywhere. Im sorry if this isnt the right place to post. I read the instructions and I thought this would be the best place.</description><link>http://forum.wiibrew.org/read.php?17,60742,60742#msg-60742</link><lastBuildDate>Sun, 13 Sep 2026 13:03:33 +0200</lastBuildDate>
<generator>Phorum 5.2.23</generator>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61735#msg-61735</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61735#msg-61735</link><description><![CDATA[ AWESOME work Mr P! Thanks so much for doing it! It all works perfectly. Just got a chance to try it.....<br />I know what Ill be playing this weekend. ;)<br />Don&#039;t worry too much about not having a mission selector. I just gave them all their own different folder names and XML titles, so playing what I want is easy. That way I can also prolly add more games with the random generator. Ill let ya know how that goes. Thanks again, you kick ass!]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 07 Nov 2010 00:00:54 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61674#msg-61674</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61674#msg-61674</link><description><![CDATA[ Thanks for checking it out. I think before I do a formal release I&#039;ll write some kind of selector into the application. This will let you change what version of the game (Vanilla SOD, or any of the mission packs) as you play.<br /><br />`MrPeanut]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Fri, 05 Nov 2010 00:43:08 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61660#msg-61660</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61660#msg-61660</link><description><![CDATA[ Awesome. Will give this a try and report back in this thread if any issues occur.<br /><br />Edit: Seems that whatever I got running from the last time is still running, and unchanged, which is leading me to believe that one of the mission packs didnt feature "enhanced" textures at all. That being Ultimate Challenge I assume. I come to this conclusion, cause I&#039;m using the same .sod files from last time from the last test, which patched the original spear of destiny .sod files.<br /><br />Anyways I&#039;ll have to dig through my computer desk for the other disk to Return to Danger, and then I&#039;ll report back again on this same thread, and re-edit this post as well, unless a new post comes before I do so.<br /><br />Also thanks MrPeanut for helping, and digging through the code to get to the bottom (hopefully) of the issues.<br /><br />Re-Edit: Ok. With help from MrPeanut himself I can confirm the 2 mission packs are running, with correct textures, sounds, and the rest of the whole deal. Whatever I had running in the first place was not Ultimate Challenge, though I think I&#039;ll keep it since it&#039;s something I havent encountered before.<br /><br />So big props to MrPeanut on the mission pack work all. Thanks again man.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 04 Nov 2010 21:37:27 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61618#msg-61618</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61618#msg-61618</link><description><![CDATA[ OK Guys,<br />I think I have all the issues resolved. Go to [<a href="http://sourceforge.net/projects/wolfenstein3dwi/files/" rel="nofollow">sourceforge.net</a>] and pick up Spear of Destiny - Wii 1.31.<br /><br />If you have a "config.sod" in your game directory, I recommend deleting it. I&#039;ve changed a few things in this release so I could have very easily broken something. That&#039;s why I&#039;m holding off on a "formal" release until I know for sure if it runs OK with some testing.<br /><br />BTW this version should work with any of the mission packs OR the original spear of destiny.<br /><br />(EDIT) -- oh and by that I mean not all at the same time. I.E. you can&#039;t have one mission pack, another mission pack, and the original game in the same directory. In the future I&#039;ll write a small loader where you can put each set of mission pack files in a different directory under your root Spear of Destiny - Wii directory and when the engine launches it will ask you which version you want to run. That will come at a later date.<br /><br />Enjoy, MrPeanut]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 04 Nov 2010 09:03:59 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61398#msg-61398</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61398#msg-61398</link><description><![CDATA[ Oh ok. Just checking since Laughingman got around an error by file swapping .sod files with the .sd2/3 files early on, but was missing the "enhanced" textures as a end result.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 31 Oct 2010 14:34:51 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61383#msg-61383</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61383#msg-61383</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>nightwishfan1</strong><br />I assume this new method utilizes the .sd2 and .sd3 files from their respective mission packs correct?</div></blockquote><br />No. Just the sods. I&#039;ve never seen an engine load anything but the sod files. I&#039;d assume that the .sd2 and .sd3 file are used to generate the sods when you configure the mission packs, as well as the vocs.]