Oh. I see. In that case, what are the techniques used already in homebrew apps for animations that I should be looking at?by clone4crw - Coding
Is 4000 too small for usleep()?by clone4crw - Coding
Yeah, I just found that, too. It doesn't seem to work, either. :(. The same effect as if I commented calls to it out.by clone4crw - Coding
I'm pretty new to homebrew Wii development, but I do have plenty of prior experience using C. For the moment I'm just playing around and getting a feel for how things work, trying out basic animations by drawing multiple frames (JPEGs) to screen at a desired rate. But I am having trouble with the sleep() function, where I cannot create a delay between drawing the images less than a secoby clone4crw - Coding