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<title>Wiibrew Forums - Ideas, requests</title>
<description>Have an idea for an app, but don't know how to code it? Started on an app and need some help finishing it? Looking for something to code? </description><link>http://forum.wiibrew.org/list.php?26</link><lastBuildDate>Sat, 25 May 2013 16:24:14 +0200</lastBuildDate>
<generator>Phorum 5.2.7</generator>
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<guid>http://forum.wiibrew.org/read.php?26,72884,72884#msg-72884</guid>
<title>dir* function wrapper (4 replies)</title><link>http://forum.wiibrew.org/read.php?26,72884,72884#msg-72884</link><description><![CDATA[ I'm still working on learning how to use the opendir/closedir/readdir/etc. functions (I know I've had plenty of time, I just keep putting it off), but a wrapper would be extremely helpful. It's not just for me either. Old apps that need to be recompiled for motion+ controllers sometimes require large amounts of code to be rewritten. If someone wrote a wrapper, only a couple of lines would need to be added. This would speed things up and reduce the chance of error.<br /><br />I've tried to do this myself, but I am a rather poor coder and all my knowledge of C is self-taught, mainly through trial and error.<br /><br />PS: Doing this will almost certainly lead to riches and glory. Or poverty and shame. You know what, forget I even mentioned this bit.]]></description>
<dc:creator>JoostinOnline</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 07 May 2013 04:33:32 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72729,72729#msg-72729</guid>
<title>Fixing the vertical aim issue (3 replies)</title><link>http://forum.wiibrew.org/read.php?26,72729,72729#msg-72729</link><description><![CDATA[ I just bought a used wii recently and i was really excited about playing fps games with the wii controls. The first game i bought was red steel and i find this and other fps games unplayable because of the vertical aim issue. When I aim at the center of the screen the cursor is at the very bottom. I've researched this extensively and have found many people having the same problem and nobody with a solution. I only downloaded the homebrew channel and joined this forum to fix this problem (i'm a novice programmer). I've searched this forum to no avail. I think a calibration program would be very useful to a lot of people. I'm willing to develop this program my self but since i have no programming experience on the wii it would probably be easier if somebody else wrote it.]]></description>
<dc:creator>Traviss1990</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 26 Mar 2013 05:58:31 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72566,72566#msg-72566</guid>
<title>how would i make a app to run specific files? (10 replies)</title><link>http://forum.wiibrew.org/read.php?26,72566,72566#msg-72566</link><description><![CDATA[ i wanted to know how would i make a app that runs specific files(like ROMS)<br />i read the coding tutorials but it seems that it doesn't have what i need.<br />If anyone could give me some code as a bases that would be great.]]></description>
<dc:creator>thatguychaos1</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 18 Feb 2013 23:36:15 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72535,72535#msg-72535</guid>
<title>EmuFlow-NTFS for SNES Doesn't work (no replies)</title><link>http://forum.wiibrew.org/read.php?26,72535,72535#msg-72535</link><description><![CDATA[ I just wanted to put in a request to allow the support of NTFS File System for SNES9X and SNESNext. Both emulators do not support NTFS. Other then that, it's a great piece of homebrew :D. i figured I would just have to integrate libntfs and it wll be done, could anyone compile it with that for me? I don't fully understand how to do that on windows, there isn't much step by step tutorials on the internet which teaches you how to use DevkitPPC]]></description>
<dc:creator>neim81094</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 09 Feb 2013 17:52:44 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72533,72533#msg-72533</guid>
<title>&quot;Heart of Darkness&quot; Wii port (no replies)</title><link>http://forum.wiibrew.org/read.php?26,72533,72533#msg-72533</link><description><![CDATA[ I don't know if you're aware, but <strong class="bbcode"><a rel="nofollow" href="http://github.com/cyxx">Gregory Montoir (cyx)</a></strong>, from the <strong class="bbcode"><a rel="nofollow" href="http://www.scummvm.org/credits/">ScummVM</a></strong> team, was working on a <i class="bbcode">rewrite of the game engine</i> of <a rel="nofollow" href="http://en.wikipedia.org/wiki/Eric_Chahi"><strong class="bbcode">Eric Chahi</strong></a>'s great game, <strong class="bbcode"><a rel="nofollow" href="http://www.hardcoregaming101.net/heartofdarkness/heartofdarkness.htm"><span