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 31 Oct 2010 04:08:19 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61372#msg-61372</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61372#msg-61372</link><description><![CDATA[ Kickass work Mr. P!<br />Thanks for all your hard work. :)]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 30 Oct 2010 21:34:12 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61370#msg-61370</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61370#msg-61370</link><description><![CDATA[ I assume this new method utilizes the .sd2 and .sd3 files from their respective mission packs correct? Your previous installation method with dosbox seems to have mixed results. I know that whatever I accomplished in running isnt the original Spear of Destiny at all, nor can I tell if it&#039;s one of the mission packs, though assuming from the challenging first level I&#039;d have to surmise that Ultimate Challenge is what&#039;s running, though without "enhancements". That or whatever I have is a completely different mod altogether somehow.<br /><br />Anyways it&#039;s cool that you&#039;re helping us Mr. Peanut. The first time I accomplished anything a year ago on your Wii port of the engine I had it running briefly, and no sound, then a crash. With these developments, and everyone doing their part in testing what you suggest we&#039;ll have the mission packs running in no time.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 30 Oct 2010 19:12:03 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61356#msg-61356</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61356#msg-61356</link><description><![CDATA[ Hi guys, I figured that I&#039;d post a status update. I&#039;ve gotten my port of wolf3d to compile and link using the new SDL and new devkitpro/libogc. I fixed the sound 33 problem. If anyone wants to know what the problem was -- it was a problem with a bitswapping routine. It was reading the sound&#039;s filesize as a negative number. This would indicate the datatype was not correct, as it was signed. I changed it by fixing the variable to unsigned which allows us to retrieve the correct filesize (size &gt; 32,767bytes)<br /><br />Anyway, the mission pack loaded after that. I have a few issues -- one of which I&#039;ve solved. Certain sounds would "overlap." Think when you open a secret door, how you hear a machinegun sound during it. It was really bad on the mission packs. When you&#039;d kill an SS officer he&#039;d start to yell what he usually yells, and it&#039;d cut into a dog dieing. It was actually quite humorous.... That problem is now solved with a GetSample() function fix.<br /><br />My other issue seems to be when you inflict damage on certain enemies (SS in particular) weird animation frames will play. He&#039;ll either turn into a bat, or crouch down to the floor. If you inflict damage on a regular officer on occasion he will turn into a dog for a split second (ironic, eh?) and back to an officer. I&#039;m getting to the root of this problem tonight.<br /><br />Another problem is a crash when you change the deadzone variable. I&#039;ve also had it crash randomly during testing while playing game. It&#039;s only happened once and I cannot get it to resurface.<br /><br />That&#039;s all for now,<br />`MrPeanut]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Sat, 30 Oct 2010 05:27:05 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61111#msg-61111</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61111#msg-61111</link><description><![CDATA[ ^^^You run the gamegen.exe with the original Spear of Destiny .sod files in the directory he specified, but you need sod.exe there as well. Gamegen.exe is the mission pack installer. With the .sod files placed there it doesnt create it&#039;s own .sd2 or .sd3 files, or w/e offshoot file it would create normally, and with the sod.exe file it recognizes the directory it&#039;s installing to as the original Spear of Destiny.....Which is needed, cause I tried it without the sod.exe and it didnt do nothing. Now when you complete the installation with gamegen.exe only you&#039;ll instead see that 2 of the .sod files have changed from the way they were, which would be that their file names are in all caps. It would be the ones relating to the maps. The others get modified by the installation as well, but you wont notice any drastic changes to their file names or anything. They however should help with playing the mission packs.<br /><br />So basically all you really need is to create a Spear of Destiny directory, and place sod.exe there along with the appropriate .sod files from the original Spear of Destiny, and gamegen.exe, run gamegen.exe, then take the .sod files after the installation, and place into the Spear of Destiny Wii build app location. You do not need to run sod.exe afterward as it will only be couteractive to what you&#039;re trying to get in the first place, which is the modified .sod files from installing gamegen.exe over them.