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<title>How the Wii handles bad blocks?</title>
<description> Hi,

Id just like some info on what type of bad block management the Wii uses..

I assume block 0 is guaranteed by the factory to be working? Also, does the Wii skip invalid blocks or remap to RBA?

Just looking for as much info as possible as things specific to how the Wii handles things.

Thanks</description><link>http://forum.wiibrew.org/read.php?7,60541,60541#msg-60541</link><lastBuildDate>Wed, 22 Jul 2026 00:33:44 +0200</lastBuildDate>
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<guid>http://forum.wiibrew.org/read.php?7,60541,60545#msg-60545</guid>
<title>Re: How the Wii hands bad blocks?</title><link>http://forum.wiibrew.org/read.php?7,60541,60545#msg-60545</link><description><![CDATA[ Hi, thanks for the reply, but that doesnt answer my question.<br /><br />Im looking for detailed information as to how the wii remaps.... How does the wii handle bad blocks within the boot2 range? skip IB or remaps to RBA? how about after the boot1/2 area?<br /><br />I have an expensive nand programmer and knowing the stratergy is required when using different nand chips, im also working on a tool to remap bad blocks, but I need some technical information and figured this would be a good place to post.]]></description>
<dc:creator>Bad_Ad84</dc:creator>
<category>Hardware</category><pubDate>Fri, 08 Oct 2010 14:18:54 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?7,60541,60544#msg-60544</guid>
<title>Re: How the Wii hands bad blocks?</title><link>http://forum.wiibrew.org/read.php?7,60541,60544#msg-60544</link><description><![CDATA[ The first (few?) blocks are guaranteed to work, not just for the Wii, but for most flash chips that you can buy.]]></description>
<dc:creator>Daid</dc:creator>
<category>Hardware</category><pubDate>Fri, 08 Oct 2010 10:32:27 +0200</pubDate></item>
<item>
<guid>http://forum.wiibrew.org/read.php?7,60541,60541#msg-60541</guid>
<title>How the Wii handles bad blocks?</title><link>http://forum.wiibrew.org/read.php?7,60541,60541#msg-60541</link><description><![CDATA[ Hi,<br /><br />Id just like some info on what type of bad block management the Wii uses..<br /><br />I assume block 0 is guaranteed by the factory to be working? Also, does the Wii skip invalid blocks or remap to RBA?<br /><br />Just looking for as much info as possible as things specific to how the Wii handles things.<br /><br />Thanks]]></description>
<dc:creator>Bad_Ad84</dc:creator>
<category>Hardware</category><pubDate>Fri, 08 Oct 2010 08:36:58 +0200</pubDate></item>
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