Well I was trying my best to keep it on the down-low until it was completed but I just can't seem to figure this one out so here's the source for the project: The ASND implementation is in trunk/arch/Sound/RageSoundDriver_Wii.cpp snd->GetPCM can be found in trunk/RageSound.cpp:569 The game engine uses Tremor for OGG files and MAD for MP3 files -- both types cause the craby ObsidianX - Coding
Hey folks, I've been trying to get sound to work in my project for a while now and nothing I've tried so far has progressed me past this crash that I hit after a few seconds of audio playback. I've been testing the project in Dolphin and every time it crashes Dolphin tells me this: Src\HW\Memmap.cpp:672 E: Unknown Pointer 0x546315a0 PC 0x546315b8 LR 0x546315ba The valuesby ObsidianX - Coding