Raydium game engine July 22, 2009 07:23PM | Registered: 15 years ago Posts: 97 |
Re: Raydium game engine July 22, 2009 08:43PM | Registered: 15 years ago Posts: 703 |
Re: Raydium game engine July 22, 2009 09:07PM | Registered: 15 years ago Posts: 97 |
Re: Raydium game engine July 22, 2009 09:42PM | Registered: 15 years ago Posts: 703 |
Re: Raydium game engine July 22, 2009 10:00PM | Registered: 15 years ago Posts: 97 |
Re: Raydium game engine July 23, 2009 03:24PM | Registered: 15 years ago Posts: 405 |
Re: Raydium game engine July 23, 2009 07:08PM | Registered: 15 years ago Posts: 97 |
Yes, that would be called a wrapper. And I don't think this should be put in the ideas, requests board since I'm not really requesting someone to make it. In fact, I'm thinking about doing it myself.Quote
SteelSLasher
would it not be possible to create a lib that has functions of the same name as opengl functions but uses gx to render (not sure if thats the wrapper since i have never had to use a wrapper i dont know how they would work
and i am not sure but from my personal knowledge this would fit better in the ideas, requests board but i supposed it could be in both in a sense
Re: Raydium game engine July 23, 2009 07:32PM | Registered: 15 years ago Posts: 703 |
Re: Raydium game engine July 24, 2009 06:47PM | Registered: 15 years ago Posts: 405 |