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<title>Wiibrew Forums - Ideas, requests</title>
<description>Have an idea for an app, but dont know how to code it? Started on an app and need some help finishing it? Looking for something to code? </description><link>http://forum.wiibrew.org/list.php?26</link><lastBuildDate>Mon, 18 May 2026 17:31:07 +0200</lastBuildDate>
<generator>Phorum 5.2.23</generator>
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<guid>http://forum.wiibrew.org/read.php?26,65577,75150#msg-75150</guid>
<title>Re: Geometry Wars Type Game</title><link>http://forum.wiibrew.org/read.php?26,65577,75150#msg-75150</link><description><![CDATA[ I just remembered! it&#039;s called WiiSPACE!]]></description>
<dc:creator>profetylen</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 12 Sep 2016 00:11:19 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74876,74879#msg-74879</guid>
<title>Re: Wii U pro Controller</title><link>http://forum.wiibrew.org/read.php?26,74876,74879#msg-74879</link><description><![CDATA[ Yes it&#039;s possible: [<a href="http://devkitpro.org/viewtopic.php?f=7&t=8344&p=15258&sid=46a472c330d2c2c2386e5892769e1a62#p15258" rel="nofollow">devkitpro.org</a>]]]></description>
<dc:creator>tueidj</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 20 Aug 2015 08:39:02 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74876,74876#msg-74876</guid>
<title>Wii U pro Controller</title><link>http://forum.wiibrew.org/read.php?26,74876,74876#msg-74876</link><description><![CDATA[ So im new here but i am wondering if there was any way to use the Wii u pro controller on the wii? I assume it would be possible because it uses bluetooth to connect to the wii]]></description>
<dc:creator>pavo9001</dc:creator>
<category>Ideas, requests</category><pubDate>Wed, 19 Aug 2015 21:51:20 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74815,74821#msg-74821</guid>
<title>Re: Need help making Wii homebrew to power USB microrelays to turn things on and off. (Use your imagination)</title><link>http://forum.wiibrew.org/read.php?26,74815,74821#msg-74821</link><description><![CDATA[ There&#039;s no need to post the same thing in all the different forums, I have removed the duplicates.]]></description>
<dc:creator>tueidj</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 20 Jul 2015 09:50:27 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74815,74815#msg-74815</guid>
<title>Need help making Wii homebrew to power USB microrelays to turn things on and off. (Use your imagination)</title><link>http://forum.wiibrew.org/read.php?26,74815,74815#msg-74815</link><description><![CDATA[ Hi. I have a Wii, n64 combo console that I&#039;m looking to make better. Currently when you want to play n64 you have to get up and turn it on. I&#039;d like to make a homebrew channel I&#039;d like to call n64 launcher. Basically, I&#039;d like for it to activate a relay at launch and put the Wii into an energy save mode. An auto sensing a/v switcher will do the rest. I&#039;d like to be able to reset it by pressing a button on Wii remote, switch back to Wii with n64 on by pressing home, and off by pressing and holding a and trigger. I can draw a schematic for how the relays need to work but on the software side, I&#039;m clueless.<br /><br />They make a micro controlled relay board that plugs into a USB port. I think I&#039;d only need a two channel board to operate the n64. The first relay could be normally open and hooked up to the n64 power. The second is for reset.<br /><br />Any ideas are welcome. I&#039;m not sure if these boards come with a driver. If so it would make a nice template to make a port for Wii.<br /><br />An app like this has a lot of potential. If have an idea of things u could use these relays for pls post them here.<br /><br />I&#039;m sure there are people with more creative ideas than me.]]></description>
<dc:creator>Razor_keen</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 20 Jul 2015 03:34:37 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74795,74802#msg-74802</guid>
