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SDL-wii-port thread And LBreakout port, need help

Posted by gameplayu 
SDL-wii-port thread And LBreakout port, need help
October 26, 2008 07:16AM
Lbreakout is a game on [lgames.sf.net], it's based on SDL, I want to port it to wii, it seems to use SDL thread,
so I wrapped libogc thread into SDL, now, games running without SDL_SetERROR, but black screen.

I compile Barrage(the game already port by mindcry), found the .elf much less than mindcry compiled, I don't know what wrong, is Makefile?
Re: SDL-wii-port thread And LBreakout port, need help
November 21, 2008 12:34AM
Quote
gameplayu
Lbreakout is a game on [lgames.sf.net], it's based on SDL, I want to port it to wii, it seems to use SDL thread,
so I wrapped libogc thread into SDL, now, games running without SDL_SetERROR, but black screen.

I compile Barrage(the game already port by mindcry), found the .elf much less than mindcry compiled, I don't know what wrong, is Makefile?

Could you post your diff to adding threads to SDL please? Not sure if you got your other issues worked out yet or not.

Thanks,
Troy
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