Hi everybody i recently found the wiiuse_find function but always i try to use this function in a wii project i get this error template.o: In function `main': c:/devkitPro/msys/home/Auron/template/source/template.cpp:121: undefined referen ce to `wiiuse_find' collect2: ld returned 1 exit status But the wiiuse_init function works !? Well now i´m not sure if that is even supportby nIxx - Coding
Hi i have problems to compile programs with the newest libogc and i can´t compile libfat !? There is an conflict with usbstorage.c anyone know a solution ?by nIxx - Coding
with VIDEO_ClearFrameBuffer (GXRModeObj *rmode, void *fb, u32 color) you can clear the screen system("cls"); is only for dos applicationsby nIxx - Coding
Thank you all but i don´t really understand the image data offset for example when i look with an hex editor into a Soul calibur 2 savegame i have an image offset of 00 00 00 40 what gives me an start offset of 64 but at offset 64 is the savegame description !? and how many bytes i need then to show the icon image someone have a tip for me :) I´m using the card library from libogc.by nIxx - Coding
Hi, i want to know how good the PS2 to GC/etc. adapters do work, because of the analog stick calibration. And is there any instruction to build an selfmade adapter.by nIxx - Offtopic
Hi, like the title say how i can get the image data from a Gamecube Savegame ?by nIxx - Coding
You can find it here or for a newer version on but if you using SDL i would recommend to use the SDL image functions it´s much easier you can find it here the SDL_image.7z and SDL_gfx.7z (to manipulate the size and so).by nIxx - Coding
You can set jpeg.inbuffer to any buffer and the size of the buffer with jpeg.inbufferlength then you only need to call JPEG_Decompress(&jpeg) and so on (see example). like this jpeg.inbuffer = bufferdata; jpeg.inbufferlength = buffersize; JPEG_Decompress(&jpeg);by nIxx - Coding