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Fri, 22 Oct 2010 04:44:49 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61107#msg-61107</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61107#msg-61107</link><description><![CDATA[ It&#039;s really funny. On PC, I have NO trouble at all with these patches. Both Wolf and Spear are both installed into the same directory. Both mission packs are installed there as well. I just click SOD.EXE and select 1, 2, 3, or 4, and thats it. The program swaps out the game assets and I play. When I want to play a different pack, I just repeat the process. It never gets confused and never crashes or gives me any trouble at all.<br /><br />EDIT: Are you running on the Wii? I don&#039;t remember if either starts like that. Im too lazy to check. Importat question is, are the textures, weapons, and enemies different at all? Thats how you know you&#039;re playing one of the mission packs.<br /><br />EDIT 2: And if that setup mentioned earlier was sposed to make it Wii compatible, dont count on it. Heres part of my original post.... I took the snark out, I think:<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>MrPeanut</strong><br />5. Copy all the files from your mission pack cd to your sod_missionpack_files directory. Overwrite all files. If it doesn&#039;t ask you to overwrite files you&#039;re copying them to the wrong directory.</div></blockquote><br />Big problem. Two problems in fact.<br />If I use that file you mentioned last night, Spear of Destiny Mission Packs (1994)(FormGen Inc), THERE ARE NO SOD FILES IN IT. So it doesn&#039;t overwrite. But thats not a killer. Moving on to the other problem. If I use my Spear of Destiny Super CD, it does indeed overwrite everything. BUT, there is no SOD.EXE file in the archive to change mission packs with! Theres a SPEAR.EXE, an INSTALL.exe and a GAMEGEN.EXE<br />Also doesn&#039;t STOP me, but we&#039;ll get back to that in a second.<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>MrPeanut</strong><br />6) I&#039;m assuming you&#039;re using dosbox and have it installed (otherwise you wouldn&#039;t be able to run sod.exe). Run dosbox and sod.exe from your sod_missionpack_files directory. Select an option. This will patch your *.sod files in your sod_missionpack_files directory.</div></blockquote><br />Actually, I can run SOD.EXE with or without DosBox, and Ive tried it both ways. If I use the zip file version, it does its thing. As I said, it doesnt overwrite anything when I unzip it into place, but SOD.EXE creates its replacement files.<br />Now, if I wanna use the CD files, I must first run install and put it somewhere like C:\SPEAR<br />THAT archive will have all the files weve been mentioning. Including the almighty SOD.EXE<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>MrPeanut</strong><br />7) Back in Windows Explorer -- Copy all *.sod files ONLY. Copy those to Spear of Destiny (Wii)&#039;s folder. Make sure boot.dol/AUDIOHED.SOD/AUDIOT.SOD/GAMEMAPS.SOD/MAPHEAD.SOD/VGADICT.SOD/VGAGRAPH.SOD/VGAHEAD.SOD/VSWAP.SOD are all in the same folder.</div></blockquote><br />At that point its sposed to work. It doesnt. The screen goes black, it says "Unable to allocate wave buffer for sound 33"<br />Then dumps me back to HBS.]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Fri, 22 Oct 2010 02:53:39 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61096#msg-61096</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61096#msg-61096</link><description><![CDATA[ Sorry for double post, but tried patching the game .sod files with a mission pack .exe installation to use with the Wii port, and the result is odd, and I dont know what to make of what to do with the files I have. I believe two of the original .sod files I placed in the directory were overwritten, as their file names are in all capital letters. On top of that I got 21 .map files for the individual floors of the expansion that was created, and a makegame.cfg file.<br /><br />I&#039;ll take the required .sod files from this and try them with the Spear of Destiny Wii port, and report back with results.<br /><br />EDIT; Not sure what mission pack is running, but one definitely is. Whatever one involves fighting a boss right out of the gate in the first level.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 23:30:20 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61093#msg-61093</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61093#msg-61093</link><description><![CDATA[ ^^^The end aim of what he&#039;s trying to do is get them running on Wii, which has been what I&#039;ve been trying to do like you have. Note the clear step where he says that after installing the mission pack that would overwrite the original .sod files he says to try and use them in his port once they are overwritten. You read my posts as though I&#039;m trying to install to PC only, when in fact installing to PC is merely one small step I&#039;ve tried in getting the mission packs to run on Wii, as I assumed having the files from a pre-installation would be suitable to run the mission packs on Wii. It&#039;s really how the Spear of Destiny port works. You dont get the .sod files from the disc straight away. You have to install the original game on PC to produce those files. I was trying to get suitable files from a PC installation to use on Wii to see if they&#039;d work.