It worked! Although I have about a decade of programming experience, I have never really worked with C/C++ and compiled any C-code before, so this is all new to me. I followed the suggestions and now it finally compiles! I am also starting to understand what is going on here: C-source is compiled to object-code which is then installed in the library as archive files... Yes, yes! Thanks evby petrander - Coding
Quotescanfflibwiikeyboard.a is in the libogc SVN. You'll have to download and make it yourself for now. - What do you mean exactly? Do I have to take the libwiikeyboard.a-file and move it over to the proper location in the DevKitPro folder? Will this solve all problems? Thnx in advance...by petrander - Coding
Hi Tantric, Thanks for the help. I was following the instructions on the wiki page, whereas I should have paid more attention to the project's home page itself. Thanks for pointing my nose in the right direction. I did what you recommended and I got a lot further, but am not quite there yet. Now the second LIB line in the make file is no longer causing any problems. The only thing leby petrander - Coding
Thanks for replying! I downloaded and installed the older version of SDL Wii, started a new project from scratch, changed the libs mentioned in the makefile, used the first example from GabberNL's tutorial, but alas: c:/devkitpro/devkitppc/bin/../lib/gcc/powerpc-gekko/4.2.4/../../../../powerpc-gekko/bin/ld.exe: cannot find -lsmpeg Me no understande... :-(by petrander - Coding
Hi all, I recently discovered Wii Homebrew, set up the Homebrew channel with some sample apps, and I am excited to get started developing my own stuff. I am new to C++, but thanks to the WiiWizard for Visual Studio I had a good start and already got the "Hello World!" to show up on my Wii. Next I wanted to try some graphics and was interested in using SDL. So I downloaded SDL for Wii, andby petrander - Coding