<title>Re: wii dvd movie ripper?</title><link>http://forum.wiibrew.org/read.php?26,74795,74802#msg-74802</link><description><![CDATA[ Well first of all there&#039;s only a limited number of Wii&#039;s that can read normal DVDs. Second of all, since it&#039;s really quite simple to get a computer DVD drive and rip movies that way, I see no point in using the Wii to do so. You&#039;d have to write a lot of code to get it to work, whereas tools already exist for computers.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Fri, 19 Jun 2015 18:54:46 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74795,74795#msg-74795</guid>
<title>wii dvd movie ripper?</title><link>http://forum.wiibrew.org/read.php?26,74795,74795#msg-74795</link><description><![CDATA[ not to pirate, but have you ever gone camping or on vacation, and wanted to bring some movies? what if you dont have enough room for them? if your computer isnt good for ripping dvds, why doesnt anybody create a wii dvd movie ripper? i think it would be helpful to have a backup on a usb drive you can fit in your pocket.]]></description>
<dc:creator>jacoblong09</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 16 Jun 2015 15:49:46 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74778,74790#msg-74790</guid>
<title>Re: AirPlay/Chromecast to Wii</title><link>http://forum.wiibrew.org/read.php?26,74778,74790#msg-74790</link><description><![CDATA[ Topic makes no sense.<br />How are you going to chromecast <i>to</i> a wii? It&#039;s not a display device.]]></description>
<dc:creator>tueidj</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 14 Jun 2015 03:47:38 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74778,74778#msg-74778</guid>
<title>AirPlay/Chromecast to Wii</title><link>http://forum.wiibrew.org/read.php?26,74778,74778#msg-74778</link><description><![CDATA[ hi I&#039;m only 15 and I have no idea how to code any wii apps and stuff yet so I was just putting it out there to see if anyone wants to take on the challenge. I think it would be awesome to be able to AirPlay/Chromecast from the Rhapsody app on my phone to my Wii for music and stuff.<br /><br />thanks so much!]]></description>
<dc:creator>logdef</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 08 Jun 2015 01:44:35 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74730,74730#msg-74730</guid>
<title>running mac os 9 and earlier on wii</title><link>http://forum.wiibrew.org/read.php?26,74730,74730#msg-74730</link><description><![CDATA[ don&#039;t know if there is already a way to do it, but I&#039;d like to install os9 on a flash drive/SD and run it on a wii. three reasons why this shouldn&#039;t be hard to accomplish, one the wii is already power pc (so much easier!), two os9 isn&#039;t that big (and it&#039;s a fun os), three linux and XP is already installable and able to run in a wii.<br /><br />I think if someone out there is able to do this, it would be a great way to get back a awesome os that is easy to hack, theme, etc.<br /><br />let me know what you guys think...]]></description>
<dc:creator>w11hac31n</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 28 Mar 2015 19:47:56 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74552,74631#msg-74631</guid>
<title>Re: The Last Starfighter</title><link>http://forum.wiibrew.org/read.php?26,74552,74631#msg-74631</link><description><![CDATA[ I just got confirmation from Rogue Synapse that it is open source and they are willing to help with resources to make it happen. It is written in Dark Basic.]]></description>
<dc:creator>punkydudester</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 13 Jan 2015 07:26:42 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74552,74555#msg-74555</guid>
<title>Re: The Last Starfighter</title><link>http://forum.wiibrew.org/read.php?26,74552,74555#msg-74555</link><description><![CDATA[ Even though it&#039;s freeware I don&#039;t believe it&#039;s open source so it could not be ported to the Wii.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 14 Dec 2014 09:14:26 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74552,74552#msg-74552</guid>
<title>The Last Starfighter</title><link>http://forum.wiibrew.org/read.php?26,74552,74552#msg-74552</link><description><![CDATA[ The Last Starfighter - Has anyone considered converting this awesome game to the Wii. It is freeware, recreated to be exactly like the original in the movie. The website page to get the zip file is here: [<a href="http://www.roguesynapse.com/games/last_starfighter.php" rel="nofollow">www.roguesynapse.com</a>]<br />It looks fantastic and would be a great addition to the homebrew library for the Wii.]]></description>
