how to use bump mapping on wii? October 21, 2009 02:09AM | Registered: 15 years ago Posts: 54 |
Re: how to use bump mapping on wii? October 21, 2009 08:53AM | Registered: 15 years ago Posts: 62 |
Re: how to use bump mapping on wii? October 21, 2009 02:55PM | Registered: 15 years ago Posts: 54 |
Re: how to use bump mapping on wii? October 21, 2009 05:41PM | Registered: 15 years ago Posts: 62 |
Re: how to use bump mapping on wii? October 21, 2009 08:01PM | Registered: 15 years ago Posts: 54 |
void luz1(Mtx view, f32 x, f32 y, f32 z){ GXColor color[]={ {255, 255, 255, 255}, // light color {80, 80, 80, 255}, // ambient color {255, 255, 255, 255} //difuse color }; GXLightObj obj_luz; Vector posicion; // vec of position Vector luz_dir; // direcction of the lght (not work very well) luz_dir.x=-1.0F; luz_dir.y=-0.5F; luz_dir.z=1.0F; posicion.x=x; posicion.y=y; posicion.z=z; /// This update the normal position as the position of the polygon guVecMultiply(view,&posicion,&posicion); guVecMultiply(view,&posicion,&luz_dir); guVecSub(&posicion, &posicion, &luz_dir); guVecNormalize(&luz_dir); GX_InitLightPos(&obj_luz,posicion.x,posicion.y,posicion.z); GX_InitLightColor(&obj_luz,color[0]); GX_InitLightDir(&obj_luz,-1.0F,-0.5F,1.0F); GX_InitLightSpot(&obj_luz,91.0F,GX_SP_RING1);/// (not working) GX_InitLightDistAttn(&obj_luz,-1.0F,1.0F,GX_DA_GENTLE); (not work very well) GX_LoadLightObj(&obj_luz,GX_LIGHT0); // hardware lighting //Channel Control - have to turn the lighting on. GX_SetChanCtrl(GX_COLOR0,GX_ENABLE,GX_SRC_REG,GX_SRC_REG,GX_LIGHT0,GX_DF_CLAMP,GX_AF_SPOT); GX_SetChanAmbColor(GX_COLOR0A0,color[1]); GX_SetChanMatColor(GX_COLOR0A0,color[2]); }
Re: how to use bump mapping on wii? October 24, 2009 05:29PM | Registered: 15 years ago Posts: 73 |
Quote
copete23
Can anyone explain how to use bump mapping on wii, some example or something?
Re: how to use bump mapping on wii? October 25, 2009 03:16PM | Registered: 15 years ago Posts: 54 |
After Bump Mapping - Environment mapping and reflection May 25, 2010 12:20AM | Registered: 14 years ago Posts: 10 |