style="color: #FF0000">Heart of Darkness</span></a></strong>, called <strong class="bbcode"><a rel="nofollow" href="http://cyxdown.free.fr/hode/">HODe</a></strong>. :P<br /><img src="http://1.bp.blogspot.com/-ec4szoxJ1dI/T8PIbXsRl7I/AAAAAAAAzVI/KNA-gMIYzLc/s1600/Heart+Of+Darkness.jpg" class="bbcode" alt="http://1.bp.blogspot.com/-ec4szoxJ1dI/T8PIbXsRl7I/AAAAAAAAzVI/KNA-gMIYzLc/s1600/Heart+Of+Darkness.jpg" /><br />The official page for this port is down, but I was able to find a copy of the <i class="bbcode">source code</i> <a rel="nofollow" href="http://code.google.com/p/tombexcavator/source/browse/branches/v0/unsorted/hode-20090726"><span style="color: #0000FF">here</span></a>! ;)<br />It would be really awesome if someone could port this so we could play this great game again on our Wii!!! ;)]]></description>
<dc:creator>XICO2KX</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 09 Feb 2013 04:36:36 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72454,72454#msg-72454</guid>
<title>classic controller to Bluetooth HID converter (no replies)</title><link>http://forum.wiibrew.org/read.php?26,72454,72454#msg-72454</link><description><![CDATA[ Ok, so I love my wii classic controller and I would like to use it as a standard pc bluetooth controller. There are solutions out there to hook up the classic controller to a pc from mayflash using either usb or some wireless system which as far as I know is not Bluetooth since it requires a usb receiver to be plugged into the pc.<br />Ideally, I would like to have something that uses standard Bluetooth HID specifications and which has an internal battery as well as usb port for charging.<br />The problem is I have no idea how to do this :P<br /><br />So here I am. If any of you hardware wizards could give me advice on how to do this and where to look to get something like this working. Or, if there's someone out there who likes the idea and knows his stuff and would like to help feel free to reply :)<br /><br />Thanks for reading!]]></description>
<dc:creator>Shamanth</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 31 Jan 2013 16:35:58 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72081,72081#msg-72081</guid>
<title>ao oni (port request) (no replies)</title><link>http://forum.wiibrew.org/read.php?26,72081,72081#msg-72081</link><description><![CDATA[ hey guys i just of an idea theres a game called ao oni its a horror game you could check it out if its possible to port to wii :D]]></description>
<dc:creator>mr.pachi</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 16 Dec 2012 11:45:22 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72048,72048#msg-72048</guid>
<title>WiiBrowser project (coder needed) (5 replies)</title><link>http://forum.wiibrew.org/read.php?26,72048,72048#msg-72048</link><description><![CDATA[ Hello everyone,<br />I' ve just released my wii internet browser:<br /><a rel="nofollow" href="http://wiibrew.org/wiki/WiiBrowser">WiiBrowser</a><br />It's capable of render web pages (in a really simple way), it supports form filling, image viewing,<br />https connections and file downloading to sd card.<br /><br />The app is usable but has bugs and lacks of many features (decent css support, no video player..)<br />I'd be glad if someone would join the project and help me to go ahead with it.<br />(there's a problem.. I won't have a wii for some months, I have to test the app on dolphin emulator)]]></description>
<dc:creator>gave92</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 10 Feb 2013 14:36:22 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,72045,72045#msg-72045</guid>
<title>HD emulator support for Wii U (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,72045,72045#msg-72045</link><description><![CDATA[ Since the Wii U just came out and is capable of running the homebrew channel and emulators I think it would be a good idea to upgrade the emulators to play in HD, since Wii mode is upscaled to 720p.<br />I imagine it wouldn't be that hard, would it?]]></description>
<dc:creator>UberAndrew</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 11 Dec 2012 23:52:36 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71980,71980#msg-71980</guid>
<title>Toddtris graphics, etc (no replies)</title><link>http://forum.wiibrew.org/read.php?26,71980,71980#msg-71980</link><description><![CDATA[ Hi,<br /><br />I have just released an update to my old toddtris game. I think it plays pretty well but I am no artist. If anyone would like to get involved in working on a new look and feel I'd be very pleased to hear from you.<br /><br />Simple changes to the graphics are trivial - just change the images in the 'images' directory. Code changes would be required to do anything more. I'm happy to help with that or if you have coding skills feel free to hack away.<br /><br />At the moment the game uses Grrlib, but it has been written to make swapping in a different view layer simple. I've written up a design doc for the code which is linked from the wiibrew page in case anyone wants to work on the code.<br /><br />Any other contributions to the game in general would also be welcome.<br /><br />Thanks,<br /><br />Toddy]]></description>
