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<title>Content Installation</title>
<description>Okay, taking a break from the banner creator for a while. Thought I&#039;d try and resurrect my motivation by looking back at the other side(s).

One thing am I wondering about is, is the need for fakesigning content related to the System Menu? or do other parts of the system need it?</description><link>http://forum.wiibrew.org/read.php?27,5433,5433#msg-5433</link><lastBuildDate>Sat, 12 Sep 2026 13:05:15 +0200</lastBuildDate>
<generator>Phorum 5.2.23</generator>
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<guid>http://forum.wiibrew.org/read.php?27,5433,6962#msg-6962</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6962#msg-6962</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>bushing</strong><br />Put more simply: The Wii doesn&#039;t have a keyring of public keys it can verify against. It has one key. Adding support for multiple keys is harder than removing the signature check.</div></blockquote>
Fair enough. Was just an idea :-)]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Mon, 05 Jan 2009 12:25:04 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6961#msg-6961</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6961#msg-6961</link><description><![CDATA[ Put more simply: The Wii doesn&#039;t have a keyring of public keys it can verify against. It has one key. Adding support for multiple keys is harder than removing the signature check.]]></description>
<dc:creator>bushing</dc:creator>
<category>Software</category><pubDate>Mon, 05 Jan 2009 12:15:37 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6938#msg-6938</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6938#msg-6938</link><description><![CDATA[ You can do two things with RSA:<br />* Encrypt data with your public key and decrypt it with your private key.<br />* Encrypt data with your private key and decrypt it with your public key.<br />Signatures are basically hashes encrypted with the private key.<br />Nintendo&#039;s public key is stored in boot1, boot2 and every IOS. You could easily modify it given that you can install titles on the NAND. But why would you want to that then?<br />You can already run code on both CPUs. Adding a homebrew key would just make things way more complicated. It&#039;s easier to just patch out the signature check or make it always return true (1 byte patch) .<br />And you can&#039;t just magically add a new key when you can&#039;t install titles on the NAND. It therefore doesn&#039;t help you to run your own code.]]></description>
<dc:creator>svpe</dc:creator>
<category>Software</category><pubDate>Mon, 05 Jan 2009 00:28:22 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6919#msg-6919</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6919#msg-6919</link><description><![CDATA[ That&#039;s not what I meant. Let me try and explain a different way.<br /><br />From what I remember of PGP, you create a keyset (Public and Private). You distribute the public key to your friends, and you receive their public keys. You add your friends&#039; public keys into a "key pool" so you can easily encrypt stuff for them and validate their messages.<br /><br />Now I&#039;m working on the assumption that the Wii has a "key pool", and it has Nintendo&#039;s public key listed in it (in order to validate incoming code signing). Could we not add a Homebrew public key to this pool so it would then validate code signed by either Nintendo or Homebrew.<br /><br />It&#039;s not that you want to remove or edit Nintendo&#039;s public key (because you&#039;d still want to be able to play official games), so regardless where this is stored doesn&#039;t matter.<br /><br /><br />I did have concerns on the piracy side of this, but considering they can already pirate everything anyway, I thought I&#039;d ask.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Sun, 04 Jan 2009 20:54:56 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6915#msg-6915</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6915#msg-6915</link><description><![CDATA[ IIRC the wii&#039;s public key is in OTP memory so it can not be reprogrammed.]]></description>
<dc:creator>icefire</dc:creator>
<category>Software</category><pubDate>Sun, 04 Jan 2009 20:35:58 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6854#msg-6854</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6854#msg-6854</link><description><![CDATA[ A thought just occured to me. Please stop me if you see me go wrong.<br /><br />1. The Wii has a private and public key<br />2. Nintendo have a private and public key<br />3. Nintendo signs content with their private key<br />4. The Wii validates signatures against Nintendo&#039;s public key<br /><br />This means that Nintendo&#039;s public key must be registered within the Wii.<br /><br />Would it not be possible to add a new "trusted" public key from a keyset we generate to the Wii&#039;s system? Then we could sign our own content properly.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Sun, 04 Jan 2009 11:14:12 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6821#msg-6821</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6821#msg-6821</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>WiiCrazy</strong><br />By the way, what was the Nintendo&#039;s fix to the fakesigning bug?<br />Is there still exists a silly mistake like the initial twilight hack removal code?<br />Did they actually replace the strcmp with memcmp?</div></blockquote>How else would they fix it? It&#039;s not like they need to write any new code or anything--there&#039;s nothing to screw up here.</div></blockquote><br />Maybe sampling some fake signatures and just adding a few extra checks for them... I don&#039;t know, if I did know some arm assembly then in the first place I wouldn&#039;t have asked that question...<br /><br />What we are talking about is the last step of a huge process... maybe the easisest part of it... I can&#039;t see any reason they might still fail in the other parts of that big picture...]]></description>
