Hello Tek Thanks for the support. My code does not connect to any other machine, just the PC for syslog using your code. It is often the second, third or fourth message that disappeared. After that, it is more stable. I have too already seen some rare disappeared messages when sending a lot of it on A press. Have you tried to press very quickly the A button and sending eachtime 5 or moby tawi - Coding
@mavaka : First, read the main post before replying. Secondly, could you clearly reply : - what have you done ? - what do your code regarding 3d engine purpose ? - what do you propose ? Kind regardsby tawi - Coding
The purpose of the project is to adapt the open source Ogre 3D (http://www.ogre3D.org) engine to the Wii. Depending on the kind of coder you are, the interest could be : - to prove we/you can - to have one of the best open source graphic engine on a console. Ogre would be the first to my knowledge. - to work on a game with no more hardware configurations problems as all Wii (i.e. hardwareby tawi - Coding
Warning for new comers : some messages are sometimes lost and never arrive on the PC !!!!!!! Tek, I suppose this is a net_send or UDP problem. Do you have an idea ? Regardsby tawi - Coding
WARNING : important test for possible bug/drawbacks Just try this in your main loop : if( pressed & WPAD_BUTTON_A ) { Syslog_Send(s_Syslog, SYSLOG_PRI_LOCAL0, SYSLOG_SEV_DEBUG, "input: pressed A 1"); Syslog_Send(s_Syslog, SYSLOG_PRI_LOCAL0, SYSLOG_SEV_DEBUG, "input: pressed A 2"); Syslog_Send(s_Syslog, SYSLOG_PRI_LOCAL0, SYSLOG_SEV_DEBUG, "input: pby tawi - Coding
Hello Tek Definitely a great tool. To complete, for beginners : 1 - you must init the net before init Syslog : for example: while (net_init() == -EAGAIN); int r=Syslog_Start("Wii"); 2 - Syslog_GetErrorMessage has probably replaced Syslog_GetErrorString 3 - on Windows there dont seem to have an integrated Syslog listener/server. I have found one freeware that seems to work nice : Kby tawi - Coding