ok. I've now linked it with the latest version of libogc (which should allow MEM2 to be used by malloc?), but its still seems to be running out of memory. :-( Is there a way to verify this is the case? something like sbrk(0) in atexit?by codelayout - Coding
I was trying to get some games going (golden axe 2), but were soon hit by the "out of memory" problem. Can someone tell me how memory is allocated in this app? Are both memory MEM1 and MEM2 being utilized? If not, would it be possible to link with a customised version of malloc that does the memory management of the 2 regions?by codelayout - Coding