For that past several days I've have been trying to patch in Q1Rev's network code into QuakeGX. What I though would be an incredible simple patch, quickly turned into a nightmare as I discovered that QuakeGX doesn't work correctly with libOGC 1.7, and Devkit r17.
So only a couple of bugs remaining. First, when you load certain levels you get a crash around Mod_LoadVertexes in gx_model.c when loading certain levels, e2m1, e3m1, are two I noticed, and the config file isn't being saved.
I'd still love to get some people to take a look, and help me figure out what is wrong.
Here is the source. Simply run "make wii", and help put these bugs to bed.
Source:
quake-wii-piko.tar.gzEdited 7 time(s). Last edit at 04/29/2009 11:34PM by Piko.