That is a bit picky. I've had other rendering problems with that game in the past. For instance, in ZSNES I've had the character sprites (including Chrono) motionlessly hover up staircases without even walking! A credible complaint would have been the usage of that game on a NDS ported emulator, where the layering couldn't be set perfectly and I would walk behind rocks, walls, clouds, and trees unable to see where I was going.
Being a phonophiliac, I DO get picky when the sound gets altered!
I've never noticed anything of that sort though.
Edited 1 time(s). Last edit at 10/12/2009 08:48AM by PetMetroid.