Re: Video rendering question for developers of GX emulators December 09, 2008 10:20AM | Registered: 16 years ago Posts: 276 |
Quote
Can you recommend any SNES game, that shows the "scanline" effect?.
Note: I live in PAL-territories.
Quote
If I understand you right, wouldn't the active lines be output twice?
reading the datasheet and manual of the original video processor unit (TMS9918, also used in Master System and MSX), it gives pretty all informations about video timings, number of lines, etcQuote
Can you tell me more about that? How did you do it?
Re: Video rendering question for developers of GX emulators December 09, 2008 10:57AM | Registered: 16 years ago Posts: 1,012 |
Quote
this is not a matter of games, as I said, it depends mostly on the TV and connections,..
Abusing the timing of the video signal to hit every line two times (in 1/25 second), instead of once.Quote
I'm not sure to understand what you mean by "twice"...
Quote
reading the datasheet and manual of the original video processor unit (TMS9918, also used in Master System and MSX), it gives pretty all informations about video timings, number of lines, etc
Re: Video rendering question for developers of GX emulators December 09, 2008 02:57PM | Registered: 16 years ago Posts: 276 |
yes, most games used non-interlaced modesQuote
I understand that. Let me rephrase my question: Does Super Mario Wolrd use the 240p mode?
you do not abuse anything, this is standard: analog TVs are able to scan a signal at approx. 15khz horizontally (HSYNC) and handle a vertical refresh rate of 60hz or 50hz for PAL (VSYNC).Quote
Abusing the timing of the video signal to hit every line two times (in 1/25 second), instead of once.
yes, I have to admit it's pretty lame :-)Quote
(p.s.: did you name yourself after the "berries" from landstalker?)
Re: Video rendering question for developers of GX emulators December 09, 2008 03:53PM | Registered: 16 years ago Posts: 1,012 |
Quote
ekeeke
yes, I have to admit it's pretty lame :-)
but the first time I connected to web forums, I was a lot younger and an extreme fan of that game ;-)
Re: Video rendering question for developers of GX emulators December 10, 2008 03:54AM | Registered: 16 years ago Posts: 186 |
Quote
Tantric
Just to add to this, the incompatibility I've experience with my HDTV is it outputs all 240p lines without the spacing in between - so it looks "scrunched" in the top half of the screen.