<br /><br />That&#039;s where I got my idea from. MrPeanuts idea is similar except he&#039;s attempting to have a mission pack overwrite original files to be recognized and used properly by his port.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 22:36:52 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61084#msg-61084</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61084#msg-61084</link><description><![CDATA[ Hey Mr P, I wrote a kind of snotty reply to your last post, without realizing you were obviously just trying to help our friend run the packs on PC. Sorry about that. I look forward to seeing what you come up with, with the Wii coding.]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 20:14:07 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61064#msg-61064</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61064#msg-61064</link><description><![CDATA[ So....A simplified process....If I&#039;m understanding you right would be:<br /><br />1. Get the original Spear of Destiny files from my cd/diskette, and create a directory under dosbox for them and install them.<br /><br />2. Keep only the specified .sod files and keep them where they are, and create the sub directory you specified for the mission pack, and copy those there as well.<br /><br />2. Get the mission pack files from my disks, and place them into the sub-directory you specified under the dosbox Spear of Destiny directory and install to overwrite the previous files I placed there. (btw you mention a CD and I have original disks.....does it matter, cause the cd-rom images are updated a lil).<br /><br />And that will produce patched files right? And it would only be a matter of repeating the process for the next mission pack, assuming of course there is no real difference between disk copy and CD copies of the games that is. And can doing this through the wii port of dosbox produce them as well? It seems to be no different except my installation path would go to my SD card where the specified directories will be.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 16:20:57 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61052#msg-61052</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61052#msg-61052</link><description><![CDATA[ OK, give this a try:<br /><br />1) Create a folder somewhere on your desktop or something, called sod_original_files. These will contain the originals obviously. I ran the mission pack installer under dosbox and it doesn&#039;t seem to remember what version of the files you have installed. Even worse, it doesn&#039;t let you switch back to the original version (option 1 under the menu). You&#039;ll keep this folder to hold your old files.<br /><br />2) Create a folder somewhere called sod_missionpack_files. These contain your processed missionpack.<br /><br />3) Find your original Spear of Destiny files and view them in Windows Explorer. Sort the files by type. The files we are interested in are only the *.sod files. So the only files you should be selecting are AUDIOHED.SOD, AUDIOT.SOD, GAMEMAPS.SOD, MAPHEAD.SOD, VGADICT.SOD, VGAGRAPH.SOD, VGAHEAD.SOD, VSWAP.SOD.<br /><br />4. Copy those files to your newly created folders, sod_original_files and sod_missionpack_files. (both folders).<br /><br />5. Copy all the files from your mission pack cd to your sod_missionpack_files directory. Overwrite all files. If it doesn&#039;t ask you to overwrite files you&#039;re copying them to the wrong directory.<br /><br />6) I&#039;m assuming you&#039;re using dosbox and have it installed (otherwise you wouldn&#039;t be able to run sod.exe). Run dosbox and sod.exe from your sod_missionpack_files directory. Select an option. This will patch your *.sod files in your sod_missionpack_files directory.<br /><br />7) Back in Windows Explorer -- Copy all *.sod files ONLY. Copy those to Spear of Destiny (Wii)&#039;s folder. Make sure boot.dol/AUDIOHED.SOD/AUDIOT.SOD/GAMEMAPS.SOD/MAPHEAD.SOD/VGADICT.SOD/VGAGRAPH.SOD/VGAHEAD.SOD/VSWAP.SOD are all in the same folder.<br /><br />8) Try running it! Get back to me.<br /><br />Thanks, Nick]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 09:12:12 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61050#msg-61050</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61050#msg-61050</link><description><![CDATA[ Here is one of the files that is in question:<br /><br />[<a href="http://wolfenstein3dwi.svn.sourceforge.net/viewvc/wolfenstein3dwi/wolf3dwii/gfxv_sod.h?revision=1&view=markup" rel="nofollow">wolfenstein3dwi.svn.sourceforge.net</a>]<br /><br />This file is compiled with the engine, you guys see all the preprocessor #ifdef&#039;s? The file was written to be tailored to any certain version, wolfenstein 3d -- or sod. The idea is you #define SPEARDEMO you&#039;re compiling a custom version of the engine for the spear of destiny demo -- for example.<br /><br />So it could be one of three things:<br /><br />1) The spear of destiny mission pack files and the regular files are in the same order and size (unlikely but best case).<br />2) When you install the mission pack does it install a new version of sod.exe? If thats the case we might be screwed since that engine would be specifically written for the mission packs. We&#039;d have to find the source to it -- if it even still exists.