<dc:creator>punkydudester</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 13 Dec 2014 20:19:14 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74162,74348#msg-74348</guid>
<title>Re: Logitech Speed Force Compatibility Hack</title><link>http://forum.wiibrew.org/read.php?26,74162,74348#msg-74348</link><description><![CDATA[ Hey Simon/mungewell,<br /><br />Thanks for the response, I really, <i>really</i> appreciate it. if you&#039;re still interested, <a href="https://forums.dolphin-emu.org/Thread-logitech-speed-force-wii-compatibility-hack" rel="nofollow">I did get some help from the guys from the Dolphin emulator forums</a>, but that had issues of it&#039;s own and was limited to just the Dolphin emulator.<br /><br />Nevertheless, getting the wheel working can only be done the way you&#039;ve described, atleast the easiest way for the layman, so I&#039;ll try that out when I get time and I&#039;ll post the results here. I just wish I could contribute more, let me know if there&#039;s something you need from me.<br /><br />Thanks!]]></description>
<dc:creator>Boonle</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 13 May 2014 06:31:28 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74162,74334#msg-74334</guid>
<title>Re: Logitech Speed Force Compatibility Hack</title><link>http://forum.wiibrew.org/read.php?26,74162,74334#msg-74334</link><description><![CDATA[ Hi,<br />I&#039;m the guy who did the initial reverse engineering on this wheel. It is 100% (force-feedback and input) supported under the recent Linux kernels.<br /><br />The main &#039;problem&#039; is that the dongle does not bond to the wheel, unless it&#039;s give a couple of commands. Obviously Windows does not do this, however the wheel will remain bonded through a re-boot. So you could just use a Linux live-cd (Ubuntu or the like) and then boot into windows, or even boot into a Linux virtual machine (with vmware/virtualbox/etc) from within Windows to establish the communication.<br /><br />If you want a really small Ubuntu install then check out:<br /><a href="http://www.ubuntu-mini-remix.org/" rel="nofollow">http://www.ubuntu-mini-remix.org/</a><br /><br />The &#039;magic&#039; commands are:<br /><a href="https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/hid/hid-lg.c?id=refs/tags/v3.15-rc3#n691" rel="nofollow">https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/hid/hid-lg.c?id=refs/tags/v3.15-rc3#n691</a><br /><br />This will not make force-feedback work under Windows (I don&#039;t think anyhow), but the commands that are sent to it are the same as the other Logitech wheels so someone may be able to figure that out.<br /><br />Have fun,<br />Simon.]]></description>
<dc:creator>mungewell</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 04 May 2014 19:54:33 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74162,74162#msg-74162</guid>
<title>Logitech Speed Force Compatibility Hack</title><link>http://forum.wiibrew.org/read.php?26,74162,74162#msg-74162</link><description><![CDATA[ Dear fellow wiibrew members,<br /><br />I&#039;m new to this forum, so...hello :). I tried looking for a section where I could find support for things other than Wiis, but it seems this is the only ideas/request section there is on this forum.<br /><br />I recently stumbled upon a Logitech Speed Force Wireless Wheel; a friend of mine was moving out from his dorm and because his Wii was already broken he told me I could have his wheel or else it was going in the garbage. I thought it would be a nice addition and thought it was PC compatible, and hastily accepted his offer.<br /><br />To my surprise, I found that this wheel is obsolete, even according to Logitech, but there is one thing I found on the WiiBrew wiki that lead me to search these forums and finally make a post after many hours of Googling. <a href="http://wiibrew.org/wiki/Logitech_USB_steering_wheel#Testing.2FHacking" rel="nofollow">According to the Speed Force link on the WiiBrew Wiki</a> There was a Linux solution that was made to allow the wheels buttons to function. For Windows, however, there wasn&#039;t much of a solution, or a follow up, as the page hasn&#039;t been updated for over three years. I&#039;m assuming here that the whole project has been scrapped.