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gcmodplay not playing modules correctly?

Posted by Charlatan 
gcmodplay not playing modules correctly?
July 07, 2009 11:44PM
Hi. I've noticed that gcmodplay is not playing MODs correctly, i.e. the arpeggio effect is not implemented properly, and makes a lot of chiptunes sound strange.

Does anyone have a workaround for this, or know of another library that plays MODs (or even better, XM or IT files)?

I have tried SDL_mixer but it just crashes my Wii when I load any module.

Any help would be much appreciated!
Re: gcmodplay not playing modules correctly?
July 08, 2009 06:43PM
asnd can play pcm sound.

[www.wiibrew.org]
Re: gcmodplay not playing modules correctly?
July 09, 2009 11:48PM
Thanks for your reply. Unfortunately, that's not what I'm looking for. I'm looking to play module files (Wikipedia - Module files), not just audio samples. Asndlib uses gcmodplay to play modules.

I wish there was a MikMod port... we have one for the NDS, just not the Wii. Unfortunately my coding skills aren't good enough to port a library... :(
Re: gcmodplay not playing modules correctly?
July 22, 2009 08:03PM
Just noticed that DMP is using dumb and mikmod to play MOD/XM/IT files... And it has a sidplayer as well!

Unfortunately DMP's source isn't complete so I can't even compile it to figure out how everything works.

Has anyone else managed to get something other than gcmodplay to play these files? Is there going to be an update to gcmodplay? (hoping...)


Thanks
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