'Actor' is another term for 'object' as we don't want to completely have all the same names as Game maker. So we just called it Actor for object and scene for roomby tupaer - Coding
another special about the G-Builder language is that you can call functions of all instances of all the actors in the scene very simply: with(all) { if(Actor1_getspeed()>Actor2_getspeed()) { Actor1_move(); } }by tupaer - Coding
QuoteSteelSLasherQuoteArikadoQuotetupaerIn G-Builder you are going to do full coding Then why wouldn't I just do the coding myself so I'm not plagued with machine generated spaghetti? Its the same question with c# or vb (more vb), why should i program using a simplistic yet limited language that requires 3rd party installations along with my app when its probably more efficient to justby tupaer - Coding
G-Builder doesn't have drag & drop. If you are looking for drag & drop you should use Wii game Studio instead. By the way it's already out. In G-Builder you are going to do full coding. But everything you will code is straight forward, like for creating an instance of an Actor, you have to put this inst1 = instance_create(32,32,Actor1); to set its variables or call its fuby tupaer - Coding
we are currently doing some testing, Will be available soonby tupaer - Coding
Anyone know whats causing and how to fix this? Tantric? I know you ported a Mario game to SDL Wii.by tupaer - Coding
hi, a sample generated by G-Builder. Can you test this for me please? download here Tell me what you see.by tupaer - Coding
Make your 2d Wii games with this! here still in developmentby tupaer - Coding