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Snes9x GX and Chrono Trigger question

Posted by Rune82 
Snes9x GX and Chrono Trigger question
October 12, 2009 02:42AM
Hello,

Forgive me if this post comes off as nit-picky, but does anyone notice a very slight shift on all of the player, enemy and menu sprites(perhaps the entire screen) maybe 5-10 pixels upward at the start of battle? It happens in less than a second, but I haven't seen this issue with the pc version of SNES9x.

Using:
Snes9x GX 4.1.2
U.S. rom of Chrono Trigger
Rendering Filtered
Scaling Default
Filtering None
Screen Zoom 100.00%
Screen Position 0,0
Video Mode Progressive (480p)

Any information or explanation would be most welcome.
Re: Snes9x GX and Chrono Trigger question
October 12, 2009 08:48AM
That is a bit picky. I've had other rendering problems with that game in the past. For instance, in ZSNES I've had the character sprites (including Chrono) motionlessly hover up staircases without even walking! A credible complaint would have been the usage of that game on a NDS ported emulator, where the layering couldn't be set perfectly and I would walk behind rocks, walls, clouds, and trees unable to see where I was going.
Being a phonophiliac, I DO get picky when the sound gets altered!

I've never noticed anything of that sort though.



Edited 1 time(s). Last edit at 10/12/2009 08:48AM by PetMetroid.
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