<dc:creator>toddy</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 02 Dec 2012 12:05:06 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71881,71881#msg-71881</guid>
<title>Mixing GUI with CLI? (no replies)</title><link>http://forum.wiibrew.org/read.php?26,71881,71881#msg-71881</link><description><![CDATA[ Is it possible, in Wii Homebrew development, to create an app that contains a GUI but also contains Command Line elements?<br /><br />Thanks.]]></description>
<dc:creator>Shane2100AD</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 24 Nov 2012 00:33:51 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71875,71875#msg-71875</guid>
<title>[REQ] Raknet port (no replies)</title><link>http://forum.wiibrew.org/read.php?26,71875,71875#msg-71875</link><description><![CDATA[ i wonder if somewan can make an raknet port for nintendo wii?]]></description>
<dc:creator>filfat</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 22 Nov 2012 20:21:08 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71860,71860#msg-71860</guid>
<title>Megaman Perfect Harmony Port (no replies)</title><link>http://forum.wiibrew.org/read.php?26,71860,71860#msg-71860</link><description><![CDATA[ This is an idea/request for others as I have no knowlegde of porting.<br /><br />Megaman Perfect Harmony would probably be a pretty sweet thing to port for the Wii. The classic Megaman experience mixed with multiplayer all together on the Wii would be epic. As of right now its an .exe.<br /><br />For some reason I forsee multiplayer things being more difficult to port than single player.<br /><br />Either way, if someone did this, theyd be boss.<br /><br />Heres a link to the site:<br />[<a rel="nofollow" href="http://rocksclan.com/?cat=98">rocksclan.com</a>]]]></description>
<dc:creator>bonusminutes</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 20 Nov 2012 02:40:47 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71707,71707#msg-71707</guid>
<title>[REQ] Working DirectX port to Wii (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,71707,71707#msg-71707</link><description><![CDATA[ ^ ^ ^<br />| | |]]></description>
<dc:creator>filfat</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 30 Oct 2012 16:29:47 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71700,71700#msg-71700</guid>
<title>Is Wire3D like DirectX or OpenGL? (4 replies)</title><link>http://forum.wiibrew.org/read.php?26,71700,71700#msg-71700</link><description><![CDATA[ ^ ^<br />| |]]></description>
<dc:creator>filfat</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 30 Oct 2012 16:26:59 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71554,71554#msg-71554</guid>
<title>Overclock the Wii? (3 replies)</title><link>http://forum.wiibrew.org/read.php?26,71554,71554#msg-71554</link><description><![CDATA[ Hello.<br />I know that there has been experiments to get MIOS to run at 1.5x (i.e. 'Wii mode speed') and take advantage of the speed the Wii can produce. As opposed to benefitting from the power and maintaining the accurate game speed, the game speed is 1.5x.<br /><br />I am curious to know if there is a possibility that the Wii for 'Wii mode' can be overclocked.<br />I heard that the Wii is synced to the speed it is set to, and that overclocking disturbs this sync, but I was curious to know if it would be at all possible to increase the CPU and GPU, and perhaps even RAM clock speed like one would do with a PC.<br />It would be great to get some extra power for choppy games and some homebrews in general, as well as general performance :)<br /><br />Thanks.]]></description>
<dc:creator>SoraK05</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 24 Nov 2012 12:37:06 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71440,71440#msg-71440</guid>
<title>Anyone interested in a simple program to use your Wiimotes as controllers on the PC? (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,71440,71440#msg-71440</link><description><![CDATA[ So some time ago I made a simple program for myself which enables you to use your Wiimotes as controllers on the PC.<br /><br />Basically it passes the input which the PC receives from a Wiimote via BlueTooth to a virtual joypad using ParallelPortJoystick (<a rel="nofollow" href="http://ppjoy.bossstation.dnsalias.org/">http://ppjoy.bossstation.dnsalias.org/</a>)<br /><br />You then have a fully functioning gamepad with various axes, buttons and POV, depending on the extension connected to the Wiimote (supporting Wiimote alone with the X/Y/Z acceleration as joystick axes, Classic controller, Nunchuck and the Guitar Hero guitar controller). Here's a screenshot of the game controller settings:<br /><img src="http://i.imgur.com/V3Jw1.png" class="bbcode" alt="http://i.imgur.com/V3Jw1.png" /><br /><br />The program is very easy to use and doesn't have to be configured like a lot of other programs out there.