Hi,
So I'm finally on summer vacation now and want to get started with wii coding again. I want to do stuff with threads, and I found
here that the "thread" subsystem stuff is actually lightweight processes, am I correct? Is this API based on anything, or is it from scratch for libogc?
I'm familiar with pthreads and it looks sort of similar, but I'm not sure the thread queue stuff is for. Can someone explain?
Finally, just in general, how does this stuff work? I thought the Wii didn't really have much of an OS, so where is the scheduler running? Is it part of libogc itself?
Oh, and is the scheduler preemptive, or do I have to manually make threads yield?
Edited 1 time(s). Last edit at 05/22/2009 11:44PM by iofthestorm.