VBA with link support June 18, 2010 12:11AM | Registered: 14 years ago Posts: 63 |
Quote
Before you post a new topic, ask yourself these questions:
1)Am I posting a topic about an application I would like to see created?
If you answered yes to any of these questions, you should be posting in the Homebrew General Forum
Re: VBA with link support June 18, 2010 04:35AM | Admin Registered: 15 years ago Posts: 3,247 |
Re: VBA with link support June 18, 2010 08:47AM | Registered: 14 years ago Posts: 63 |
Re: VBA with link support June 18, 2010 04:51PM | Registered: 14 years ago Posts: 379 |
Re: VBA with link support June 18, 2010 07:11PM | Registered: 14 years ago Posts: 63 |
Re: VBA with link support June 18, 2010 07:17PM | Admin Registered: 15 years ago Posts: 3,247 |
Re: VBA with link support June 20, 2010 03:13AM | Registered: 14 years ago Posts: 379 |
Re: VBA with link support June 20, 2010 08:54PM | Registered: 14 years ago Posts: 63 |
Re: VBA with link support June 21, 2010 10:53AM | Registered: 14 years ago Posts: 379 |
It should be, it currently runs on windows and linux with SDL.Quote
keybounce
May I try to see if a mac port is feasible? :-)
I tried that after I posted, I got as far as entering the trading center, but when I tried to setup trades something went wrong. But this was before I fixed the "zelda bug", which very likely caused the problem.Quote
Does the link support work on pokemon? (Probably).
Currently it's only a "same machine" link, but there is no reason why network support couldn't be added.Quote
Can the link support cross machines (Wii versus Computer)?
I think that's beyond the scope of this project. A simple UDP broadcast should be enough to find services on your own subnet, and IP/name entry should work in the rest of the cases.Quote
Apple has an API with public reference implementation for allowing service providers and users to find each other through DNS lookups instead of hard-coded port numbers. "DNS Service Discovery" [www.dns-sd.org]
1. Can someone familiar with network programming on the wii look at this and see if the reference code will run on the wii?
2. If so, can we use this to implement this "Find other end of the link" for this?
Re: VBA with link support June 23, 2010 06:24AM | Registered: 15 years ago Posts: 4 |
Re: VBA with link support June 23, 2010 03:11PM | Registered: 14 years ago Posts: 379 |
-Tetris: Works, with link support. -Pokemon Blue: Works, but link support failed. -Pokemon Red: See Pokemon blue. -Ninja Ryuukenden (AKA Ninja gaiden shadow): A+B+Start on the main screen starts a sound test, combined with very good music this is a great sound test rom. -The Legend of Zelda - Oracle of Seasons: Fails, to many graphical errors to make sense of it. And -The Legend of Zelda - Link's Awakening: Works 100% (I love this game) -The Legend of Zelda - Link's Awakening DX: GBC color fix seems to have fixed this one. But there might be a bug in the special color level. -Pokemon Silver: Intro works, fails after that. -Bomberman GB: Fails, rom starts, menu shows, but when you select play it skips a bunch of menus, then it won't let you walk ingame. -Final Fantasy Adventure: Hangs on intro. -Rampage - World Tour: Works -Final Fantasy Legend III: WorksAnd the following public domain roms:
-2560_Colors_Demo: Just shows a lot of colors, was nice to verify the colors. -Boxes: Simple game, works 100%. -Minesweeper: Simple minesweeper. First rom that actually didn't crash and showed video, 100% working -mc-mrder: Fancy demo, 100% working -Little_Fantasy: Some silly RPG game without sound. But uses many GBC features. Few color glitches to resolve here. -wario_walking: Very silly, just wario walking on a background. 100% working. But one of the few roms that didn't use an MBC -Egg_Racer: Some strange racing game with eggs. GBC so good test for colors. But the game is to fast to be playable :P -Dawn: Another demo. Keeping this one because it make very basic use of sound. Which makes sound debugging easier.