What's worse, triple posting, or chiming into a technical thread with etiquette advice? ;-)by Choba - Coding
If you need lightweight low-memory overhead scripting in a game, check out LUA. Its very easy to compile and link into any program. And its time-tested and proven, having been used in many commercial games. On the topic of a JVM (Java Virtual Machine) I had considered working on a port of JamVM. But the bigger task would have been getting Gnu Classpath (a free class library to replace sunby Choba - Coding
I too am running into some audio issues. In particular, sound from the SDL Port library is no longer audible. It compiles, and the sound system initializes, but I'm not hearing anything anymore. Any pointers to the changes that could have impacted this would be helpful.by Choba - Coding
hmm, it would appear that the support for TCP is only with the gamecube broadband adapter. A quick scan of the source code seems to confirm that its hard-coded support for the GC BBA. If anyone knows of a libdb.a that's been hacked to work with the Wii wireless adapter through OGC networking, please share some info.by Choba - Coding
Please ignore- I just rechecked the file dates and discovered I had picked up the wrong tar file during extraction. My apoligies...by Choba - Coding
I just upgraded my libogc and devkitppc to the latest and now I'm getting errors: linking ... Paradroid_Wii.elf /opt/devkitpro/libogc/lib/wii/libogc.a(wiisd.o):(.rodata.__io_wiisd+0x0): multiple definition of `__io_wiisd' /opt/devkitpro/libogc/lib/wii/libfat.a(wiisd.o):(.rodata.__io_wiisd+0x0): first defined here Do I need to repackage the libogc.a and remove wiisd.o from it orby Choba - Coding
Hmm, upon further digging it looks like one of the options in OGC debug is to initialize the gdb support with either USB Gecko or TCP.. #ifdef DEBUGON //DEBUG_Init(GDBSTUB_DEVICE_TCP,GDBSTUB_DEF_TCPPORT); //Default port is 2828 DEBUG_Init(GDBSTUB_DEVICE_USB, 1); _break(); #endif Has anyone used this? I guess I'll give it a try and see what happens.by Choba - Coding
Any idea where to find the gdb tcp stub? also, is there the equivalent of abort() in ogc? In some cases I'd like to trigger the stack trace screen and register dump to see the call stack.by Choba - Coding
I ported SDL Paradroid over the Wii hombrew and while I thought I had found all of the freeze-up issues (without using a debugger), apparently I have not. The frequency of the freeze up is somewhat rare, but in the course of testing the game from start to finish in 'god mode' I froze up twice...which is disappointing to say the least. The freezes don't give me a register dump oby Choba - Coding