I can't figure out why the spritetest demo included in the examples can load the included image libwiisprite.c into memory, but not any images that i convert with raw2c. i even tried saving a copy of the file libwiisprite.png as raw, and then using raw2c with that image, but the resulting .c file is a much different size than the one that came with the example source, and always returns an error on .LoadImage
libwiisprite.h always comes out the same though (makes sense)
oh yeah, also tried saving as bmp and then using bmp2bin, and then raw2c. same problem as above.
loading from sd card works fine, though :)
any help? thanks for reading