<br /><s>3) The mission pack file list is buried within the original 16 bit spear of destiny DOS code and not the Wolf4SDL port that I used in my port.</s><br /><br />(Edit) I just checked out the original source from id software and it contains no code pertaining to the mission packs...<br />(Edit # 2) For #1, the mission pack files and regular sod files don&#039;t have to be the same size, just in the same order. This makes option #1 more likely. I won&#039;t be able to figure out why it is failing without running the port using the mission pack files thru a debugger...]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 06:52:50 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61049#msg-61049</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61049#msg-61049</link><description><![CDATA[ Oh and by WL6 file I mean *.sod in this case.]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 06:31:15 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,61048#msg-61048</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,61048#msg-61048</link><description><![CDATA[ Hi Guys,<br />LaughingMan has contacted me regarding this. I have not played the expansion packs but I am willing to bet on what is happening:<br /><br />When you load Wolfenstein 3D (there are multiple versions btw, and from different publishers, that&#039;s why some people have a problem getting their game files to work with my port. I used Apogee&#039;s version, as it seems to be the most popular.<br /><br />Basically what I&#039;m getting at is that there&#039;s a hardcoded list within the engine of where to look for each resource, sound or graphic. When you change the *.WL6 files without updating the engine (thats why I have a SOD engine port and a Wolf port). The engine will look up on its list where a particular file is located. A wl6 is basically a non compressed archive file.<br /><br />The WL6 files also contain the sizes of each file included within them. AFAIK, it&#039;s not a nicely arranged table in the beginning of the file. It may be, but I don&#039;t recall it being that easy. What I mean by this:<br /><br />Let&#039;s say the engine is looking for a file called sound.voc:<br /><br />The engine looks up the position of that file inside of the WL6 and reads the size of the file. Since your data isn&#039;t aligning with your internal table that function will return an incorrect value and try to allocate data for the file based on the size it reads (from the Wl6) That&#039;s why you&#039;re getting those errors, it&#039;s reading in some massive value and trying to allocate it.<br /><br />I&#039;ll look at my code on sourceforge and I&#039;ll try to find any more info pertaining to these mission packs. I&#039;m afraid it will be buried in the original 16 bit code O_o.<br /><br />I&#039;ll get back to you guys with more info,<br />`Nick]]></description>
<dc:creator>MrPeanut</dc:creator>
<category>Homebrew Applications</category><pubDate>Thu, 21 Oct 2010 06:29:59 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60963#msg-60963</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60963#msg-60963</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>LaughingMan008</strong><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>nightwishfan1</strong><br />EDIT: An idea I had about how I may have gotten the one mission pack running is I think I installed Spear of Destiny mission 1 on my pc then installed the contents of the mission pack as well, then placed the files in the Spear of Destiny Wii build folder. Either put them directly in the main directory, or make a sub-directory in the main directory called sod2, and place the files. Cant guarantee it&#039;ll work,but it&#039;s the only thing I can think of at the moment. Remember you cant do both in the main Spear directory, and you may need the default Spear files for the wii build since the mission packs used the original game to run off of.</div></blockquote><br />Okay, Im a little confused. You say you put the Spear of Destiny files in the "root" of the "spearofdestinym1_3_full_nofiles" folder, then installed the mission pack 2 ones OVER them? Then you made a folder called SOD2 and placed what there? The Spear files (SOD) the mission files (SD2) or something else?<br /><br />I went and installed mission pack 2 over the Spear files, as I said, and got a crash. Then I tried also adding the SD2 files to the same directory, and got the same crash.<br /><br /><br />EDIT:<br />The crash in question is always "Unable to allocate wave buffer for sound 33"<br />I have no idea what the hell that means.</div></blockquote><br />What I think I did in the past was have the necessary files already needed for the Spear of Destiny Wii build (the ones you&#039;re instructed to place into the directory). On my PC I had the mission pack installed, and moved the files it installed into the spearofdestinym1_3_full_nofiles directory. What I dont remember is if I needed a sub-directory to place them in or not. They either go in the root, or a sub directory titled sod2..Which one I&#039;m not sure.