<br /><br />Currently, I&#039;m running Windows 8.1 Pro and have the device plugged in. The usb dongle is detected and the wheel is also detected as a HID-compliant game controller in the device manager, and in Control Panel as Wii Cordless Wheel. As the wiki page says that in Windows it is recognized with 11 buttons and 3 axis, I thought it would work. When I try to calibrate the device, the buttons aren&#039;t providing feedback or recognition, which makes me come back to the wiki article where some communication with the device via libusb is required in order to get the actual device to start functioning; This is possible in linux with a kernel that is provided but not for Windows.<br /><br />Because I am not a programmer/coder/homebrewer/whatever-you-call-it, I was wondering if someone could either provide me, as well as the community, with a solution OR even redirect me to a page or another place where I could find a solution, OR help me complete the steps mentioned in the wiki - even if the axis are corrupted. I don&#039;t know how to setup or use LibUsb-win32 to execute commands nor do I have the capibilities of making my own driver for this device.<br /><br />Any help is appreciated, and thanks for taking the time to read this post!]]></description>
<dc:creator>Boonle</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 26 Jan 2014 21:59:30 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73946,74036#msg-74036</guid>
<title>Re: Porting request - Sqrxz 3 by Retroguru - Source will be provided!</title><link>http://forum.wiibrew.org/read.php?26,73946,74036#msg-74036</link><description><![CDATA[ The game looks fun. Would it be a big problem to simply release the source? There&#039;s not too much activity here. However, I&#039;m sure there are a few devs here able to port this.<br />With the libs you used, that doesn&#039;t seem extremely hard, there are at least a dozen of sdl ports. It&#039;s just a guess though.<br />There could be issues with the endianness (but apparently there&#039;s an OS4 port), or the audio for ex. (I don&#039;t know about mod, but for ogg, the Wii doesn&#039;t like a "standard" rate but prefers 32 or 48 khz).]]></description>
<dc:creator>Wiimpathy</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 10 Dec 2013 15:02:07 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74014,74026#msg-74026</guid>
<title>Re: Keyboard controls</title><link>http://forum.wiibrew.org/read.php?26,74014,74026#msg-74026</link><description><![CDATA[ No need to bump. There is not a way.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Wed, 04 Dec 2013 10:06:00 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74014,74025#msg-74025</guid>
<title>Re: Keyboard controls</title><link>http://forum.wiibrew.org/read.php?26,74014,74025#msg-74025</link><description><![CDATA[ bump just incase there is a way.]]></description>
<dc:creator>macahomie</dc:creator>
<category>Ideas, requests</category><pubDate>Wed, 04 Dec 2013 02:05:19 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74014,74016#msg-74016</guid>
<title>Re: Keyboard controls</title><link>http://forum.wiibrew.org/read.php?26,74014,74016#msg-74016</link><description><![CDATA[ Oh, that sucks. I really don&#039;t like using my controller too.]]></description>
<dc:creator>macahomie</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 01 Dec 2013 17:14:50 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74014,74015#msg-74015</guid>
<title>Re: Keyboard controls</title><link>http://forum.wiibrew.org/read.php?26,74014,74015#msg-74015</link><description><![CDATA[ There is not and since SSBB does not support USB controllers of any kind, I don&#039;t think that would be possible without some serious modifications to the game.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 01 Dec 2013 09:48:44 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,74014,74014#msg-74014</guid>
<title>Keyboard controls</title><link>http://forum.wiibrew.org/read.php?26,74014,74014#msg-74014</link><description><![CDATA[ I was wondering if there is any kind of app out there that would let me play ssbb or any other game with a keyboard, instead of my Wii controller. if there is, may someone walk me through it or guide me to it?]]></description>
