Jus out of curiosity..im wondering if its possible to use the wii as a wireless adapter?..ie connect to internet thru built in wifi and use the usb port for connecting to other devices requiring internet. basically using ICS in wii. there are a bunch of usb to ethernet adapters, so im wondering if its possible or 'doable' to port some drivers into the wii to do that.by crazyrock - Offtopic
mayb we can run the app from PC instead of using separate hardware. Can't we use the usb port in wii for bidirectional communication? for the interrupt source we can use gamecube controller. does this sound possible? i havnt worked with usb ports b4, jus parallel ports. im guessing if this has to work we cant jus use generic usb wires, some sort of custom wiring would be required.by crazyrock - Coding
QuoteTantricYes, download libogc from the SVN and compile and install it. ok..i am really confused. i dled the libogc files, but not sure how to compile and then install?. wat do u guys use to compile libogc..visual studio? i was thinking of just replacing libogc folder in 'devkitpro' folder. sounds too easy to work..lolby crazyrock - Coding
where did u find that list?..just curious in my libogc i see lwbt, lwip. i got it from sourceforgeby crazyrock - Coding
thx for the replies. by object code u mean, the executable right? also is there a way to add code into libogc functions and test them?..like im trying to see what WPAD_ReadPending() does..i have an idea but i wanna confirm by throwing printf's within WPAD_ReadPending.by crazyrock - Coding
hey just a newb getting into the homebrew scene. I have everything setup on devkit. I was going over the provided eg. I am still not sure where to find the source codes for these libogc functions. are the function's somehow decompressed while compiling, through the .a files in C:\devkitPro\libogc\lib\wii. I prefer to look at the codes rather than read documentation if possible. For eg. I tby crazyrock - Coding