<dc:creator>WiiCrazy</dc:creator>
<category>Software</category><pubDate>Sun, 04 Jan 2009 01:43:30 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6706#msg-6706</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6706#msg-6706</link><description><![CDATA[ They did some updates to the RSA checks. Yes, it&#039;s using memcmp now and they are also checking the padding now. It looks like a real secure RSA implementation this time and I don&#039;t think we&#039;re able to exploit anything there :(]]></description>
<dc:creator>svpe</dc:creator>
<category>Software</category><pubDate>Fri, 02 Jan 2009 22:43:56 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6705#msg-6705</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6705#msg-6705</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>WiiCrazy</strong><br />By the way, what was the Nintendo&#039;s fix to the fakesigning bug?<br />Is there still exists a silly mistake like the initial twilight hack removal code?<br />Did they actually replace the strcmp with memcmp?</div></blockquote>How else would they fix it? It&#039;s not like they need to write any new code or anything--there&#039;s nothing to screw up here.]]></description>
<dc:creator>tona</dc:creator>
<category>Software</category><pubDate>Fri, 02 Jan 2009 22:42:11 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6703#msg-6703</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6703#msg-6703</link><description><![CDATA[ By the way, what was the Nintendo&#039;s fix to the fakesigning bug?<br />Is there still exists a silly mistake like the initial twilight hack removal code?<br />Did they actually replace the strcmp with memcmp?]]></description>
<dc:creator>WiiCrazy</dc:creator>
<category>Software</category><pubDate>Fri, 02 Jan 2009 22:37:58 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6631#msg-6631</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6631#msg-6631</link><description><![CDATA[ Actually, you&#039;re presentation at 25C3 made more sense about altering the data so the first byte is null.<br /><br />Does the strcmp from the Wii check lengths as well? I would assume so, and if it does, you still need to get the second byte on the real hash to equal 0.<br /><br />Is that really what Datel did? Hmmm, maybe they found an easy way to get the 2nd byte of the hash to 0. Otherwise it wouldn&#039;t make sense that they just wouldn&#039;t try and get the first byte.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Fri, 02 Jan 2009 08:43:40 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,6615#msg-6615</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,6615#msg-6615</link><description><![CDATA[ Right. That&#039;s what Datel did. Why?]]></description>
<dc:creator>bushing</dc:creator>
<category>Software</category><pubDate>Fri, 02 Jan 2009 04:07:23 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5829#msg-5829</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5829#msg-5829</link><description><![CDATA[ You know, the way that the comparison for signitures goes to a null byte, so if you put the null byte second, it&#039;ll only check the hash to a single byte length, leaving you with 255 options. At least, that&#039;s how I understood the current fakesigning. Is that right?]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 10:58:38 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5828#msg-5828</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5828#msg-5828</link><description><![CDATA[ not sure what you mean by "data trick", but you&#039;re unlikely to stumble upon it accidentally.]]></description>
<dc:creator>bushing</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 10:40:29 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5826#msg-5826</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5826#msg-5826</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br />It&#039;s most certainly not just a simply coded workaround--not something you could do by just picking the right libogc functions.</div></blockquote>
Yeah, I realise that it would probably be the case. But I wasn&#039;t sure if it might have just been a data trick?]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 10:13:27 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5825#msg-5825</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5825#msg-5825</link><description><![CDATA[ I&#039;m not directly familiar with the exploit, so basically anything I can say is not "compromising." (Hopefully nobody feels strongly otherwise)<br /><br />As far as I know, the new exploit is just another IOS bug that can be used to get "kernel mode" permissions. Once you have that in IOS, you can do pretty much whatever you want. I&#039;d assume it&#039;s something of that sort.<br /><br />It&#039;s most certainly not just a simply coded workaround--not something you could do by just picking the right libogc functions.]]></description>
<dc:creator>tona</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 09:57:29 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5824#msg-5824</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5824#msg-5824</link><description><![CDATA[ The new way the HBC is installed, the unreleased exploit, is that technically another method of producing a fake signiture? or does it work a different way?<br /><br />I appreciate the details are currently not wanted to be made public, I have email and PM, and I understand if nobody wants to say anything at all.<br /><br />As I said in my last edit, I might not understand how it works anyway.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 09:51:45 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5823#msg-5823</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5823#msg-5823</link><description><![CDATA[ Well, the problem is, you&#039;re not going to get those filesystem permissions to make those directories without fakesigning. You might as well just fakesign and use the ES calls. There&#039;s not really a situation where you can get the Filesystem alternative to work and not have the ES version working.]]></description>
