A live debugger would be easier for making codes, but probably more difficult to code than dumping the Wii's RAM to the SD card. I think it's called PSPLink, I was going to write a program for the PSP that would allow you to debug live, but my partner backed out last minute. So now, I'm here at the Wii, anyway, thanks for your feedback and hopefully I'll have some positive updby Silo1337 - Coding
That is my goal, to bring cheat development to those who don't want to spend the money on a USBGecko. It was easily brought to the PSP so I don't see why it isn't possible to bring it to the Wii, too. Perhaps we could dump the Wii's RAM to the SD card and disassemble it on the PC to make codes, that's how it works on the PSP. If that proves unworthy I'll come up withby Silo1337 - Coding
What I am trying to do is develop a cheat device similar to that which was developed on the PSP. It allowed for many features, real-time cheat searching, enabling / disabling of cheats, memory viewer / editor, etc. I think this might be a bit much to have loaded into memory while a game is going, though I'm not sure. I will look into the GeckoOS source code to see what I can find, that wouldby Silo1337 - Coding
All right, this is my first post, I will admit that it might be hard to take me seriously. However, I am a C++ programmer (working with the Windows API) and a MIPS programmer who developed many codes for PSP games. I am now looking into bringing my ideas to the Wii, but, I am not as handy when it comes to the Wii as I am with the PSP or computer. I have a project that I would like to do, I wanby Silo1337 - Coding