<dc:creator>macahomie</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 01 Dec 2013 04:00:16 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73946,73946#msg-73946</guid>
<title>Porting request - Sqrxz 3 by Retroguru - Source will be provided!</title><link>http://forum.wiibrew.org/read.php?26,73946,73946#msg-73946</link><description><![CDATA[ So far Retroguru were unable to find a person who can successfully port Sqrxz 3 (-&gt; [<a href="http://retroguru.com/sqrxz3/" rel="nofollow">retroguru.com</a>]) for the Wii. The game is Freeware but closed source (source will be certainly provided) and should remain so. If anyone is interested, please send me a PM. We use C/SDL, music is .mod, grafix &lt;256 col, game screen = 320x240 pixels. We do not offer money, as we all do this for fun. The only thing we can offer is credits and fame :)]]></description>
<dc:creator>Kojote</dc:creator>
<category>Ideas, requests</category><pubDate>Fri, 01 Nov 2013 07:20:32 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73831,73845#msg-73845</guid>
<title>Re: WiiJoker - Wii emulator in C++ - WIP</title><link>http://forum.wiibrew.org/read.php?26,73831,73845#msg-73845</link><description><![CDATA[ I didn&#039;t even notice that.. Well there you go. No need for discussion.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 08 Oct 2013 07:02:07 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73831,73842#msg-73842</guid>
<title>Re: WiiJoker - Wii emulator in C++ - WIP</title><link>http://forum.wiibrew.org/read.php?26,73831,73842#msg-73842</link><description><![CDATA[ Dolphin is actually coded in C++.]]></description>
<dc:creator>tueidj</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 07 Oct 2013 22:58:19 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73831,73832#msg-73832</guid>
<title>Re: WiiJoker - Wii emulator in C++ - WIP</title><link>http://forum.wiibrew.org/read.php?26,73831,73832#msg-73832</link><description><![CDATA[ I&#039;m sorry but why does there need to be a Wii emulator in C++? Dolphin already works very well.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 07 Oct 2013 01:07:27 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,73831,73831#msg-73831</guid>
<title>WiiJoker - Wii emulator in C++ - WIP</title><link>http://forum.wiibrew.org/read.php?26,73831,73831#msg-73831</link><description><![CDATA[ Hi all,<br /><br />Since there&#039;s no Wii emulator coded in C++, I started one, WIP. I don&#039;t know if I will finish it but I&#039;ll try alone.<br /><br />Download it at github.com/zork9/wiijoker<br /><br />Contact me at roguedemon6 at gmail dot com]]></description>
<dc:creator>bubble.rogue</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 06 Oct 2013 17:47:13 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,48533,73817#msg-73817</guid>
<title>Re: U64EMU, the Killer Instinct 1 &amp; 2 arcade emulator, for Wii</title><link>http://forum.wiibrew.org/read.php?26,48533,73817#msg-73817</link><description><![CDATA[ yeah, that code is full of assembly language stuff. it looks hard. sorry.]]></description>
<dc:creator>owen</dc:creator>
<category>Ideas, requests</category><pubDate>Fri, 04 Oct 2013 04:01:34 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,48533,73815#msg-73815</guid>
<title>Re: U64EMU, the Killer Instinct 1 &amp; 2 arcade emulator, for Wii</title><link>http://forum.wiibrew.org/read.php?26,48533,73815#msg-73815</link><description><![CDATA[ I don&#039;t think any devs will pick this up. If it&#039;s not that hard maybe you could take it upon yourself to work on it.]]></description>
<dc:creator>bg4545</dc:creator>
<category>Ideas, requests</category><pubDate>Fri, 04 Oct 2013 00:33:01 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,48533,73814#msg-73814</guid>
<title>Re: U64EMU, the Killer Instinct 1 &amp; 2 arcade emulator, for Wii</title><link>http://forum.wiibrew.org/read.php?26,48533,73814#msg-73814</link><description><![CDATA[ Has anyone even thought about doing this? Or given it a shot? Please start working on it!<br /><br />Sorry to sound rude, but I&#039;ve been waiting over three years for this to get done. Again, it shouldn&#039;t be that hard...]]></description>
<dc:creator>WarMasterXX</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 03 Oct 2013 23:39:02 +0200</pubDate></item>
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