<dc:creator>tona</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 09:38:56 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5822#msg-5822</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5822#msg-5822</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br />Argon is just a modchip</div></blockquote><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />How about the shop channel? That&#039;s allowed to install content. I might try and disassemble that tonight.</div></blockquote>
Erm? It just uses ES_Add* calls. You don&#039;t need permissions for those AFAIK. You just have to provide a valid ticket/TMD/content.</div></blockquote>
lol, yeah, I think I&#039;m losing the plot a bit :-)<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br />There is code in libogc for using "ISFS" (Available and useful on most IOS, possibly not the post-Oct23 update ones). patchmii uses /tmp, and there are lots of examples of using ISFS directly (I have a few in my code, conf.c reads directly, my region changer sets permissions and stuff, even, IIRC).</div></blockquote>
I knew it was there, just wasn&#039;t aware anybody had used it, but if you have successfully, then I guess that&#039;s all good :-)<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong>tona</strong><br />What exactly are you trying to do, again? If you can install a patched IOS (fakesigned) why can&#039;t you just ES_AddTitle your own fakesigned content?<br /><br />Edit: You may want to refer to bushing&#039;s initial response for how you "should" install a title.</div></blockquote>
Basically, I&#039;m just looking for other ways to install content. I&#039;m still on v3.2E, so I have no problems with fakesigning, but if I am to build a channel toolkit, I want to look at alternative ways to get the channel installed. I&#039;m not saying I&#039;ll be successful (hell, 90% of my other projects don&#039;t make it, why should this be any different ;-) ) but it can&#039;t hurt to find out.<br /><br />Edit: Installing a patched IOS, while not able to install on everybody elses, might allow me to insert USBGecko debugging into the IOS, so when I try installing content I can see what happens where...<br /><br />In truth, I think I might be getting out of my depth here, but I shall try and crack on regardless]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 09:37:08 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5820#msg-5820</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5820#msg-5820</link><description><![CDATA[ <blockquote class="bbcode"><div><small>Quote<br /></small><strong>whodares</strong><br />Everywhere over this side of the pond only seems to only sell the Argon chips, but they sound like just mod chips, as opposed to reading/writing NAND (somebody please correct me if I&#039;m wrong). They&#039;re all out of stock anyway :-(</div></blockquote>Argon is just a modchip, but it&#039;s also used to refer to a firmware you can put on the infectus2.<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />How about the shop channel? That&#039;s allowed to install content. I might try and disassemble that tonight.</div></blockquote>
Erm? It just uses ES_Add* calls. You don&#039;t need permissions for those AFAIK. You just have to provide a valid ticket/TMD/content.<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />Do you know how permissions can be read/written on files and directories? I was thinking of writing a test app which created a directory in the /tmp folder, copy some files into it, then delete them, but I am wondering if that would be a fair test against creating a folder in the /title directory.</div></blockquote>There is code in libogc for using "ISFS" (Available and useful on most IOS, possibly not the post-Oct23 update ones). patchmii uses /tmp, and there are lots of examples of using ISFS directly (I have a few in my code, conf.c reads directly, my region changer sets permissions and stuff, even, IIRC).<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />I need to delve into IOS and work out where the security stuff lies, I could possibly use PatchMii to download an IOS, patch it so every UID has access to everything. Although I&#039;m not really sure where that will get me.</div></blockquote>
Me neither. What exactly are you trying to do, again? If you can install a patched IOS (fakesigned) why can&#039;t you just ES_AddTitle your own fakesigned content?<br /><br />Edit: You may want to refer to bushing&#039;s initial response for how you "should" install a title.]]></description>
<dc:creator>tona</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 09:12:18 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5819#msg-5819</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5819#msg-5819</link><description><![CDATA[ Everywhere over this side of the pond only seems to only sell the Argon chips, but they sound like just mod chips, as opposed to reading/writing NAND (somebody please correct me if I&#039;m wrong). They&#039;re all out of stock anyway :-(<br /><br />How about the shop channel? That&#039;s allowed to install content. I might try and disassemble that tonight.<br /><br />Do you know how permissions can be read/written on files and directories? I was thinking of writing a test app which created a directory in the /tmp folder, copy some files into it, then delete them, but I am wondering if that would be a fair test against creating a folder in the /title directory.<br /><br />I need to delve into IOS and work out where the security stuff lies, I could possibly use PatchMii to download an IOS, patch it so every UID has access to everything. Although I&#039;m not really sure where that will get me.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 08:47:46 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5790#msg-5790</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5790#msg-5790</link><description><![CDATA[ An infectus is a lot cheaper than a Wii... modchipcentral has one for "only" $55. (I&#039;m personally considering getting one, at least if I can get someone to tell me how you&#039;re supposed to install it :z)<br /><br />The actual uid of the IOS title is not usually used AFAIK... IOS itself just happily uses uid 0. Although someone more knowledgeable than me about IOS might correct me.]]></description>