<br /><br />Here's a screenshot of my program:<br /><img src="http://i.imgur.com/alznd.png" class="bbcode" alt="http://i.imgur.com/alznd.png" /><br /><br />So if anyone is interested, i can write a little guide how to use it (it's really very simple) and upload the program (it's not bigger than 100KB).<br /><br />It's written in C# (so Windows only) and I am using "WiimoteLib" (<a rel="nofollow" href="http://www.wiimotelib.org/">http://www.wiimotelib.org/</a>) for communication with the Wiimote.<br /><br />I would love to get some feedback and probably be able to improve it and make it even better / simpler.<br /><br />Oh and anyone thinks this might be againts some copyright (of the guys who made PPJoy or the WiimoteLib of from Nintendo) please tell me, that's why i haven't uploaded the program yet.]]></description>
<dc:creator>Chrisu</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 22 Nov 2012 16:18:55 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71398,71398#msg-71398</guid>
<title>Manga app (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,71398,71398#msg-71398</link><description><![CDATA[ Hello i'm new here so i might be doing something wrong.<br />Anyways i was wondering if there was a manga application for wii homebrew not a picture viewer because i've already seen them. An app where it gets it's information from manga websites like mangafox.me. Basicly a wii version of an iphone manga app like <a rel="nofollow" href="http://itunes.apple.com/gb/app/manga-rock-ultimate-manga/id365344300?mt=8">Mangarock</a>. I would apprecite if a manga fan who can make apps can make one of these apps.]]></description>
<dc:creator>kingakife</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 09 Sep 2012 00:24:56 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71394,71394#msg-71394</guid>
<title>Mod to darken the screen? (6 replies)</title><link>http://forum.wiibrew.org/read.php?26,71394,71394#msg-71394</link><description><![CDATA[ So my Wii has the component cable issue that I've found some other people have, where the whites are just too damn bright. And of course during a game, pressing the Home button (which darkens the screen) actually makes it look just fine.<br /><br />I've been pondering the possibility of a mod that permanently darkens the screen. It seems simple enough, but would it be possible to keep this feature running during games? It is seriously nearly impossible to fly in Skyward Sword due to the clouds.<br /><br />Oh, and one note: <u class="bbcode">NO, adjusting the contrast or brightness on my TV <strong class="bbcode">will not work.</strong></u> This is an issue with the Wii itself that some TVs have when connected via component.<br /><br />So, what do you all think?]]></description>
<dc:creator>TheSnake</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 23 Sep 2012 23:34:51 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71153,71153#msg-71153</guid>
<title>Googl Drive or similar app for Wii (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,71153,71153#msg-71153</link><description><![CDATA[ Is this possible tho port Google Drive or a similar app on the Nintendo Wii?]]></description>
<dc:creator>Mc123</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 16 Aug 2012 06:26:16 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,71146,71146#msg-71146</guid>
<title>mohh2 dedicated server (2 replies)</title><link>http://forum.wiibrew.org/read.php?26,71146,71146#msg-71146</link><description><![CDATA[ Is it possible to make a dedicated server for medal of honor heros 2 on wii. EA closed the offical servers a while back, but a lot of ppl loved this game online, there still isn't a fps game using motion controls without aim assit on any console to my knowledge. i know of at least 100 pll from 1 wii forum who would play using Riivolution.changing the server address on the game should be straight forward, its just the code for the server i have no clue on. any ideas? help appreciated.]]></description>
<dc:creator>N2F3</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 16 Aug 2012 02:38:48 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71106,71106#msg-71106</guid>
<title>Slender port? (2 replies)</title><link>http://forum.wiibrew.org/read.php?26,71106,71106#msg-71106</link><description><![CDATA[ Is there anyway to make a port or remake of Slender for the wii?]]></description>
<dc:creator>justingoeswhat</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 26 Aug 2012 17:13:38 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71084,71084#msg-71084</guid>
