Creating Wii# (C# Homebrew Development) -- Possible? September 02, 2009 11:49AM | Registered: 15 years ago Posts: 7 |
Re: Mono:Wii & Homebrew (SDL.NET?) September 02, 2009 01:03PM | Registered: 15 years ago Posts: 405 |
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SiLo
What I really want to do is make homebrew, using C#/.NET really easy. From what I can tell, Devkit seems to be the main way to go for homebrew, using C/C++. While that is fine, I'd like to use C#. From what I can tell, there are no real documented ways of getting it set up so I assume that it's not a common thing to do. Like I said, I'd like to change that.
Re: Mono:Wii & Homebrew (SDL.NET?) September 02, 2009 03:58PM | Registered: 15 years ago Posts: 10 |
Re: Mono:Wii & Homebrew (SDL.NET?) September 02, 2009 04:07PM | Registered: 15 years ago Posts: 116 |
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Linked Site
To build Mono on the Wii, you will need a Mono 2.4 set of class libraries, and in addition to that, you will need to check out the Mono/Wii branch and the special wii support system (obtain this URL from Novell)
Re: Mono:Wii & Homebrew (SDL.NET?) September 03, 2009 02:35AM | Registered: 15 years ago Posts: 7 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 06:10AM | Registered: 15 years ago Posts: 98 |
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http://en.wikipedia.org/wiki/C_Sharp_(programming_language)#Criticism
In a note posted on the Free Software Foundation's news website in June 2009, Richard Stallman warned that he believes "Microsoft is probably planning to force all free C# implementations underground some day using software patents" and recommended that developers avoid taking what he described as the "gratuitous risk" associated with "depend[ing] on the free C# implementations".[22]. The Free Software Foundation later reiterated its warnings[23], claiming that the extension of Microsoft Community Promise to the C# and the CLI ECMA specifications[24] would not prevent Microsoft from harming Open-Source implementations of C#, because many specific Windows libraries included with .NET or Mono were not covered by this promise.
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 09:42AM | Registered: 15 years ago Posts: 161 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 10:58AM | Registered: 15 years ago Posts: 7 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 12:56PM | Registered: 15 years ago Posts: 405 |
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SiLo
Look at Silverlight, it runs on Windows and Mac OS X. Just like Flash, there are crossplatform versions of this, Moonlight for Mono. Why would MS want to shoot themselves in the foot?
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 10:52PM | Registered: 15 years ago Posts: 7 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 03, 2009 11:52PM | Registered: 16 years ago Posts: 48 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 04, 2009 04:14AM | Registered: 15 years ago Posts: 7 |
Re: Creating Wii# (C# Homebrew Development) -- Possible? September 04, 2009 11:30AM | Registered: 16 years ago Posts: 48 |