<br /><br />The thing about this was that I tried duplicating what was on my pc. Right down to the exact folder naming, and Spear of Destiny Wii doesnt complain about that. You can rename the app folder if you wish. Anyways sorry it&#039;s confusing. It&#039;s not easy explaining everything since I tried a few approaches to what you&#039;re doing.<br /><br />EDIT: While we&#039;re on the subject of mission packs....Do you think you could fiddle around with the Wolfenstein 3D super upgrades pack? That has several hundred new maps for Wolfenstein 3D as well as replacing and swapping textures in certain things, among other stuff. Problem is I think it&#039;ll be trickier than the Spear mission packs. It&#039;s also freeware, and can be downloaded from the apogee or 3drealms websites.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Tue, 19 Oct 2010 05:05:29 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60959#msg-60959</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60959#msg-60959</link><description><![CDATA[ Well they arnt hi rez. Just different. Youde have to play the packs to understand. Its all the same stuff, it just looks a little different. But pretty much the same quality. Its no graphical improvment, just texture replacement, ya know?]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Tue, 19 Oct 2010 04:18:00 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60958#msg-60958</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60958#msg-60958</link><description><![CDATA[ For Heretic, Hexen, and Doom new high-res textures means a major engine rewrite. The same is probably the case in Wolfenstein 3D :-(]]></description>
<dc:creator>Arikado</dc:creator>
<category>Homebrew Applications</category><pubDate>Tue, 19 Oct 2010 03:38:53 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60951#msg-60951</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60951#msg-60951</link><description><![CDATA[ OKAY! Ive finally made some progress.<br />Thinking that one of the new enemies may be responsible for the above error, the sound thing, I copied and pasted all the .VOC files in my Wolf/Spear PC directory into my new Spear Mission 2 folder. I then rejiggered it so each was actually a copy of DOG.VOC with their original names. That got me past the sound check, but it crashed when I tried to load the game. Thats when I replaced Mission 2&#039;s "VSWAP.SOD" file with the same file for regular Spear. BAM, it loaded up. Its the new textures and enemies causing all the grief. So now both packs should be playable, but they are uuuuugly without the new textures and enhancments. Any ideas how to get it working right, new baddies and sounds and all?]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Tue, 19 Oct 2010 01:00:08 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60946#msg-60946</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60946#msg-60946</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>nightwishfan1</strong><br />EDIT: An idea I had about how I may have gotten the one mission pack running is I think I installed Spear of Destiny mission 1 on my pc then installed the contents of the mission pack as well, then placed the files in the Spear of Destiny Wii build folder. Either put them directly in the main directory, or make a sub-directory in the main directory called sod2, and place the files. Cant guarantee it&#039;ll work,but it&#039;s the only thing I can think of at the moment. Remember you cant do both in the main Spear directory, and you may need the default Spear files for the wii build since the mission packs used the original game to run off of.</div></blockquote><br />Okay, Im a little confused. You say you put the Spear of Destiny files in the "root" of the "spearofdestinym1_3_full_nofiles" folder, then installed the mission pack 2 ones OVER them? Then you made a folder called SOD2 and placed what there? The Spear files (SOD) the mission files (SD2) or something else?<br /><br />I went and installed mission pack 2 over the Spear files, as I said, and got a crash. Then I tried also adding the SD2 files to the same directory, and got the same crash.<br /><br /><br />EDIT:<br />The crash in question is always "Unable to allocate wave buffer for sound 33"<br />I have no idea what the hell that means.]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Mon, 18 Oct 2010 23:49:57 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60926#msg-60926</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60926#msg-60926</link><description><![CDATA[ Thanks alot! Ill look into it! :)]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Mon, 18 Oct 2010 21:02:20 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60868#msg-60868</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60868#msg-60868</link><description><![CDATA[ Just because Formgen doesnt exist anymore doesnt mean that someone else has retained the rights to the mission packs. Usually when a company dies off their rights to certain things are bought by others, or the whole company, and rights to everything they have developed are bought outright. That, or as you assume their rights to what they develop become abandoned.