<title>MESS for Wii (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,71084,71084#msg-71084</link><description><![CDATA[ It is possible to port MESS emulator on Wii to emulate any systems that the Wii can emulate.]]></description>
<dc:creator>Mc123</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 07 Aug 2012 21:10:18 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,71018,71018#msg-71018</guid>
<title>One Design for the emulators (2 replies)</title><link>http://forum.wiibrew.org/read.php?26,71018,71018#msg-71018</link><description><![CDATA[ Hi everyone,<br /><br />The main idea of this new project is concerning 3 emulators.<br />The plan is to have one common UI and Design over different kind of emulators.<br />The base should be tantrics famous emulator triple (snes9x gx, fceu gx, vba gx).<br /><br />Scope should be:<br />-genesis plus gx<br />- wii mednafen (virtual boy and turbo grafix separation; or maybe different skins for wii mednafen)<br /><br />(only quick and dirty mock-ups)<br /><img src="http://s1.directupload.net/images/120729/pdlyy9gx.jpg" class="bbcode" alt="http://s1.directupload.net/images/120729/pdlyy9gx.jpg" /><br /><br /><img src="http://s7.directupload.net/images/120729/u6aqsbop.jpg" class="bbcode" alt="http://s7.directupload.net/images/120729/u6aqsbop.jpg" /><br /><br /><img src="http://s1.directupload.net/images/120729/nlatwv3d.jpg" class="bbcode" alt="http://s1.directupload.net/images/120729/nlatwv3d.jpg" /><br /><br />Aim is to have a common behavior and a simple usage of different emulators.<br />I started already to modify genesis plus gx in order to align the UI and the menu commands.<br /><br /><img src="http://desmond.imageshack.us/Himg402/scaled.php?server=402&filename=iysfimmx.jpg&res=landing" class="bbcode" alt="http://desmond.imageshack.us/Himg402/scaled.php?server=402&filename=iysfimmx.jpg&res=landing" /><br /><br />Nevertheless it would be great if other persons join this project.]]></description>
<dc:creator>Paperman</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 30 Jul 2012 18:46:16 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,70898,70898#msg-70898</guid>
<title>Anyway around Wii No Ma closure? (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,70898,70898#msg-70898</link><description><![CDATA[ For any of you with Japanese themed Wiis, the "Wii No Ma" channel closed on May 1st. When ever the channel is launched, a message appears saying "Thank you for allowing us to serve you." with an error code: 354606. Here's a video showing this: [<a rel="nofollow" href="http://www.youtube.com/watch?v=ixWTEEzfeu4">www.youtube.com</a>]<br /><br />Since Wiibrew hasn't failed me now, and the community is <strong class="bbcode">SUPER GREAT</strong>, I was wondering if there was a way to get around this error message? This seems like a stupid question, and if someone would have to go through alot of trouble for this, I'm honestly saying it isn't worth it. I was just wondering. :)]]></description>
<dc:creator>ROBot</dc:creator>
<category>Ideas, requests</category><pubDate>Tue, 17 Jul 2012 10:35:11 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?26,70888,70888#msg-70888</guid>
<title>openbor troubleshooting and future implementation ideas (no replies)</title><link>http://forum.wiibrew.org/read.php?26,70888,70888#msg-70888</link><description><![CDATA[ Future implementation ideas and bugs<br /><br />- Support to usb/DVD with PAKs on DVD and USB (also discussed here [<a rel="nofollow" href="http://lavalit.com:8080/index.php/topic,6730.0.html">lavalit.com:8080</a>])<br />- Some custom PAKs do not run over Wii homebrew (eg Lavalit- download) some ONLY loads ONLY the DEMO under wii (to check: available on Lavalit download section)<br />- custom PAK loading under wii-homebrew-openbor (here [<a rel="nofollow" href="http://lavalit.com:8080/index.php/topic,6841.0.html">lavalit.com:8080</a>])<br />- DVD and USB run of OPENBOR (discussed here [<a rel="nofollow" href="http://lavalit.com:8080/index.php/topic,6693.0.html">lavalit.com:8080</a>])<br />- Is Openbor forwarding possible?<br /><br />Many tks]]></description>
<dc:creator>mfsilva</dc:creator>
<category>Ideas, requests</category><pubDate>Mon, 16 Jul 2012 16:58:40 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,70793,70793#msg-70793</guid>
