Try the library provided with the fceugc project: http://fceugc.googlecode.com/files/devkitPro-06102008.zip There are a compiled version of libfreetype.by ShinNiL - Coding
No sound for me, even with the pre-build library :( Because of this, and others problems without solution, I give up SDL-Port.by ShinNiL - Coding
Hello Risike and welcome! The order is important in this case and you must use LIBS := -lSDL_ttf -lSDL_gfx -lSDL_mixer -lSDL_image -lfreetype -ljpeg -lpng -lz -lSDL -lfat -lwiiuse -lbte -logc -lm like on wiki or only LIBS := -lSDL -lfat -lwiiuse -lbte -logc -lm if you are not using SDL_ttf, SDL_mixer, SDL_image or SDL_gfx The problem is the libfreetype provided with the SDL-portby ShinNiL - Coding
I compiled the libogg/libvorbis (finally) and linked them statically in my project. No more 'undefined reference' errors, everything goes ok building my project this time. Now the problem is in runtime, the SDL returns me 7.11 13:57:6: Error seeking in datastream 7.11 13:57:6: Error seeking in datastream 7.11 13:57:6: OGG bitstream is not valid Vorbis stream! when I try to openby ShinNiL - Coding
Hello again, I recompiled SDL_image and SDL_mixer as GPF suggested. SDL_image is working fine, but SDL_mixer give me some errors when I try to compile my project using it. linking ... project.elf /home/nilton/devkitpro/libogc/lib/wii/libSDL_mixer.a(dynamic_ogg.o): In function `Mix_InitOgg': /home/nilton/wiidev/SDL_mixer/src/dynamic_ogg.c:111: undefined reference to `ov_time_seekby ShinNiL - Coding
QuoteGPF SDL_Image supports BMP and JPG, adding png support is pretty easy just need to add a flag to makefile and recompile you need libpng and libz and there header files to use it. SDL_mixer can support all those types just need to add flags to Makefile and recompile. Thanks GPF, I'll try to recompile SDL_image and SDL_mixer right now. Cheers!by ShinNiL - Coding
Hello everybody! I'm trying to port some old projects made with the SDL library to Wii last days, but I got some problems. So, here go the questions: - There's any way to use thread? When I try to do so I got a runtime error. - I can't figure out the wiimote keys button mapping, the only that works is SDLK_ESCAPE for wiimote home button. What's the others buttons equiby ShinNiL - Coding
Did you try just modify the makefile of the wii-examples template? I tried to build this way and get this: /home/nilton/wiidev/xRick/xrick_source/src/system.h:15:19: error: mygcn.h: No such file or directoryby ShinNiL - Coding