<br /><br />Anyways I messed with the mission packs on the Spear of Destiny build of the Wii engine about a year ago, and honestly they wont all run under one directory. Back then I managed to get one of them running, but forget how I did so, cause from what I remember you need three separate copies of the Spear of Destiny Wii build as the mission packs on PC would run off the main Spear of Destiny game. Spear of Destiny mission one was required to run them. Reason I dont remember how to get them working is cause I only had two SD cards. One for my Wiiware games, and the other for homebrew. Putting three builds of Spear of Destiny onto the same card wouldnt work. The app wouldnt load at all and you got either a lock up, or immediately spat back to the homebrew channel. So my interest in getting them all working just faded as I didnt have multiple storage mediums to do what needed to be done.<br /><br />Also I looked a bit more and Mrpeanut does have a profile on dcemu. It has an icq and aim contact so I&#039;ll go and retrieve those to pm to you.<br /><br />EDIT: An idea I had about how I may have gotten the one mission pack running is I think I installed Spear of Destiny mission 1 on my pc then installed the contents of the mission pack as well, then placed the files in the Spear of Destiny Wii build folder. Either put them directly in the main directory, or make a sub-directory in the main directory called sod2, and place the files. Cant guarantee it&#039;ll work,but it&#039;s the only thing I can think of at the moment. Remember you cant do both in the main Spear directory, and you may need the default Spear files for the wii build since the mission packs used the original game to run off of.]]></description>
<dc:creator>nightwishfan1</dc:creator>
<category>Homebrew Applications</category><pubDate>Mon, 18 Oct 2010 06:36:10 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60857#msg-60857</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60857#msg-60857</link><description><![CDATA[ Have you played his ports?<br />They both work perfectly. The 2 expansions though, dont.....<br />It works in a funny way. You install them into the directory Spear of Destiny is in, then you run a file called "SOD.EXE" and it brings up a little menu. You press 1 to install regular Spear of Destiny, 2 to install "Mission 2: Return to Danger" and 3 to install "Mission 3: The Ultimate Challenge" Oh, and you can press 4 for a "Mission Generator"<br /><br />Works fine on the PC. The mission 1, 2, and 3 files are all kept in special backup files with the extensions SD1, SD2, or SD3, with the actual, running Spear of Destiny files being .SOD<br />So when you use the SOD.EXE, what it does is replace all the .SOD files for the one level pack, with ones from the others, then you just run the game like normal and you have a different set of levels. (Both mission packs have a full 30 levels to em)<br /><br />I tried to just run the SOD.EXE thing and replace the regular Spear of Destiny files with Mission Pack 2 files, then give it its own entry in the Homebrew Channel, using the program Peanut made for Spear, but it didnt work. Got a couple errors about sounds. There ARE some new enemies and textures and things in the 2 new mission packs. Not much, but enough so they both look different from Wolf and Spear. Anyways, thats about all I know, other than the fact that Ide love to get these working somehow. If anybody is interested, I can send them the files for the mission packs. Im not sure about copyrights, but Im pretty sure its not "warez" material. Both were made by FromGen, and they died ages ago. Anyways, my apologies if you consider them to be warez. Youve been very helpful and Ide hate to get on your bad side. :)]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 17 Oct 2010 23:31:09 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60851#msg-60851</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60851#msg-60851</link><description><![CDATA[ Sorry about that man. I don&#039;t know of any other way to contact him unfortunately. If you want you&#039;re free to run your code questions/suggestions by me as I have a bit of experience with the code and the Wolfenstein 3D engine. If you&#039;ve already made improvements to the source you&#039;re best bet is to probably just release it under a new name being sure to give credit to mrpnut where credit is due.]]></description>
<dc:creator>Arikado</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 17 Oct 2010 21:02:20 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60849#msg-60849</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60849#msg-60849</link><description><![CDATA[ DOH!<br />Thought Ide let you know that that e-mail, like the other 3 or 4 Ive found for him, is dead. :(<br />Returned mail, user unknown, you know the drill.<br />Boy, this guy goes through e-mail addresses like I go through.....<br />Uh, Im going to leave that sentance incomplete.]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 17 Oct 2010 20:52:45 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?17,60742,60848#msg-60848</guid>
<title>Re: Wolfenstein WiiBrew</title><link>http://forum.wiibrew.org/read.php?17,60742,60848#msg-60848</link><description><![CDATA[ Thanks man! :)<br />You&#039;re the best!]]></description>
<dc:creator>LaughingMan008</dc:creator>
<category>Homebrew Applications</category><pubDate>Sun, 17 Oct 2010 20:47:18 +0200</pubDate></item>
</channel>
</rss>