Multitexturing in GX for Wii? March 15, 2012 03:33AM | Registered: 15 years ago Posts: 8 |
Re: Multitexturing in GX for Wii? March 15, 2012 10:33AM | Registered: 13 years ago Posts: 58 |
Re: Multitexturing in GX for Wii? March 15, 2012 09:39PM | Registered: 15 years ago Posts: 8 |
Re: Multitexturing in GX for Wii? March 16, 2012 06:27AM | Registered: 13 years ago Posts: 363 |
Re: Multitexturing in GX for Wii? March 16, 2012 11:56AM | Moderator Registered: 14 years ago Posts: 686 |
// make TEV stage 1 use the first set of texture co-ordinates GX_SetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR0A0);For the NeHe lesson 6 example you posted this would greatly cut down the amount of direct data being pushed into the FIFO.