Re: Project September 12, 2009 04:57PM | Registered: 14 years ago Posts: 5,075 |
Re: Project September 12, 2009 05:17PM | Registered: 14 years ago Posts: 4 |
Re: Project September 12, 2009 05:39PM | Registered: 14 years ago Posts: 5,075 |
Re: Project September 12, 2009 06:29PM | Registered: 14 years ago Posts: 4 |
Re: Project September 12, 2009 06:47PM | Registered: 14 years ago Posts: 5,075 |
Re: Project September 12, 2009 07:03PM | Registered: 14 years ago Posts: 4 |
Re: Project September 12, 2009 08:35PM | Registered: 15 years ago Posts: 703 |
Re: Project September 12, 2009 10:22PM | Registered: 14 years ago Posts: 5,075 |
Re: Project September 13, 2009 01:45AM | Registered: 15 years ago Posts: 703 |
Re: Project September 14, 2009 05:45PM | Registered: 14 years ago Posts: 234 |
Re: Project September 14, 2009 07:09PM | Registered: 14 years ago Posts: 59 |
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giantpune
I'm a bit out of my league on this one, but the way I see it you only really have 2 good ways to run code while a game is playing on the Wii. The debugger should be written into the IOS or into an app using MINI that is running the game. That is where I would try to start. If you can't figure out how to run your code while the game is playing, then you won't have much of a debugger and the rest of the project wouldn't be much use.
Re: Project September 14, 2009 10:26PM | Registered: 15 years ago Posts: 405 |
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Silo1337
I have a project that I would like to do, I want to make an application that will apply cheats to games. I then want to expand upon this and allow the user to make codes without a USBGecko, dropping $60 just to make codes is a bit crazy. This is a big project, so please don't flame me because this is my first post or anything.
Re: Project September 15, 2009 03:54AM | Registered: 15 years ago Posts: 703 |
Quote
SteelSLasherQuote
Silo1337
I have a project that I would like to do, I want to make an application that will apply cheats to games. I then want to expand upon this and allow the user to make codes without a USBGecko, dropping $60 just to make codes is a bit crazy. This is a big project, so please don't flame me because this is my first post or anything.
The game assumes it has 100% of the cpu, even if you take 1% it could cause a hell of a lot of problems (more resource intensive games such as conduit or madworld may have troubles), also software based live remote debuggers will take up cpu power (just look at cheat engine for pc) so i am guessing that this maybe almost close to impossible
Re: Project September 18, 2009 09:30PM | Registered: 14 years ago Posts: 6 |
Re: Project September 18, 2009 10:59PM | Registered: 14 years ago Posts: 59 |