Oh, I see, so that explains the repetition of luminance values. Does that also mean that two adjacent pixels cannot be of two different colors? Can the GX subsystem overcome this limitation? It seems to me that commercial games (and other homebrews) can manage single pixels in the "normal" way, am I wrong? Thanks for your reply.by Neku89 - Coding
Hi to all :) I have a question. I'm new to Wii development and I want to understand a few low-level things. I'm trying to display simple things (like lines) on screen by modifying the external framebuffer: I can write something like u32* tmp = xfb; //xfb is the external framebuffer tmp = 0x00FF0000; // a color to paint the (x, y) point with my desired color. I've noticed thby Neku89 - Coding