I made this very little stub in order to show how I render stuff to screen. It is a very simple approach. It worked VERY WELL while I was using it in 640x480, with a RGB component cable... but when I tried the same code using a normal TV cable... I got all that flickering on screen (because of the reasons we all know already). But when I tried it on a 640x240 videomode (single field, in orderby Roor - Coding
Thanks a lot for your help. I already remade it in 640x240 single-field (non-interlaced mode) the same night I made this post. But I found another problem there :( I can't seem to be able to draw a "straight horizontal line". It is really weird, but everytime I just draw a line, or a pair of consecutive horizontal pixels.... intead of getting an horizontal lines... I get a two "fraby Roor - Coding
I'be been trying to solve a problem regarding direct access to the external framebuffer (xfd). When I render to screen (when having my Wii connected through a three component RGB cable) everything runs ok... but whenever I try it on with a normal TV cable (on any 240 or 480 render mode) I get this ugly "flickering" on all screen. I already made it run with GX (creating a full screby Roor - Coding