Compiling error: cannot open linker script file ../rvl.ld December 09, 2010 08:43PM | Registered: 12 years ago Posts: 16 |
c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-eabi/4.5.1/../../../../powerpc-eabi/bin/ld.exe: cannot open linker script file ../rvl.ld: No such file or directory collect2: ld returned 1 exit status make[1]: *** [/c/homebrew/IOS-236-INSTALLER-FR/boot.elf] Error 1 "make": *** [build] Error 2
#--------------------------------------------------------------------------------- # Clear the implicit built in rules #--------------------------------------------------------------------------------- .SUFFIXES: #--------------------------------------------------------------------------------- ifeq ($(strip $(DEVKITPPC)),) $(error "Please set DEVKITPPC in your environment. export DEVKITPPC=devkitPPC") endif include $(DEVKITPPC)/wii_rules #--------------------------------------------------------------------------------- # TARGET is the name of the output # BUILD is the directory where object files & intermediate files will be placed # SOURCES is a list of directories containing source code # INCLUDES is a list of directories containing extra header files #--------------------------------------------------------------------------------- TARGET := boot BUILD := build SOURCES := source DATA := data INCLUDES := include #--------------------------------------------------------------------------------- # options for code generation #--------------------------------------------------------------------------------- CFLAGS = -g -O2 -mrvl -Wall $(MACHDEP) $(INCLUDE) ASFLAGS = $(MACHDEP) $(INCLUDE) -D_LANGUAGE_ASSEMBLY CXXFLAGS = $(CFLAGS) LDFLAGS = -g $(MACHDEP) -mrvl -Wl,-Map,$(notdir $@).map -T../rvl.ld #--------------------------------------------------------------------------------- # any extra libraries we wish to link with the project #--------------------------------------------------------------------------------- LIBS := -lfat -lwiiuse -lbte -lmad -lm -lmodplay -logc #--------------------------------------------------------------------------------- # list of directories containing libraries, this must be the top level containing # include and lib #--------------------------------------------------------------------------------- LIBDIRS := #--------------------------------------------------------------------------------- # no real need to edit anything past this point unless you need to add additional # rules for different file extensions #--------------------------------------------------------------------------------- ifneq ($(BUILD),$(notdir $(CURDIR))) #--------------------------------------------------------------------------------- export OUTPUT := $(CURDIR)/$(TARGET) export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \ $(foreach dir,$(DATA),$(CURDIR)/$(dir)) export DEPSDIR := $(CURDIR)/$(BUILD) #--------------------------------------------------------------------------------- # automatically build a list of object files for our project #--------------------------------------------------------------------------------- CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp))) sFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s))) SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.S))) BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*))) #--------------------------------------------------------------------------------- # use CXX for linking C++ projects, CC for standard C #--------------------------------------------------------------------------------- ifeq ($(strip $(CPPFILES)),) export LD := $(CC) else export LD := $(CXX) endif export OFILES := $(addsuffix .o,$(BINFILES)) \ $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) \ $(sFILES:.s=.o) $(SFILES:.S=.o) #--------------------------------------------------------------------------------- # build a list of include paths #--------------------------------------------------------------------------------- export INCLUDE := $(foreach dir,$(INCLUDES), -iquote $(CURDIR)/$(dir)) \ $(foreach dir,$(LIBDIRS),-I$(dir)/include) \ -I$(CURDIR)/$(BUILD) \ -I$(LIBOGC_INC) #--------------------------------------------------------------------------------- # build a list of library paths #--------------------------------------------------------------------------------- export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib) \ -L$(LIBOGC_LIB) export OUTPUT := $(CURDIR)/$(TARGET) .PHONY: $(BUILD) clean all all: $(BUILD) #--------------------------------------------------------------------------------- $(BUILD): @[ -d $@ ] || mkdir -p $@ @make --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile #--------------------------------------------------------------------------------- clean: @echo clean ... @rm -fr $(BUILD) $(OUTPUT).elf $(OUTPUT).dol #--------------------------------------------------------------------------------- run: wiiupload $(TARGET).dol #--------------------------------------------------------------------------------- else DEPENDS := $(OFILES:.o=.d) #--------------------------------------------------------------------------------- # main targets #--------------------------------------------------------------------------------- $(OUTPUT).dol: $(OUTPUT).elf $(OUTPUT).elf: $(OFILES) #--------------------------------------------------------------------------------- # This rule links in binary data #--------------------------------------------------------------------------------- %.sys.o : %.sys @echo $(notdir $<) $(bin2o) -include $(DEPENDS) #--------------------------------------------------------------------------------- endif #---------------------------------------------------------------------------------
Re: Compiling error: cannot open linker script file ../rvl.ld December 09, 2010 08:56PM | Registered: 13 years ago Posts: 379 |
Re: Compiling error: cannot open linker script file ../rvl.ld December 09, 2010 09:20PM | Registered: 12 years ago Posts: 16 |
console.o: In function `RGB8x2_TO_YCbYCr': c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: undefined reference to `PNGU_RGB8_TO_YCbYCr' c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: undefined reference to `PNGU_RGB8_TO_YCbYCr' c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: undefined reference to `PNGU_RGB8_TO_YCbYCr' c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: undefined reference to `PNGU_RGB8_TO_YCbYCr' c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: undefined reference to `PNGU_RGB8_TO_YCbYCr' console.o:c:/homebrew/IOS-236-INSTALLER-FR/source/console.c:105: more undefined references to `PNGU_RGB8_TO_YCbYCr' follow iospatch.o: In function `disable_memory_protection': c:/homebrew/IOS-236-INSTALLER-FR/source/iospatch.c:15: undefined reference to `read32' c:/homebrew/IOS-236-INSTALLER-FR/source/iospatch.c:15: undefined reference to `write32'
Re: Compiling error: cannot open linker script file ../rvl.ld December 09, 2010 11:21PM | Admin Registered: 14 years ago Posts: 3,247 |