Re: Drop Wii64, Port Project64 Instead October 09, 2009 01:41PM | Registered: 15 years ago Posts: 276 |
Re: Drop Wii64, Port Project64 Instead October 10, 2009 01:24AM | Registered: 14 years ago Posts: 1 |
Re: Drop Wii64, Port Project64 Instead October 10, 2009 02:17AM | Registered: 14 years ago Posts: 77 |
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ekeeke
You do realize those plugins are specifically designed to work with computers graphic cards and API, do you ? Don't' you still understand that the developpers of Wii64 know exactly what they are doing, that they obviously already know about the different N64 plugins that exist out there and that they probably ported gl64 for a good reason ?
Re: Drop Wii64, Port Project64 Instead October 10, 2009 10:55AM | Registered: 15 years ago Posts: 276 |
Re: Drop Wii64, Port Project64 Instead October 10, 2009 07:10PM | Registered: 14 years ago Posts: 77 |
Re: Drop Wii64, Port Project64 Instead October 10, 2009 08:49PM | Registered: 15 years ago Posts: 276 |
This is disrespectful in the way you are asking developpers to drop something they put a lot of time/effort in because it does not meet your PC emulation standard and you persist at thinking you know better what they should do, when you obviously have no clue about programming...Quote
I don't know where you get off saying this thread disrespects the coders. T
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How come Wii games can run at 60fps? Those graphics are way better.
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What about VC N64 games? I know that the VC has a very limited selection but those games can run a full 60fps too
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What makes you say that a Wii N64 emulator can't run at the same speed as a N64 VC game?
Re: Drop Wii64, Port Project64 Instead October 10, 2009 09:18PM | Registered: 14 years ago Posts: 77 |
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ekeeke
This is disrespectful in the way you are asking developpers to drop something they put a lot of time/effort in because it does not meet your PC emulation standard and you persist at thinking you know better what they should do, when you obviously have no clue about programming...
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ekeekeQuote
How come Wii games can run at 60fps? Those graphics are way better.
We are speaking about emulation here, don't you know what that means ? Wii games do not use N64 "graphic plugins", they use graphic engines specifically developped for the Wii hardware, this is totally unrelated.Quote
What about VC N64 games? I know that the VC has a very limited selection but those games can run a full 60fps too
Those are heavily optimized emulators who are dedicated to run a specific game, most probaly using some kind of hacks or pre-rendered texture tricks to get full speed. Not even considering they are coded by a professionnal team who probably knows much more about Wii/N64 hardware than everybody else...
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ekeekeQuote
What makes you say that a Wii N64 emulator can't run at the same speed as a N64 VC game?
Lol, I never said such things
Re: Drop Wii64, Port Project64 Instead October 10, 2009 10:43PM | Registered: 14 years ago Posts: 49 |
Re: Drop Wii64, Port Project64 Instead October 10, 2009 11:23PM | Registered: 14 years ago Posts: 77 |
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Hman360
wildgoosespeeder, you are right and thank you for understanding my question. ekeeke, you need to calm down. We are not trying to insult the authors of the program in any way. We just want to offer ideas to improve this program.
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Hman360
I understand that it is an insult to keep going on about trying to port P64 instead of M64, but we are not saying that anymore.
Re: Drop Wii64, Port Project64 Instead October 11, 2009 05:49AM | Admin Registered: 15 years ago Posts: 5,132 |
Re: Drop Wii64, Port Project64 Instead October 11, 2009 09:06AM | Registered: 14 years ago Posts: 77 |
Re: Drop Wii64, Port Project64 Instead October 11, 2009 12:35PM | Registered: 15 years ago Posts: 276 |
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I'm just saying why port Mupen64, a pathetic N64 emulator, and not Project64, the best N64 emulator out there?
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The Wii64 I downloaded is a piece of crap. On the Homebrew Browser app it is rated 2/5. Doesn't that say something?
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Only problem, why are they using the source code from glN64 to emulate the graphics? The graphics are looking bad on some of the games. Use Glide64 because I have a pretty decent graphics card on my laptop and the graphics are nearly perfect! Since the Wii uses ATI graphics, it would be wise to use Glide64.
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That's when I noticed the graphics were bad in some games. Looked even more at the details of Wii64 and right there was the reason, glN64.
Re: Drop Wii64, Port Project64 Instead October 11, 2009 02:49PM | Admin Registered: 15 years ago Posts: 5,132 |
ekeeke has been more than generous in giving up his time to hold a conversation with you. He has given you extremely detailed, technical, answers and you keep throwing simpleton retorts at him such as 'Well... Anything's possible!!! You can't say no!!!'Quote
wildgoosespeeder
Hey, ekeeke was being disrespectful to me. You are the moderator Arikado! I would have expected better from you. I would have expected you to not promote ekeeke's behavior. Just because some knows loads more about Wii programming doesn't mean that they have the right to act like a jerk to those who know less. I don't know much about Wii programming but do understand computer programming. I read up on some of the Wii development tools and they use C++ so I assumed that all of what I said before in this topic could be applied.
Re: Drop Wii64, Port Project64 Instead October 11, 2009 03:57PM | Registered: 14 years ago Posts: 552 |
Re: Drop Wii64, Port Project64 Instead October 11, 2009 06:32PM | Registered: 15 years ago Posts: 499 |
Re: Drop Wii64, Port Project64 Instead October 11, 2009 06:34PM | Registered: 14 years ago Posts: 77 |
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ekeekeQuote
I'm just saying why port Mupen64, a pathetic N64 emulator, and not Project64, the best N64 emulator out there?Quote
The Wii64 I downloaded is a piece of crap. On the Homebrew Browser app it is rated 2/5. Doesn't that say something?
In my opinion, those are clearly disrespectful comments, that does not help in starting a polite and constructive discussion.
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ekeekeQuote
Only problem, why are they using the source code from glN64 to emulate the graphics? The graphics are looking bad on some of the games. Use Glide64 because I have a pretty decent graphics card on my laptop and the graphics are nearly perfect! Since the Wii uses ATI graphics, it would be wise to use Glide64.Quote
That's when I noticed the graphics were bad in some games. Looked even more at the details of Wii64 and right there was the reason, glN64.
In my opinion (again), those comments are also disrespectful and presumptuous because they are insinuating devs don't know what they are doing and that YOU know better than them what would be "wiser" to do... when you obviously don't (and no, this is not a matter of opinion, this is fact, based on the content of your posts).
Re: Drop Wii64, Port Project64 Instead October 11, 2009 06:55PM | Registered: 15 years ago Posts: 499 |
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wildspeedgoose
I doubt you even looked at the latest release dates of the plug-ins. Glide64 'Napalm WX' Release 1 August 20, 2009 and glN64 August 18, 2003. Just over six years difference.
Re: Drop Wii64, Port Project64 Instead October 11, 2009 07:29PM | Registered: 14 years ago Posts: 77 |
Re: Drop Wii64, Port Project64 Instead October 11, 2009 07:46PM | Moderator Registered: 15 years ago Posts: 44 |