Daid: Thanks a lot! That is exactly what I was looking for. I tried it out with a few modifications and it seems to do the job perfectly. I was assuming that gu would have a wrapper for a glRotate type function, and the libogc doxygen documentation site only has a couple of these matrix functions listed so it is hard to know what they do. In any case you've just made my day. Tecnby glennxserge - Coding
First off, the example code I am compiling is from nehe lesson6 with a few modifications for my own sake. I wanted to take the example of the rotating cube and experiment with setting up a camera that had yaw, pitch, and roll and keep the cube as a center reference point (for testing anyway). Here is a snippet of code that I have regarding the rotation matrices. I just need a few things deby glennxserge - Coding