Hi! Thanks for the comment! I've kind of considered emitting HLSL (or rather GLSL, probably) shader code as an alternate output form -- but, TEVSL input files tend to be quite highly specific to the rest of the graphics hardware in practice, and that's not under control of the compiler. So, it'd likely be of quite limited use, I think.by puppeh - Testing Corner
Thanks, I'm glad it's working for you! Let me know if you run into any problems, and I'll try to help -- either here, or by email (address on the download page).by puppeh - Testing Corner
Anyone wanting to try out tevsl, but who is using Windows and has been put off by excessively-complicated-looking build instructions for the prerequisites for building it: you might be interested to know that I've now put a Win32 binary up on the download page linked above. It doesn't have any 3rd-party dependencies, as far as I know -- just put it in your path somewhere. Hope that hby puppeh - Testing Corner
I've put a small example up now, complete with .dol file (for GameCube). Press "A" to change the lighting/shader model used, or Start to exit back to the loader (err, which might not work unless you're using SDLoad). Actually an earlier version is on Youtube, though that won't help you much with using the tool :-). Enjoy!by puppeh - Testing Corner
Hi Owen, Yeah, I guess that might help people get started. I'll see about putting something together later...by puppeh - Testing Corner
Hi, I've been working on a tool for a while to make setting up the GameCube/Wii texture environment a bit easier. It's not perfect or really finished, but it might have reached the stage where others might find it useful. If you want to learn more about it or have a go, head over to: and have a look. It only works with libogc/devkitPPC, not the official devkit (which I have noby puppeh - Testing Corner