Thanks for your help. All I have is GRRLIB source (it's delivered in package). I replaced every single xfb there with grr_xfb. After some fixes and researching, it works.by Jaklub - Coding
I have just entirely got rid of SDL in my project trying to get Asndlib playing sounds from files, but above you have all the errors I had. I want to play wav files on Wii, but with Asndlib it seems like a hard task and I have to use raw files. Anyway, some details about what I've tried to do with SDL (I still would like to use it instead of Asndlib, but I think it may be not possible becaby Jaklub - Coding
Oh my, it is more complicated than it looked like. Changing main to SDL_main does nothing. And SDL just doesn't work with GRRLIB (I tried not to initialize SDL itself, that's why I didn't have those errors before). c:/devkitPro/libogc/lib/wii\libSDL.a(SDL_wiivideo.o): In function `WII_VideoInit': c:\Users\Daryl\Desktop\Projects\sdl-wii\SDL/src/video/wii/SDL_wiivideo.c:279: mby Jaklub - Coding
Hello. Sound in Wii homebrew is a tough nut to crack. I got Asndlib working few months ago, but it certainly isn't a comfortable solution. Looking for a way to load and play wav sounds from SD card, I stumbled across SDL_mixer. Now I'm trying to implement it into my project. However, just after adding #include SDL/SDL.h #include SDL/SDL_mixer.h ^ I know there should be < and >by Jaklub - Coding