Welcome! Log In Create A New Profile

Advanced

Fps from 60 to 12?!?

Posted by filfat 
Re: Fps from 60 to 12?!?
November 26, 2012 08:55PM
SifJar is right, just pass the pointer.... or store it as a member in your drawcube class. Loading and Freeing on a drawcall basis is just not the way to do this.
Re: Fps from 60 to 12?!?
November 26, 2012 09:13PM
ahh XD any another good way that i could use too?



Edited 1 time(s). Last edit at 11/26/2012 09:14PM by filfat.
Re: Fps from 60 to 12?!?
November 26, 2012 09:15PM
Quote
antibyte
SifJar is right, just pass the pointer.... or store it as a member in your drawcube class. Loading and Freeing on a drawcall basis is just not the way to do this.
and remove it using destructior (~)
Sorry, only registered users may post in this forum.

Click here to login