Re: Channel creation November 26, 2008 12:52AM | Registered: 16 years ago Posts: 136 |
Re: Channel creation December 02, 2008 08:44AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 02, 2008 11:38PM | Registered: 16 years ago Posts: 93 |
Re: Channel creation December 03, 2008 09:18AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 17, 2008 06:32PM | Registered: 15 years ago Posts: 920 |
Re: Channel creation December 17, 2008 07:57PM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 17, 2008 08:11PM | Registered: 16 years ago Posts: 1,012 |
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whodares
I lost a bit of code,
[...]
I might post the code up if anybody wants to play with it/carry it on :-)
Re: Channel creation December 17, 2008 08:24PM | Registered: 16 years ago Posts: 443 |
lol. Actually, it was kinda similar. I have a copy on my local computer, and I also have a copy on a USB stick that I take to work (I always arrive early, so I sometimes do some coding before I start, or in my lunch hour). The only trouble is, I often forget which one is the "latest" version if I don't copy it back that night. Anyway, I had LZ77 stuff on my home and TPL encoding on the USB pen, and I forgot and copied one over the other.Quote
daniel_c_w
You lost code? Did you accidently format your SD-Card? :D
I've made some slight adjustments, but yes.
Re: Channel creation December 18, 2008 04:21AM | Registered: 15 years ago Posts: 920 |
Quote
daniel_c_wQuote
whodares
I lost a bit of code,
[...]
I might post the code up if anybody wants to play with it/carry it on :-)
You lost code? Did you accidently format your SD-Card? :D
Re: Channel creation December 18, 2008 08:37AM | Registered: 16 years ago Posts: 443 |
I soooo enjoyed that thread. Funny as hell!Quote
DrLucky
hahaha, I thought the same thing too... that thread was epic..
You're welcome...Quote
DrLucky
anyway, whodares, always interesting to read some of your knowledge!
Re: Channel creation December 20, 2008 02:30AM | Registered: 16 years ago Posts: 138 |
Hm. On the N64, the games didn't do much (really, any) sanity checking of their resources, and would simply crash loading a file if it were corrupt or they ran out of memory. I bet the "system files are corrupt" message is just the System Menu's exception handler, and it doesn't do any sanity checking on the banner files, so corrupt files crash it. That would also explain why it occasionally shows up loading HBC, because some part of the loader code has a bug in it, or maybe the banner code has a race condition and crashes if you start at just the right time.Quote
whodares
Internal files are corrupt (U8 archive incorrectly built, bad LZ77 compression, TPL format bad/unsupported)
Re: Channel creation December 22, 2008 09:02AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 22, 2008 05:55PM | Registered: 16 years ago Posts: 136 |
Re: Channel creation December 22, 2008 06:04PM | Registered: 15 years ago Posts: 920 |
Re: Channel creation December 22, 2008 08:22PM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 25, 2008 04:25AM | Admin Registered: 16 years ago Posts: 271 |
Re: Channel creation December 25, 2008 09:52AM | Registered: 16 years ago Posts: 443 |
Re: Channel creation December 26, 2008 12:57AM | Registered: 16 years ago Posts: 77 |
Re: Channel creation December 26, 2008 01:25AM | Registered: 16 years ago Posts: 136 |
Re: Channel creation December 26, 2008 04:30AM | Admin Registered: 16 years ago Posts: 271 |
Quote
comexQuote
bushing
FWIW, the only time I've actually heard of a "hard" banner brick was when a banner was *almost* valid, but had an MD5 mismatch.
Wait, what? Why would the menu read a file with a bad hash?