I've tried several combinations and coordinates but all I get is either all polygons are rendered totally black or there is a black fog over everything; GXColor c = {10, 10, 10}; GX_SetFog ( GX_FOG_ORTHO_EXP, -300, -600, 0, -10000, c ); OR GX_SetFog ( GX_FOG_PERSP_EXP ,-620,-630,-600,-650, c ); not sure if I need to use Z coords that are in the positive but I don't think thaby owen - Coding
I tried setting it up but its parameters are unusual to me. I mostly either get a completly red screen or a redish tint. I want to use it so that objects coming to wards the screen in my game are slightly hidden behind the fog.by owen - Coding