Is there any possibility to make materials work on Wii? I mean such things as: Normal mapping: I read there is no per-pixel-lighting on the Wii/gx, making normal maps useless. Is that true and if so, is there a way to get it in? Parallax mapping (faking geometry with plain texture): Would be nice, but I have no idea how this is done. And speaking of textures/materials, is there a good tutoby Noone - Coding
I don't understand that problem. I am using widcomm now on Vista, but also used it on XP, and I never had to do anything you describe to connect my Wiimote. I just used the connection wizard to search, selected the Wiimote, set the key to not use a master key, and that's it.by Noone - Coding
Sorry, may be a noob question, but I always get " rm: command not found"when I try to build. The source is the 3rd person demo by iamabe + oyzzo, with little changes. I'm running devkit on Vista. And before someone suggests googling it: I already did that, but obviously it brought no results.by Noone - Coding