wiispritelib can only draw one image to the screen at a time!? September 19, 2012 05:32PM | Registered: 13 years ago Posts: 29 |
int drawScene(LayerManager *manager){ for(int i = 0; i < MAX_PLAYERS; i++){ player.spr.SetImage(&image); player.spr.SetPosition(player.x, player.y); manager->Append(&player.spr); } // Draw everything what's in the manager. manager->Draw(0, 0); gwd.Flush(); return 1; }
Re: wiispritelib can only draw one image to the screen at a time!? September 20, 2012 01:47PM | Registered: 13 years ago Posts: 363 |
Re: wiispritelib can only draw one image to the screen at a time!? September 20, 2012 04:12PM | Registered: 13 years ago Posts: 29 |
LayerManager manager(1); if(image[0].LoadImage("test.png") != IMG_LOAD_ERROR_NONE)exit(0); if(image[1].LoadImage("test.png") != IMG_LOAD_ERROR_NONE)exit(0);
LayerManager manager(1);
LayerManager manager(NUM_SPRITES);
Re: wiispritelib can only draw one image to the screen at a time!? September 20, 2012 11:31PM | Registered: 13 years ago Posts: 363 |
Re: wiispritelib can only draw one image to the screen at a time!? October 25, 2013 05:51AM | Registered: 10 years ago Posts: 1 |