The visible area is really what I was asking about. The example setup was generating a 640x480 framebuffer, which when stretched out by my TV (since that's how the Wii works for these sort of things) wasn't filling up left-to-right as much as it should have. Aspect ratio is a function of width over height (or vice versa, I forget which is more standard, atm); though it occurs to me Iby AberrantWolf - Coding
Okay, I found this code in Snes9x, and it seems to work pretty well when I set up the video mode: rmode = VIDEO_GetPreferredMode(NULL); // Fix to fill the whole screen width :) if( CONF_GetAspectRatio() == CONF_ASPECT_16_9 ) { rmode->viWidth = 678; } else { rmode->viWidth = 672; } if(true) { //vmode is 60hz rmode->viXOrigin = (VI_MAX_WIDTH_NTSC - rmode->viWidth)/2; rby AberrantWolf - Coding
Okay, I downloaded the Snes9x GX source, and I'll have to try some of what it looks like they're doing when I get home. But I did check the app, and it works as expected, so they must be doing something right. :Pby AberrantWolf - Coding
Hey, I just started programming for Wii, er, today. So far it's going fairly well, I have a triangle in 3D space, I can move around it, and I can draw a triangle where the wiimote is pointing on screen. I'm seeing some black bars on the left and right sides of my screen, however, that I don't see when in the Wii menu or the Homebrew Channel. I see these black bars even on the exby AberrantWolf - Coding