Does anyone know how to clear the Z buffer in GX without doing a frame copy. I am basically looking for a GX equivalent to OpenGL's "glClear(GL_DEPTH_BUFFER_BIT);". I want to do this because I am rendering several layers of models and textured quads and I want to stack them according to the order in which I draw them, not concerning their Z values. I can't just turn the Z buffer off, beby punmaster - Coding