<dc:creator>comex</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 02:49:06 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5770#msg-5770</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5770#msg-5770</link><description><![CDATA[ ES_Identify takes 3 parameters (well, 7, but the rest are fodder) : Certs, TMD, and TIK<br /><br />The Certs are already on the NAND, and I can find the TMD and TIK for a selected IOS. I would have thought the IOS user would have NAND access.<br /><br />Anyway, I&#039;ll try and grab me a cheap Wii after Christmas and give it a whirl.]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Wed, 24 Dec 2008 00:12:25 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5719#msg-5719</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5719#msg-5719</link><description><![CDATA[ You can only become the "super user" (really a fakesigned title with group 0) if fakesigning is available, in which case you can just use the standard ES calls to add fakesigned titles. If fakesigning is not available, then you can&#039;t become the super user and the menu doesn&#039;t have permission to add that stuff.<br /><br />On the other hand if you have an exploit that gives you NAND access, then adding a new title manually would save you from having to modify an existing IOS, which would be nice.<br /><br /><blockquote class="bbcode"><div><small>Quote<br /></small><strong></strong><br />What do you guys use to backup and restore your NAND when things go horribly wrong? or do you just wing it and hope for the best?</div></blockquote><br />Infectus?]]></description>
<dc:creator>comex</dc:creator>
<category>Software</category><pubDate>Tue, 23 Dec 2008 17:17:39 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5700#msg-5700</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5700#msg-5700</link><description><![CDATA[ Okay, my plan:<br /><br />1. Change active user to Super User (if there is one, try System Menu or Shop Channel if not)<br />2. Open /sys/uid.sys, and write a new entry in it<br />3. Go to the /title/00010001 folder and attempt to create a new folder, and subfolder Content<br />4. Copy down the content files, and the tmd<br />5. Go to the /ticket directory and generate a ticket<br /><br />Are file/dir permissions similar to Windows where you can specify which users can access the file, and whether they can create/read/write/delete/etc.? or is it a simple case of whomever created it owns it, and only they can manipulate it?<br /><br />What do you guys use to backup and restore your NAND when things go horribly wrong? or do you just wing it and hope for the best?<br /><br />PS. Could a mod move this thread to the IOS, considering if doesn&#039;t actually have anything to do with the Sys Menu now :-)]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Tue, 23 Dec 2008 12:53:47 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5694#msg-5694</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5694#msg-5694</link><description><![CDATA[ File permissions are about the only thing that would be "iffy" to do manually.<br />When a new title is registered, it is given a "UID" (/sys/uid.sys), which is used to represent ownership in the filesystem. The title data directory is owned by this UID, and when one Identifies as this title, all fs operations are done under that UID.<br /><br />Adding a uid to uid.sys isn&#039;t necessarily a daunting task, though, and I think if you completed that part successfully (regardless of setting up data dir perms) you would be able to install a title in a working fashion from the FS.<br /><br />Edit: Oh, and it should be a given that you&#039;d need sufficient permissions to create and edit all these files/dirs, etc.]]></description>
<dc:creator>tona</dc:creator>
<category>Software</category><pubDate>Tue, 23 Dec 2008 11:07:14 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5611#msg-5611</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5611#msg-5611</link><description><![CDATA[ Hmmm... Me thinks I really need to sort out a second Wii to experiment with.<br /><br />Thx]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Mon, 22 Dec 2008 08:23:46 +0100</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?27,5433,5609#msg-5609</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5609#msg-5609</link><description><![CDATA[ Probably -- I would assume that the permissions set on directories would prevent you from doing that. However, assumptions here have often been wrong. :)]]></description>
<dc:creator>bushing</dc:creator>
<category>Software</category><pubDate>Mon, 22 Dec 2008 06:21:10 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?27,5433,5448#msg-5448</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5448#msg-5448</link><description><![CDATA[ Thanks for pointing me in the right direction<br /><br />I assume there&#039;s safe guards from just creating the files on the NAND without going through the "registration" process?]]></description>
<dc:creator>whodares</dc:creator>
<category>Software</category><pubDate>Sun, 21 Dec 2008 10:29:31 +0100</pubDate></item>
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<guid>http://forum.wiibrew.org/read.php?27,5433,5441#msg-5441</guid>
<title>Re: Content Installation</title><link>http://forum.wiibrew.org/read.php?27,5433,5441#msg-5441</link><description><![CDATA[ No, IOS is what verifies the signature on an object (ticket or TMD) when you try to install it. That is to say, you need to present IOS with a signature ("fake" or otherwise) when calling ES_AddTicket, ES_AddTitleTMD or ES_AddTitleStart.]]></description>
<dc:creator>bushing</dc:creator>
<category>Software</category><pubDate>Sun, 21 Dec 2008 05:35:19 +0100</pubDate></item>
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