FreeTypeGX and libwiisprite test program -- weird results December 03, 2008 11:44PM | Admin Registered: 15 years ago Posts: 5,132 |
#include *stdio.h> #include *stdlib.h> #include *gccore.h> #include *wiiuse/wpad.h> #include *fat.h> #include *wiisprite.h> // The main libwiisprite header. #include "FreeTypeGX.h" // libwiisprite uses wsp as it's namespace using namespace wsp; void SetUp(); void MainProgram(); // Create the game window GameWindow gwd; void SetUp(){ //Initialise SD Slot for loading images fatInitDefault(); // Initialise Wiimote WPAD_Init(); //Initalise the Video SubSystem gwd.InitVideo(); } void MainProgram() { Image *image1 = new Image(); image1->LoadImage("data/background.png"); Sprite *background = new Sprite(); background->SetImage(image1); background->SetPosition(0, 0); FreeTypeGX *freeTypeGX = new FreeTypeGX(32); for(;;) { WPAD_ScanPads(); background->Draw(); freeTypeGX->drawText(10, 25, _TEXT("FreeTypeGX Rocks!")); if(WPAD_ButtonsDown(WPAD_CHAN_0)&WPAD_BUTTON_HOME) break; gwd.Flush(); } } int main(int argc, char **argv){ SetUp(); MainProgram(); return 0; }
Re: FreeTypeGX and libwiisprite test program -- weird results December 04, 2008 10:38AM | Registered: 15 years ago Posts: 265 |
Re: FreeTypeGX and libwiisprite test program -- weird results December 04, 2008 10:42AM | Registered: 15 years ago Posts: 78 |
Re: FreeTypeGX and libwiisprite test program -- weird results December 04, 2008 05:41PM | Registered: 15 years ago Posts: 6 |
Re: FreeTypeGX and libwiisprite test program -- weird results December 04, 2008 07:13PM | Registered: 15 years ago Posts: 265 |
Re: FreeTypeGX and libwiisprite test program -- weird results December 04, 2008 09:10PM | Admin Registered: 15 years ago Posts: 5,132 |
Re: FreeTypeGX and libwiisprite test program -- weird results December 05, 2008 11:38PM | Admin Registered: 15 years ago Posts: 5,132 |
freeTypeGX->drawText(10, 25, _TEXT("FreeTypeGX Rocks!")); background->Draw();and I was still presented with the same results as before. That totally doesn't make any sense, since drawing my background should cover the screen with my background and not with the freeTypeGX background and text.