<title>Homebrew WiiU from a Wii and android (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,70793,70793#msg-70793</link><description><![CDATA[ Not sure if this has been brought up yet, did do a check on google and it didnt come up.<br /><br />Basically the idea goes like this:<br />start app<br />init networking<br />connect phone to wii (wifi, maybe possible by tethering directly to device to reduce lag???)<br />send sprites to be displayed on second screen to phone via connection<br />send an xml file which states the properties and behaviours of sprites (animation, physics, user interactions)<br />phone can send back data of interactions (like button presses, text etc.)<br /><br />essentially, with a tablet like the new nexus 7 and a classic controller pro we could essentially create an underpowered WiiU and because the android device would have a built in processor it shouldnt affect the wiis performance, in fact we could have a 3D view on the device and 2D on the tv.<br /><br />This idea will take quite a while to build, we need to an app for the phone and the wii, we also need to take into account latency by using ping to delay the rendering onscreen. The android app will be harder to code since it will essentially be a game engine that is configured on the fly.<br /><br />What do you guys think of this, it would be awesome to have this running before the WiiU is out its just a matter of whether or not its feasible?]]></description>
<dc:creator>SteelSLasher</dc:creator>
<category>Ideas, requests</category><pubDate>Thu, 12 Jul 2012 13:21:08 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,70728,70728#msg-70728</guid>
<title>Wolf4SDL/mods on the Wii? (no replies)</title><link>http://forum.wiibrew.org/read.php?26,70728,70728#msg-70728</link><description><![CDATA[ I remember seeing an app on PSP-Hacks of a Wolf3D engine ported to the PSP, you still need the game files to play the game however. That's a bit like what I'm suggesting here...<br /><br />I'm a Wolfenstein 3D modder, love this new Wolf4SDL code as it's so easy to implement things like High-Res graphics, floor/ceiling textures, the more advanced stuff. I'm not much of a good coder or programmer despite making Wolf3D mods for the past 10 years, I mostly do the graphic work, music editing, mapping, and a very small bit of basic coding with C++/Dev-C++.<br /><br />Below are video links to 2 of my projects released with modified Wolf4SDL engines. If anyone think they'd be fun to play on the Wii, I don't mind sending the source codes your way. :)<br /><br />The Blazer Forces: Frayed<br />[<a rel="nofollow" href="http://www.youtube.com/watch?v=idybpD78Zxc">www.youtube.com</a>]<br /><br />Krucible: Insanitarium<br />[<a rel="nofollow" href="http://www.youtube.com/watch?v=Atnin7f2qt4">www.youtube.com</a>]]]></description>
<dc:creator>madwolf555</dc:creator>
<category>Ideas, requests</category><pubDate>Sun, 17 Jun 2012 19:44:47 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,70607,70607#msg-70607</guid>
<title>bluetooth receiver gateway to play audio on Wii connectet to HiFi (no replies)</title><link>http://forum.wiibrew.org/read.php?26,70607,70607#msg-70607</link><description><![CDATA[ Hello people, I look for a solution to use the Wii as a Bluetooth Headset on my Andriod cell Phone. So it would be possible to register the Wii on my phone as a Bluetooth headset as an audio system in your car. So I could hear on the terrace with my cell phone MP3 player music. There is no Wifi available. I can not imagine that I am the first who came up with this idea. greetings ...]]></description>
<dc:creator>BADEmeister2k</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 26 May 2012 23:56:35 +0200</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?26,70536,70536#msg-70536</guid>
<title>Question: X68000 open source emulator to Wii? (1 reply)</title><link>http://forum.wiibrew.org/read.php?26,70536,70536#msg-70536</link><description><![CDATA[ So I discovered there was an open source X68000 emulator around when researching some games today, and wondered if it would be possible to port a Wii emu from it or if it's relying too heavily on Windows?<br /><br />For those who are not familiar, X68000 is a Japanese only computer system that boasted some incredible arcade ports and exclusive games, including Akumajo Dracula (which was recently released on the Playstation as Castlevania Chronicles), Nemesis 90, Salamander, Parodius, Gradius I & II, Fantasy Zone, Cotton, Thunder Force 2, R-Type, Arkanoid, Final Fight, Street Fighter 2, Fatal Fury 2, Fatal Fury Special, Strider, Ghosts 'n Goblins, Alien Syndrome, Arcus Odyssey, Arcus 2, Bonanza Bros., New Zealand Story, Valis, Populous, Bosconian, Prince of Persia, Rygar, Sim City, Space Harrier, Super Hang-On, Ultima 5, Xak, Xenon 2, Ys & 3 as well as a countless other exclusive games. Recently there has been a few games translated into English with more to come very soon, so having it playable on the Wii would be great.<br /><br />The source to the emulator XM6 can be found here:<br />[<a rel="nofollow" href="http://www.mediafire.com/download.php?jqc487lj1uswplm">www.mediafire.com</a>]<br /><br /><span style="font-size: small"><i class="bbcode">Fixed link. --bg4545</i></span>]]></description>
<dc:creator>corey89</dc:creator>
<category>Ideas, requests</category><pubDate>Sat, 19 May 2012 22:31:38 +0200</pubDate></item>
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